Commit graph

8 commits

Author SHA1 Message Date
Alistair Riddoch
ac37383d8a Convery all the property get functions 2011-09-29 17:36:26 +01:00
Alistair Riddoch
3d094a892f Remove all the cases where value was passed to PropertyBase constructor 2009-05-14 00:20:09 +01:00
Al Riddoch
b8bd2e75e4 2008-11-13 Al Riddoch <alriddoch@googlemail.com>
* rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/EntityProperty.cpp, rulesets/Stackable.cpp:
	  Remove a bunch of stray debug output.
2008-11-13 02:33:04 +00:00
Al Riddoch
46e7161ff1 2008-01-06 Al Riddoch <alriddoch@googlemail.com>
* rulesets/EntityProperty.h, rulesets/EntityProperty.cpp:
	  Refactor so this property is always dynamic, and add an accessor.

	* rulesets/Character.cpp, rulesets/Character.h: Remove the hard
	  coded entity references used for wield tool, and replace with
	  a dynamic property.
2008-01-06 21:17:19 +00:00
Al Riddoch
e147182d47 2006-12-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/EntityProperty.cpp: Modify EntityProperty so it
	  shows its value as an empty ID if it is not set to anything,
	  and clears its reference if it is set to an empty string.

	* rulesets/Character.cpp: Fix the code that handles an empty wield
	  argument, so it clears the wielded entity correctly and efficiently.
2006-12-30 16:45:01 +00:00
Al Riddoch
4471772ce7 2006-12-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/attributes.h, server/Persistor_impl.h,
	  server/Restorer.cpp: Remove right_hand_wield from the
	  persistence layer, pending its complete removal.

	* rulesets/EntityProperty.h, rulesets/EntityProperty.cpp:
	  Make EntityProperty a more normal property by making it hold
	  a reference to its value, not the value itself.

	* rulesets/Character.cpp, rulesets/Character.h: Use EntityProperty
	  for right_hand_wield attribute, so it stores the value long term
	  which I think is more efficient.
2006-12-30 03:55:37 +00:00
Al Riddoch
d52e6f0fb4 2006-12-05 Al Riddoch <alriddoch@zepler.org>
* tests/EntityPropertytest.cpp: Add a complete set of unit tests for
	  EntityProperty.

	* rulesets/EntityProperty.cpp: Fix and instrument the code based
	  on the findings from the unit test.
2006-12-05 06:48:57 +00:00
Al Riddoch
97f4bc108a 2006-12-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/EntityProperty.cpp, rulesets/EntityProperty.h: Add a
	  property class that handles a weak reference to another entity.
2006-12-04 23:06:57 +00:00