cyphesis/rulesets/EntityProperty.h

55 lines
1.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_ENTITY_PROPERTY_H
#define RULESETS_ENTITY_PROPERTY_H
#include "common/Property.h"
#include "modules/EntityRef.h"
/// \brief Class to handle an Entity property that references another entity
/// \ingroup PropertyClasses
class EntityProperty : public PropertyBase
{
protected:
EntityRef m_data;
public:
static constexpr const char* property_atlastype = "string";
explicit EntityProperty() = default;
EntityRef& data()
{ return m_data; }
const EntityRef& data() const
{ return m_data; }
int get(Atlas::Message::Element& val) const override;
void set(const Atlas::Message::Element& val) override;
void add(const std::string& val, Atlas::Message::MapType& map) const override;
void add(const std::string& val, const Atlas::Objects::Entity::RootEntity& ent) const override;
EntityProperty* copy() const override;
};
#endif // RULESETS_ENTITY_PROPERTY_H