Commit graph

10 commits

Author SHA1 Message Date
Al Riddoch
8cdee66af9 2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Script.h, rulesets/Script.cpp: Add a default Script
	  instance for entities that don't have a script.

	* rulesets/Entity.cpp: Assign a pointer to the default script
	  object in constructor, and check for it when deleting scripts.
2005-12-11 19:05:22 +00:00
Al Riddoch
c111c29826 2005-12-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Script.cpp: Document the script interface.

	* rulesets/Task.h: Modify task interface so tasks now expect
	  the operation that initiated the task to be passed in
	  to an init function.

	* rulesets/Combat.h, rulesets/Combat.cpp: Modify the combat task
	  methods to match the interface changes.

	* rulesets/Character.cpp: Modify Combat use to take account
	  of interface changes. Prototype using script based
	  combat.

	* rulesets/TaskScript.h, rulesets/TaskScript.cpp: Implement
	  passing the initialising op through to the script using the
	  standard scripp operation handling functions.

	* rulesets/mason/world/tasks/Combat.py: Add handler for Attack
	  operation, which should now be passed in at init time.
2005-12-09 09:33:17 +00:00
Al Riddoch
d52414f72a 2005-09-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h
	  rulesets/PythonScript.h, rulesets/Script.cpp, rulesets/Script.h:
	  Clean up script API.

	* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp: Modify script calls to new API.

	* rulesets/BaseMind.cpp, rulesets/BaseMind.h: All sub_op calls now
	  take const ref for sub_op argument.
2005-09-18 00:55:58 +00:00
Al Riddoch
299efcafdc 2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
	  client/CharacterClient.cpp, client/CharacterClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
	  common/inheritance.cpp, common/inheritance.h,
	  common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
	  rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
	  server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
	  server/Persistor.cpp, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
	  tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
	  tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
	  tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
	  tests/utilitytest.cpp, tools/cycmd.cpp:
	  Modify the entity interface so that all Operation methods
	  take references to RootOperation, as its cleaner, and requires
	  less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
Al Riddoch
eb7e125d4d 2004-08-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.h, rulesets/Script.h, rulesets/Script.cpp:
	  Make types in function declarations more concise.
2004-08-27 13:41:00 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00
Al Riddoch
2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00
Al Riddoch
488f35b52f * Complete re-write of python script interface to allow other
script types to be cleanly dropped in.

	* Re-work on server and communication related classes to use
	  references where they are apropriate. Code is now much more
	  robust.

	* Huge cleanup of header files removing redundant includes.

	* server/WorldRouter.h: Removed is_object_deleted because it
	  is broken and not used.

	* server/Connection.h: Removed unused disconnect() methods.

	* rulesets/Entity.*: Added new in game base class from which
	  all mind and object classes are derived. This removes
	  clutter of Thing class from mind classes.

	* aiclient/*: Progress with creating AI client for mind handling.

	* common/globals.*: Moved some globals out of server specific files.

	* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
	  alone packages; entities, mind and python interface code.


Acorn may well not work now, but I would apreciate it if people could
test the code on their setups. Lots of code has changed, and almost
everything is now cleaner.

Al Riddoch  <alriddoch@zepler.org>
2001-04-10 19:05:14 +00:00