cyphesis/rulesets/DensityProperty.h

44 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_DENSITY_PROPERTY_H
#define RULESETS_DENSITY_PROPERTY_H
#include "common/Property.h"
/**
* \brief Density property updates the mass automatically when the size of the entity changes.
*
* Density is expressed as kg/m3.
*
* \ingroup PropertyClasses
*/
class DensityProperty: public Property<double>
{
public:
static constexpr const char* property_name = "density";
void apply(LocatedEntity *) override;
DensityProperty * copy() const override;
void updateMass(LocatedEntity *entity) const;
};
#endif // RULESETS_DENSITY_PROPERTY_H