* client/CharacterClient.cpp: Add some debug output, and fix a bug
which ignored all replies to client ops.
* server/WorldRouter.cpp: Fix a bug in OpQueEntry which stored
a smart pointer reference rather than really storing the
smart pointer.
* server/TrustedConnection.cpp, server/TrustedConnection.h:
Fix the fingerprint of virtual verifyCredentials() member
function so it correctly overrides the one in Connection.
* server/WorldRouter.cpp: Fix a problem where entities contained by
other entities had their height adjusted incorrectly.
* rulesets/basic/world/objects/elements/Fire.py: Allow fires to be
moved.
* rulesets/Python_API.cpp: Add constructor for BBox.
* data/mason.xml: Add a torch. Add burn_speed attributes to a
bunch more entity classes.
* rulesets/mason/world/objects/tools/Torch.py: Script for torch.
* server/WorldRouter.cpp: Add support for fixed mode.
* rulesets/mason/define_world.py: Increase terrain area a little, move
boundary into mountains, sea. Move forests around so they are not
in the river.
* rulesets/Pedestrian.cpp: Remove some debug output.
* server/WorldRouter.cpp: Tweak the order of dispatch.
* cyphesis.spec.in: Clean up the dependencies in the spec.
* configure.ac: Increment version to 0.3.11.
* NEWS: Update news item.
* Makefile.am: Fix rule that tweaks temp dir prefix so it works
when destination directory is overriden.
* Release 0.3.11
* modules/Location.h, rulesets/Pedestrian.cpp, rulesets/Thing.cpp,
server/WorldRouter.cpp: Store the last movement update time
in location, so it can be used for interpolation elsewhere.
Don't yet update it in the main Move code is this causes movement
jitter.
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
Modify world interface so it takes a string mode when adjusting
the height of entities. Handle floating and swimming entities
accordingly.
* rulesets/Thing.cpp: Change the order in which mode is checked
so it is available when adjusting height.
* rulesets/mason/define_world.py: Randomise height of fish, so they
look more like they are swimming.
* server/PersistantThingFactory.h, PersistantThingFactory_impl.h,
server/PersistantThingFactory.cpp: Add ForbiddenThingFactory
for entity classes that need persistence, but can't be instantiated
through the normal channels.
* server/EntityFactory.cpp: Use ForbiddenThingFactory for World.
* server/WorldRouter.cpp: Correct error message for entity
creation failure to include "forbidden" as a possible cause.
* server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/Connection.cpp: Don't set refno on unicast OOG ops,
instead set them at the interface with the client in one
place.
* server/WorldRouter.cpp: Modify setting refno on IG ops so its
now only set on unicast responses.
* rulesets/Creator.cpp: Set refno on responses direct ops from creator
clients more manually.
* common/BaseEntity.cpp: Only set refno on unicast error ops.
* common/refno.h: Disable as this file is no longer used.
* common/BaseWorld.h, rulesets/Character.cpp, rulesets/Py_World.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Rename some functions in the World interface so they make more
sense.
* rulesets/Entity.cpp, rulesets/Entity.h: Add destroyed flag to
Entity so we can tell if its no longer in the world.
* server/WorldRouter.cpp: Cut down the special case handling of
delete ops as we can now broadcast ops from entities that
have been removed from the world.
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Thing.cpp,
server/WorldRouter.cpp: Increment reference count on parent
entity when a child has a reference to it.
* server/WorldRouter.cpp: Re-write broadcast code to remove the
need for looking up by ID, and instead use the reference
to the sending entity which is now available.
* server/WorldRouter.h, server/WorldRouter.cpp: Change operation()
to take a reference to the entity the op is from. Re-work
main idle loop to pas the entity to operation, and handle
the op queue more efficiently.
* common/BaseWorld.h, rulesets/Entity.h, rulesets/MemMap.cpp,
server/Account.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Use reference count functions to handle deleting entities.
Modify main op queue to hold a reference to the entity the op
is from. Fix up arg naming conventions in WorldRouter.
* common/Database.cpp: Improve error reporting for query errors.
* common/const.cpp, common/const.h: Add full details and comments
for enable_database option.
* common/id.h, common/id.cpp: New ID generator for use when we
are not using the Database.
* common/AtlasFileLoader.cpp, common/AtlasFileLoader.h: Generic
class for loading Atlas data from a file.
* server/Connection.cpp, server/EntityFactory.h,
server/EntityFactory.cpp, server/Persistor.cpp,
server/WorldRouter.cpp, server/server.cpp:
Implement the enable_database option by wrapping all use of database
in if statements. Rules are loaded from files instead.
* common/BaseWorld.h, server/CommServer.cpp, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/WorldRouter.cpp, server/WorldRouter.h: Clean up the way the
idle functions work, reducing the number of calls to time related
system calls.
* common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h,
common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/World.h, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp,
tests/Worldtest.cpp: Simplify the way operation refnos and serialnos
are handled, getting rid of some unnecessary virtual methods and
functions.
* server/WorldRouter.h, server/WorldRouter.cpp: Modify operation()
to it takes a non-const reference, thus removing the need to
copy broadcast ops to change the TO attribute.
* rulesets/Character.cpp, rulesets/EntityProperties.cpp,
rulesets/Thing.cpp: Use pre-increment in for loops.
* server/WorldRouter.cpp: Optimise inserting ops into the queue.
* server/WorldRouter.cpp: Add a note to check the code.
* rulesets/basic/mind/goals/humanoid/transaction.py: Remove debug
output.
* rulesets/basic/mind/goals/common/move.py: New goal to accompany
another person.
* rulesets/basic/mind/goals/common/misc_goal.py: Use new accompany
goal for hirelings.
* rulesets/Python_API.cpp: Fix distance_to arg checking error
message.
* rulesets/Py_Vector3D.cpp: Add square magnitude and distance checking
methods.
* server/WorldRouter.cpp: Fixe debug output to work with new
pos type.
* modules/Location.cpp: Fix one of the transforms, so distance
calculation works again.
* physics/Vector3D.h, physics/Vector3D.cpp, modules/Location.h,
modules/Location.cpp: Convert to using WFMath::Point instead of
WFMath::Vector for position.
* physics/Collision.h, physics/Collision.cpp: Update collision code
to use new pos type.
* rulesets/Py_Point3D.h, rulesets/Py_Point3D.cpp: New python
wrappers for WFMath::Point.
* rulesets/Py_Location.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Python_API.cpp:
Update python wrappers to take into account new pos type.
Ensure that only apropriate functionality is available for
point and vector.
* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Line.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp, server/WorldRouter.cpp,
server/WorldRouter.h: Update the rest of the code for new pos
type, converting all places where entity parenting is changed
to use WFMath toParentCoords() and toLocalCoords() methods,
so that orientation is handled correctly.
* tests/transformtest.cpp: New test to ensure that toParentCoords()
and toLocalCoords() perform as expected.
* tests/Creatortest.cpp, tests/Locationtest.cpp, tests/Worldtest.cpp,
tests/collisiontest.cpp, tests/emergencetest.cpp:
Update the rest of the tests.
* server/WorldRouter.cpp: Update FIXME so its clear its the same
as all the other orientation related FIXMEs.
* server/Connection.cpp: New FIXME for password based Logout which
won't work.
* common/Database.h: Add interface for an idea which may help with
terrain persistence.
* rulesets/Character.cpp, server/Account.cpp:
Add serialno assignments to character inventory creation ops,
and ops from builtin mind.
* server/WorldRouter.cpp: Remove an obsolete comment.
* common/FormattedXMLWriter.h: Add some notes about converting this
class for use with any Atlas codec.
* server/CommClient.h, server/CommIdleSocket.h, server/CommServer.cpp,
server/CommServer.h, server/CommSocket.h, server/ServerRouting.h,
server/WorldRouter.cpp:
Improve the names of some typedefs and clean up some comments.
* server/WorldRouter.h: Remove declaration of obsolete unimplemented
setSerialno() member function.
* server/WorldRouter.cpp, server/CommClient.cpp:
Clean up some error output, making sure it goes to the right place.
* common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h:
Use ostream as we are only writing, not reading. Improve comments.
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
rulesets/MemEntity.cpp, rulesets/MemEntity.h,
rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
Set time on memory entities when we update them.
* common/BaseWorld.h: Make object accessor const.
* common/Database.cpp, common/Database.h, common/accountbase.cpp,
server/Connection.cpp, server/Persistance.cpp,
server/WorldRouter.cpp: Rename function to get new ID from
database to more correctly reflect its role.
* rulesets/PythonMindScript.cpp: Use get rather than getAdd
to sort out to and from of ops send to mind scripts.
* common/BaseWorld.h, rulesets/Creator.cpp, rulesets/Thing.h,
rulesets/World.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Modify the world interface to get rid of some pointless
infeffiencies.
* server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/ServerRouting.h, server/WorldRouter.cpp,
server/WorldRouter.h: Change getSerialNo to newSerialNo to make it
clear what it does.
* common/BaseEntity.h, common/BaseEntity.cpp, common/refno.h,
server/Account.cpp, rulesets/Creator.cpp, server/WorldRouter.cpp:
Move refno functions which don't need to be methods into
their own header.
* common/BaseWorld.h, common/BaseWorld.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Make BaseWorld no longer inherit from anything, as we were not
using this inheritance at all.