Commit graph

322 commits

Author SHA1 Message Date
Al Riddoch
3a2bc079e9 2007-12-20 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, server/EntityFactory.h, server/Admin.cpp,
	  server/PersistantThingFactory.cpp, server/WorldRouter.cpp,
	  server/server.cpp: Rename EntityFactory to EntityBuilder, to make
	  it's function clearer.
2007-12-20 19:27:12 +00:00
Al Riddoch
8e8df5b482 2007-12-02 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp, common/BaseWorld.h, common/types.h,
	  modules/Location.cpp, modules/Location.h,
	  rulesets/AtlasProperties.cpp, rulesets/AtlasProperties.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/EntityProperties.cpp, rulesets/LocatedEntity.cpp,
	  rulesets/LocatedEntity.h, rulesets/MemEntity.cpp,
	  rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/Motion.cpp,
	  rulesets/Motion.h, rulesets/Py_Location.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h,
	  rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp,
	  server/WorldRouter.h: Refactor all the entity code so there is now
	  a new base class for entities in the world simulation, and in the
	  mind which only contains things which are trully common to both.
	  This moves a lot of functionality which should not have been
	  present in mind entities away, and makes that code safer and more
	  efficient.

	* tests/TestWorld.h: Update the test world API to match the base
	  class.
2007-12-02 23:49:05 +00:00
Al Riddoch
954519c828 2007-12-02 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Add some checks to make sure the world
	  state is consistent.
2007-12-02 18:30:18 +00:00
Al Riddoch
bd3a9e153c 2007-11-28 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/Account.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Persistor.cpp,
	  server/Persistor_impl.h, server/Restorer_impl.h,
	  server/WorldRouter.cpp: Remove the hard name attribute, now that
	  most entities don't set it.
2007-11-28 20:22:42 +00:00
Al Riddoch
72020dfa61 2007-11-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Remove an old experimental type class, and clean
	  up includes.

	* client/Py_CreatorClient.cpp, rulesets/MemMap.cpp,
	  rulesets/MindFactory.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Stackable.cpp,
	  server/WorldRouter.cpp: Add necessary includes.
2007-11-28 10:56:59 +00:00
Al Riddoch
12e5d50b5b 2007-11-26 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.cpp, common/inheritance.h: Introduce a type
	  node class as a carrier for all information, including default
	  values for a type.

	* rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.cpp:
	  Use a TypeNode pointer rather than a string giving the type
	  of an entity.

	* client/Py_CreatorClient.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Stackable.cpp,
	  rulesets/World.cpp, server/PersistantThingFactory.h,
	  server/Restorer_impl.h, server/WorldRouter.cpp:
	  Adapt all the code that deals with types. Set the type pointer
	  up correctly in BaseMind.

	* server/EntityFactory.cpp: Initialise the TypeNode pointer on new
	  entities.

	* tests/inheritancetest.cpp: Adapt the test to cope with TypeNode.
2007-11-26 02:57:04 +00:00
Al Riddoch
87ecdcad4b 2007-07-30 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/Database.cpp,
	  common/accountbase.cpp, common/system.cpp, rulesets/Character.cpp,
	  rulesets/Motion.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp,
	  rulesets/Py_Mind.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Point3D.cpp, rulesets/Py_Statistics.cpp,
	  rulesets/Py_Task.cpp, rulesets/Py_TerrainProperty.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp,
	  rulesets/TerrainProperty.cpp, server/Admin.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/WorldRouter.cpp,
	  tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp:
	  Remove unnecessary () from conditional expressions, where operator
	  binding is clear.
2007-07-30 18:12:50 +00:00
Al Riddoch
2069f3dd4c 2007-07-29 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, common/log.h: Switch to taking a C++ string reference
	  rather than a char *, as it is not really an optimisation, and it
	  makes the code simpler to read and write.

	* client/BaseClient.cpp, client/ClientConnection.cpp,
	  common/AtlasFileLoader.cpp, common/BaseEntity.cpp,
	  common/Database.cpp, common/globals.cpp, common/id.cpp,
	  common/inheritance.cpp, common/log.cpp, common/log.h,
	  rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/MemMap.cpp, rulesets/Motion.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_RootEntity.cpp,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Python_API.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/ArithmeticFactory.cpp,
	  server/CommClient.cpp, server/CommListener.cpp,
	  server/CommMDNSPublisher.cpp, server/CommServer.cpp,
	  server/Connection.cpp, server/EntityFactory.cpp,
	  server/Persistance.cpp, server/Restoration.cpp,
	  server/ScriptFactory.cpp, server/TaskFactory.cpp,
	  server/WorldRouter.cpp, server/server.cpp: Convert over to using
	  new API correctly.

	* data/mason.xml: Add biomass and transient to fircone, making its
	  script obsolete:
2007-07-29 03:33:33 +00:00
Al Riddoch
23851b3fd0 2007-01-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Pedestrian.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Remove m_world member variable from all Entity classes, and
	  access the world manager object as a singleton.
2007-01-01 17:57:06 +00:00
Al Riddoch
65bd6125d5 2006-12-24 Al Riddoch <alriddoch@zepler.org>
* index.dox, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/PropertyFactory.h, common/PropertyManager.h, common/const.h,
	  rulesets/ActivePropertyFactory.h, rulesets/Entity.h,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h,
	  rulesets/PythonScript.h,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Script.cpp, rulesets/Script.h,
	  server/ArithmeticFactory.h, server/CommServer.h, server/CommSocket.h,
	  server/ScriptFactory.cpp, server/TaskFactory.cpp,
	  server/TaskFactory.h, server/WorldRouter.cpp, tools/AdminClient.h,
	  tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp,
	  tools/cydumprules.cpp, tools/cyloadrules.cpp:
	  Add a truck load of inline docs.

	* tools/cywatchdog.cpp: Mark obsolete file as removed from the build.

	* tools/cyloadrules.cpp, tools/cyconfig.cpp, tools/cyaddrules.cpp:
	  Rename some overly generic types so they have more indicative
	  and unique names.

	* FIXME, server/ScriptFactory.cpp, server/TaskFactory.h: Add a couple
	  of formal FIXMEs to sort out the code for loading modules and
	  classes.

	* rulesets/PythonThingScript.h: Remove some commented out code.
2006-12-24 14:42:05 +00:00
Al Riddoch
02cf540c09 2006-12-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Task.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/TrustedConnection.cpp,
	  server/WorldRouter.cpp: Add inline documentation.
2006-12-10 17:53:52 +00:00
Al Riddoch
2f9f247d28 2006-11-01 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp, server/CommPeerListener.cpp,
	  server/CommUnixListener.cpp:
	  Use closesocket to close sockets, so that it works on systems
	  which do not use the same namespace for files and sockets.
	  Use typedefs provided by skstream to ensure platform neutral
	  handling of socket related types. Disable code that stores
	  presentation version of client address on systems which don't
	  have inet_ntop.

	* server/CommServer.cpp: Use skstream to get the right header
	  for select system call, and use skstream typedefs.

	* server/WorldRouter.cpp: Use common/system.h to get getimeofday
	  on systems which don't provide it.
2006-11-02 05:14:54 +00:00
Al Riddoch
9a56dac06c 2006-10-26 Al Riddoch <alriddoch@zepler.org>
* Add RCS Id keywords to every file, for better version tracking.
2006-10-26 00:48:00 +00:00
Al Riddoch
294c781dc7 2006-08-02 Al Riddoch <alriddoch@zepler.org>
* common/Use.h, common/Wield.h, common/Generic.h: Mark unused files
	  as removed from the build.

	* common/Attack.h, common/Burn.h, common/Chop.h, common/Connect.h,
	  common/Cut.h, common/Delve.h, common/Dig.h, common/Drop.h,
	  common/Eat.h, common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/Pickup.h, common/Setup.h, common/Tick.h, common/Unseen.h,
	  common/Update.h: Add class documentation to all the custom
	  properties.

	* common/DynamicProperty.h, client/ClientPropertyManager.h,
	  server/CorePropertyManager.h, server/PersistantThingFactory.h,
	  server/ScriptFactory.h, server/WorldRouter.cpp: Add documentation
	  to some places where it is missing.
2006-08-02 11:27:15 +00:00
Al Riddoch
e5d6d37be4 2006-07-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, server/WorldRouter.cpp: Remove broadcasting
	  an appearance from Setup handlers, and put it WorldRouter when
	  the entity is added to the world, to take out the special case
	  from the Setup operation handler.
2006-07-20 23:02:39 +00:00
Al Riddoch
5dea86304c 2006-07-11 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Use the flag check to see if TO is set on
	  an operation, rather than checking if TO is empty.
2006-07-11 14:33:30 +00:00
Al Riddoch
b0803d1cba 2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Use class number to check for delete ops.
2006-07-08 23:05:18 +00:00
Al Riddoch
01a095803f 2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, server/WorldRouter.h: Remove now obsolete
	  object list.
2006-07-08 22:53:47 +00:00
Al Riddoch
9543fc17a3 2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp: Re-write the way
	  broadcasts are handled, so the code is cleaner, and non
	  perception operations are properlly broadcast without the
	  need to store an explicit list of all entities in the world.
2006-07-08 22:36:31 +00:00
Al Riddoch
a35479a6c5 2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Re-write check for broadcast op types to
	  use numeric class number instead of string parents.
2006-07-08 22:16:04 +00:00
Al Riddoch
de48a78e09 2006-07-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Remove undocumented FIXME.

	* server/WorldRouter.cpp: Move an assert into a better place
	  where it covers more.
2006-07-08 21:57:01 +00:00
Al Riddoch
d8b6d32803 2006-07-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp, server/WorldRouter.cpp,
	  server/WorldRouter.h: Remove obsolete code to handle omnipresent
	  entities.

	* common/const.h: Remove obsolete flag enabling omnipresent
	  entities.

	* tests/consttest.cpp: Remove test for omnipresent flag.
2006-07-08 21:05:34 +00:00
Al Riddoch
87c135a6af 2006-07-08 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Remove obsolete config option to disable
	  range checks and calculations.

	* client/ObserverClient.cpp, rulesets/Movement.cpp,
	  server/Admin.cpp, tools/AdminClient.h, tools/cycmd.cpp:
	  Remove const.h from files which no longer require it.

	* rulesets/Python_API.cpp: Remove python bindings for obsolete
	  constants.

	* rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp:
	  Remove obsolete rotten code for handling sight without ranges.

	* tests/consttest.cpp: Remove tests for removed constants.
2006-07-08 20:45:10 +00:00
Al Riddoch
640c3d28d7 2006-07-03 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, rulesets/Character.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Thing.cpp, server/WorldRouter.cpp:
	  Rename Entity members get(), set() and has() to getAttr(), setAttr()
	  and hasAttr().
2006-07-03 01:41:29 +00:00
Al Riddoch
07da807b3b 2006-06-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, rulesets/Character.cpp, rulesets/Creator.cpp,
	  server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
	  server/Lobby.cpp, server/WorldRouter.cpp: Don't bother with serial
	  numbers on ops generated inside the server. They just leak and upset
	  clients.
2006-06-07 00:13:39 +00:00
Al Riddoch
99266d36fd 2006-06-05 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Only set the refno on an op if the original
	  had a serilno. Don't bother setting serialno on internal ops.
2006-06-05 12:28:14 +00:00
Al Riddoch
5f9ea66bcc 2006-05-18 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Creator.cpp, rulesets/World.cpp,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/TestWorld.h:
	  Pass perceptive entities to the world by pointer rather than
	  by ID, avoiding a lookup in the dictionary.
2006-05-18 01:43:09 +00:00
Al Riddoch
7b64adbd6a 2006-05-12 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Add mode "relative" to be specified only
	  on new entities that indicates that the entity's height is specified
	  relative to the terrain surface.

	* rulesets/mason/define_world.py: Specify the stockade stakes
	  are all embedded 1 metre into the ground, and increase the base
	  height by 2 metres to make the stockade look more convincing.
2006-05-12 01:54:55 +00:00
Al Riddoch
f9e18a2bf0 2006-04-25 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: When entity creation cannot get a new ID,
	  fail cleanly.

	* server/Idle.h: Clean up header, and correct copyright date.

	* server/CommPSQLSocket.cpp: Implement eof() method to check the
	  connection is still okay.

	* server/CommPSQLSocket.cpp, server/IdlePSQLConnector.cpp,
	  server/IdlePSQLConnector.h: Add class stub which will try and
	  re-establish connection to the RDBMS once lost.
2006-04-25 17:11:35 +00:00
Al Riddoch
fe4330bedb 2006-04-24 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Character.cpp,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/TaskFactory.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Specify the target base type that a given
	  task is valid for, and provide target type when activating a task.

	* data/mason.xml: Add target base types to most task rules.

	* rulesets/mason/world/tasks/Combat.py: Fix the copyright date.

	* rulesets/mason/world/tasks/Sharpen.py: Proof of concept task
	  for turning logs into stakes.
2006-04-24 19:51:54 +00:00
Al Riddoch
816a2dfc6c 2006-04-05 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/WorldRouter.h, server/WorldRouter.cpp:
	  Add interface to allow world entities to activate tasks based on
	  tool use operations.

	* server/EntityFactory.h, server/EntityFactory.cpp: Add method which
	  createa a new task in response to an activation request.

	* rulesets/Character.cpp: When a character uses a tool, use the
	  tool type and operation to activate a task if one is available.
2006-04-05 01:21:40 +00:00
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
8dc08013dd 2005-12-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h: Add factory method for new tasks to the world
	  interface.

	* rulesets/Character.cpp: Use world interface to create combat
	  task, rather than using EntityFactory directly.

	* server/WorldRouter.h, server/WorldRouter.cpp: Implement the
	  new task method in the core world object.
2005-12-26 23:05:16 +00:00
Al Riddoch
89298cfd0f 2005-12-13 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Remove some obsolete comments.
2005-12-13 14:31:53 +00:00
Al Riddoch
f4e38c1c16 2005-12-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: When an op is being source routed by an admin
	  client, find its target and insert it into the world using the
	  target so it appears to be from the target, rather than using
	  the "cheat" marker.

	* server/WorldRouter.cpp: Remove check for FROM=="cheat", and
	  simplify setting FROM on ops. Use flags to check for FUTURE_SECONDS.
2005-12-13 14:23:08 +00:00
Al Riddoch
2afd816777 2005-11-23 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Fix height correction calculation inversion.

	* data/mason.xml: Make houses inherit from structure so it is possible
	  to go in and out.
2005-11-24 15:34:44 +00:00
Al Riddoch
80f101995e 2005-11-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp:
	  Use Location cached box size instead of calculating on the fly.
2005-11-23 00:48:25 +00:00
Al Riddoch
d24a86968c 2005-11-12 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h, common/id.h, common/id.cpp:
	  Make newId() functions return the integer value.

	* common/newid.cpp: Break newId out into its own file, and make
	  it handle whether or not the database should issue IDs.

	* server/Connection.cpp, server/Persistance.cpp,
	  server/WorldRouter.cpp, server/server.cpp: Simply generating IDs
	  by just using the newId() function, and use its return value.
2005-11-12 01:40:37 +00:00
Al Riddoch
712a09d046 2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
	  common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
	  server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
	  Add intgerId() function to convert ID strings to integers, and
	  check the conversion went okay.
2005-11-12 00:18:47 +00:00
Al Riddoch
162f57955e 2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
	  common/BaseWorld.cpp, server/WorldRouter.cpp:
	  Switch core world map to reference by integer ID rather than string.
	  Add version of getEntity() which converts from string to integer
	  automatically.

	* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/EntityFactory.cpp,
	  Use getEntity() when looking up an entity, so that conversion of
	  ID from string to integer is automatic.

	* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
	  Switch to using integer IDs in MemMap's core mapping.

	* server/Account.cpp, server/Account.h: Switch a few function
	  parameters to use integer ID values, making the code cleaner.

	* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
	  Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
Al Riddoch
75e9d3a546 2005-11-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp: Add an integer ID
	  member variable, and accessor, and require it to be initialised
	  along with string ID in constructor.

	* common/const.cpp, common/const.h: Add a const for the integer value
	  of the world ID.

	* rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemEntity.cpp,
	  rulesets/MemEntity.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.cpp,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h: Add integer ID handling to
	  constructors of all in-game entity classes.

	* rulesets/MemMap.cpp: Initialise integer ID of entities in the mind
	  map.

	* rulesets/MindFactory.cpp, rulesets/MindFactory.h: Handle integer
	  ID when constructing mind objects.

	* server/EntityFactory.cpp, server/EntityFactory.h,
	  server/PersistantThingFactory_impl.h: Handle integer
	  ID when contructing entity objects.

	* server/Restoration.cpp, server/Restoration.h, server/Restorer.h,
	  server/Restorer_impl.h: Handle integer ID when restoring from
	  database.

	* server/WorldRouter.cpp: Assign integer ID when constructing the
	  world.
2005-11-11 00:06:48 +00:00
Al Riddoch
45f97f451c 2005-10-22 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Cache value of std::list::end() to avoid
	  expensive return by value in every loop iteration. Add some comments
	  about obsolete getoperationFromQueue() function.
2005-10-22 11:16:33 +00:00
Al Riddoch
09ed0a8903 2005-10-21 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp: Add a second op
	  queue for ops which do not have a time specified, so it is
	  cheaper to add ops to the queue if they are to be dispatched
	  immediatly.
2005-10-21 01:49:00 +00:00
Al Riddoch
3456ae59d6 2005-10-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Add an assert to ensure reference counting
	  is bug free.

	* server/WorldRouter.cpp: When delivering ops, check if the op
	  is to the same entity it is from, which avoids looking up
	  the ID in the world dictionary.
2005-10-20 00:21:45 +00:00
Al Riddoch
a0836a6818 2005-09-28 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h:
	  Add const accessors for location data, in preparation for
	  adding cached collision data which must be updated every
	  time data is modified.

	* physics/Collision.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/Movement.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/EntityFactory.cpp, server/Persistor.cpp,
	  server/Persistor_impl.h, server/Restorer_impl.h,
	  server/WorldRouter.cpp, tests/Locationtest.cpp:
	  Use the const accessors whenver reading data from Location.
2005-09-28 23:02:50 +00:00
Al Riddoch
19d808718a 2005-09-12 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version to development 0.5.x series.

	* aiclient/ClientAccount.cpp, client/BaseClient.cpp,
	  client/ClientConnection.cpp, common/BaseEntity.cpp,
	  common/Database.cpp, common/custom.cpp, common/inheritance.cpp,
	  common/operations.h, rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/Food.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_RootEntity.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/CommClient.cpp, server/Connection.cpp,
	  server/WorldRouter.cpp, tests/inheritancetest.cpp,
	  tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cydumprules.cpp,
	  tools/cyloadrules.cpp, tools/cypasswd.cpp:
	  Remove unnecessary using directives.

	* common/utility.cpp, common/utility.h,
	  rulesets/BaseMind.cpp, rulesets/Py_Operation.cpp,
	  server/CommClient.cpp, tools/AdminClient.h, tools/cycmd.cpp:
	  Remove obsolete utility function from the build.

	* common/operations.h: Remove unused obsolete header from the
	  build.
2005-09-12 16:21:18 +00:00
Al Riddoch
2103037359 2005-09-11 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Git rid of bizare scheme
	  where each constant appears twice, debug and non-debug versions.

	* rulesets/Pedestrian.cpp, rulesets/Thing.cpp,
	  server/WorldRouter.cpp: Fix problem where an essential call
	  was inside an assert, so did not happen when built in non-debug
	  mode.
2005-09-11 21:53:17 +00:00
Al Riddoch
84b04428eb 2005-09-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Update copyright date.

	* rulesets/BaseMind.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Py_Map.cpp, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/WorldRouter.cpp,
	  client/BaseClient.cpp, client/CreatorClient.cpp:
	  Change various methods to pass entity information
	  around as RootEntity rather than MapType.
2005-09-08 15:03:31 +00:00
Al Riddoch
4ad06f384d 2005-09-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp: Decref operations correctly when the
	  Python object wrapping them is deleted.

	* rulesets/mason/define_world.py: Add a simple single entity
	  test function.

	* server/WorldRouter.cpp: Make sure orientation is not used
	  un-initialised when correcting height.
2005-09-07 16:44:11 +00:00
Al Riddoch
42e1c99565 2005-08-30 Al Riddoch <alriddoch@zepler.org>
* common/AtlasFileLoader.cpp, common/Database.cpp,
	  common/FormattedXMLWriter.cpp, common/Property.cpp,
	  common/accountbase.cpp, rulesets/Character.cpp,
	  rulesets/Entity_getLocation.h, rulesets/MemMap.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Object.cpp, rulesets/Thing.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
	  server/WorldRouter.cpp, tools/AdminClient.cpp, tools/cycmd.cpp,
	  tools/cyconvertrules.cpp: After an Element has been checked
	  with isFoo(), it is more efficient to get its value using Foo()
	  rather than asFoo() which repeats the check.
2005-08-30 20:43:19 +00:00