cyphesis/tests/newidTest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "common/id.h"
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#include "common/Database.h"
#include "common/globals.h"
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#include "common/log.h"
#include <cassert>
int main()
{
database_flag = false;
std::string id;
long int_id = newId(id);
assert(!id.empty());
assert(int_id > 0);
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database_flag = true;
int_id = newId(id);
assert(!id.empty());
assert(int_id > 0);
return 0;
}
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// stubs
bool database_flag = true;
void log(LogLevel lvl, const std::string & msg)
{
}
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Database * Database::m_instance = nullptr;
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Database * Database::instance()
{
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if (m_instance == nullptr) {
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m_instance = new Database();
}
return m_instance;
}
Database::Database() : m_rule_db("rules"),
m_queryInProgress(false),
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m_connection(nullptr)
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{
}
long Database::newId(std::string & id)
{
return 1;
}