Commit graph

322 commits

Author SHA1 Message Date
Al Riddoch
f92ff1cb46 * Massive code cleaning efforts, removing dead code, trimming reviewing
and shifting code around to optimise it.

	* Heavy use of inlining to improve code performance.

	* Added global exception handler to catch exceptions while processing
	  operations.

Al
2000-12-12 13:10:17 +00:00
Al Riddoch
4343c8d383 * Removed lots of extraneous debugging output, and turned the rest
off using debug flags.

	* Added halt_time, which is number of seconds server should run before
	  it exits.

	* Cleaned a bunch if the remaining memory leaks.

	* Cleaned up the way time is handled.

	* More tweaks to Python code and API to get Acorn working.

	* Inlined some methods into the class definitions, for performance.

	* Updated movement code to sort out setting mode properlly, and
	  deal with stuttering NPC movement.

This is quite a big commit, and most of Acorn now works. Performance seems
to be good too.
2000-12-11 13:06:12 +00:00
Al Riddoch
b1a1db69d3 * Major attack on the more fiddly memory leaks. The only noticable
leak now is copied Location objects in the python interface code.

	* Added hook into the time code so the server can be set to exit
	  after a given number of seconds. This is required for LeakTracer
	  to generate its report.

Al
2000-12-08 11:40:32 +00:00
Al Riddoch
faf8b6dbca * Fixed so that we are no longer sending broadcast look ops, which
clag the server up and are not correct behavoir.

	* Minor fixes/python tweaks.

	* Slight change to ordering of ops in the queue, so more recently
	  created ops with the same time stamp come of the queue after
	  older ops.

	* Implemented contains attribute so newly created objects are added
	  to their parents contains list, and when objects are move, they are
	  transfered from old parents to new parents contains list.


Lots more stuff is now happening in the world, though I can't see what it is
because things don't show up in uclient now that broadcast Look doesn't
work. It is also clear that I need to seriously attack the memory leak situation
now.

Al
2000-12-07 20:38:20 +00:00
Al Riddoch
1826587f9d * Fixes to worlds object list so it now contains world.
* More python code tweaks to work with modifications to interface.

	* Modified code which gets Thing attributes from Message::Object
	  so it can use any object dictionary to look up parent object.

	* Fixed handling of Thing's static type attribute.

	* Modified creation of operations from python to eliminate
	  some strange segfaults.

	* Re-wrote and fixed Entity creation from python.

	* Implemented dictlist.remove_value for removing things from inventory.

	* Implemented Vector3D arithmetic and methods from python.

	* Implemented as_entity() and get_xyz() methods for Thing from
	  python.

	* Commented out deletion of operations from python OperationObject
	  dealloc() function as it was causing segfaults. There is a problem
	  somewhere with ownership not being cleared, but I can't find it.

	* Implemented conversion of Python Operation and Oplist objects
	  to Message::Object.

	* Fixed MemMap so that attributes of Things are accuratly updated.

	* Fixed it so that look ops from mind are broadcast rather than sent
	  to world. This may have to be reverted.

	* Tweaked autoconf to make it cleaner and work better. Still needs
	  alot of work.

A simple test of some goals now works! The lych goals worked to some
extent and no-longer gives python errors. Only a few more things are
required before Acorn can run, at which point I will release 0.1
for testing.

Al
2000-12-06 18:21:35 +00:00
Al Riddoch
e6d6f7ef0d * Added new common namespace to prevent collision with math function
log.

	* Added in lots of deletes to sort memory leaks.

	* More python tweaks.

	* Implemented status attributes of thing.

	* Re-wrote some code which needlessly creates objects in the
	  free store.

Very nearly all works now.

TODO:
Tidy some of the rest of the leak handling, including all of the stuff
to deal with connections going down.

Sort out how mind gets its attributes set and updated.

Sort out iritating python error in init of Vector3D

delete oplists in OplistObjects. The pointers are never passed back.

Al
2000-12-05 14:26:04 +00:00
Al Riddoch
21b18875f6 * Started working on sorting out memory leaks.
* Implemented python function to deal with not being able to check
	  type of python objects implemented in C.

	* Added method to thing for extracting location data from a
	  Message::Object

	* More work on python references to improve leakage.

	* Added flag so that python Operation object can own
	  the operation they point to, and thus delete it in dealloc().

	* Implemented find_by_location() and find_by_type() as required in
	  MemMap, and corresponding python interface.

	* Put in temporary work around to deal with the fact that a mind
	  does not know its name. Currently the mind is not able to
	  discover any of its bodies attributes, and I am not sure how
	  to solve this.

	* Fixed Location and Vector3D so they use operator bool() to detect
	  whether they are set.

	* Fixed bugs in getting parent from Location in python which caused
	  segfaults.

	* Imported all the basic ruleset entity python scripts.


Goals now work to some extent, though nothing moves around still. The main
priority is to work out how minds inherit the attributes of their
bodies, and keep them up to date. aloril?

Al
2000-12-04 20:08:21 +00:00
Al Riddoch
61009ef844 * Corrected broadcasting of non-perception operations to
non-perceptive entities.

	* Sorted out removing spaces from id strings.

	* Implemented Entity arguments to Operaiton creation in python.

My TODO list is now empty, but it still does not quite work.

Al
2000-12-03 23:17:52 +00:00
Al Riddoch
fbdb46ddc8 * Added support for varconf config files.
* Used config file to list enitity types and their python class files.

	* Cleaned up reference counting in Python API related C++ code.
	  References should all now be handled correctly.

	* Added support for adding None to Operation and Oplist.

Reference count changes have solved some segfaults I was getting. New
config files allows easy specification of rulesets, and has allowed
me to test the complete range of python entity classes used in Acorn.

Import hook code does not appear to work for classes imported directly using
python API calls.

Al
2000-12-03 14:23:26 +00:00
Al Riddoch
222786df66 * Added support for decoding Sound operations in BaseMind.
* Added Talk operation throughout operation handling code.

	* Added basic WorldTime class together with python wrapper.
	  Can fill in functionality as required.

	* Put debugging back in cos I still need it.

Python mind code now gets talk ops. Some tweaking still to go.
2000-11-29 15:19:36 +00:00
Al Riddoch
e156a2b6f1 * Disabled some of the excessive debugging messages.
* Implemented getting and setting of to and from in operations
	  using map to lookup what the mind knows about the entities
	  in question. This involved adding an extra field to the
	  RootOperationObject structure to store to and from entities.

	* Sorted out base_init() python member so __init__() of all
	  classes in inheritance tree are called.

	* Started work on set_kw() replacement.

	* Added python module finding mechanism which is required to deal
	  with rulesets correctly. I am not convinced this works.

Al
2000-11-24 01:41:06 +00:00
Al Riddoch
166696fab6 * Fixed setting location of newly created objects
* Fixed setting weight as float on default Thing.

	* Added more support for mode and face in movement code.

	* Cleaned up the debugging output code.

	* Fixed looking, and added support for contains attribute

Al
2000-11-10 20:41:24 +00:00
Al Riddoch
fc4ab2b5fe * Removed two conflicting "WorldRouter * world" members from
class hierarchy.

	* Added setting of refno to operations, so client can tell
	  what they apply to.

	* Sorted out initialisation of python path.

	* Added loading of admin account, allowing admin client to communicate.

	* Made sure all attributes of created objects are set, so that
	  character gender works.

	* Added face attribute to Thing, to indicate what direction it faces!

	* Modified error operation so it complies with traditional format

Al
2000-11-10 00:57:34 +00:00
Al Riddoch
6e203f465a * Fixed it so that server does not exit if client negotiation fails.
* Cleaned up detection of disconnected client

	* Re-wrote thing factory so it is now a static object instance rather
	  that a static method, and added the beginnings of support for
	  python "Thing" classes.
2000-11-02 18:59:58 +00:00
Al Riddoch
bd9aecbcfa Modified all internal operation handling functions so they now return a list
of Operations instead of just one. Debugged movement, which now works, but
does not yet stop when it reaches the destination.

Al
2000-08-31 21:48:46 +00:00
Al Riddoch
f273b17336 Thanks to karsten for sorting out my auto* issues, we can now detect where
atlas is correctly.

Implemented most of the mind<->body interaction required for Character(),
and most of the operation handling for Thing(). Entities should now be
able to do stuff in the world.

Left to do, I need to work out how to implement the set operation,
and then work out a mechanism for returning multiple operation from
a function.

Al
2000-08-30 17:49:11 +00:00
Al Riddoch
0d372a6da0 Got MovementInfo to compile, and cleaned up the code a bit more. Removed
botched attempt to add support for optimised non-string object ids.
Modified the idle routine so it now delivers all the waiting operations
rather than only one per cycle.

Al
2000-08-27 18:00:38 +00:00
Al Riddoch
d6a56f6764 The basic world model now works. Operation get routed effectively between
objects in the world, mind and external minds. You can now log in, create
a character, and witness other operations in the world through receiving
sight operations.

Al
2000-08-26 15:11:24 +00:00
Al Riddoch
604d22f80d Lots more code added, and WorldRouter can now send operations around
Now adding character body and mind code so mind and body abstraction can
work and communication between client and server character entity can
work. The code is not currently in any particular state, but I have not
commited for a while, so I am doing it now for security.
Al
2000-08-25 17:54:30 +00:00
Al Riddoch
2af3db08b1 Can now connect, login or create account, and create a character, which is
then added to the world. Socket code has been tweaked so it now handles
client disconnection a little better.

Al
2000-08-21 11:31:18 +00:00
Al Riddoch
a58d5f9881 Server now allows client to create account, login, and attempt to create a
character. Early stage of operation routing seems to be working.

Al
2000-08-19 16:42:18 +00:00
Al Riddoch
7129bb8b8c Initial check of work in progress converting cyphesis python code over to
C++. Don't do anything to this code until I have finished moving the rest
of the code into place.

Al
2000-08-13 20:36:18 +00:00