cyphesis/rulesets/MindFactory.h
Erik Ogenvik 7895d1b0aa Reload minds when python code changes.
All thoughts are first persisted and then restored.
2018-05-01 22:23:31 +02:00

51 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_MIND_FACTORY_H
#define RULESETS_MIND_FACTORY_H
#include <string>
class BaseMind;
template<class T>
class ScriptKit;
class MindKit {
protected:
MindKit();
public:
ScriptKit<BaseMind> * m_scriptFactory;
virtual ~MindKit() = 0;
virtual BaseMind * newMind(const std::string & id, long) const = 0;
};
/// \brief Factory class for creating minds
///
/// A mind consists of a C++ base class and an associated script object
class MindFactory : public MindKit {
public:
~MindFactory() override = default;
BaseMind * newMind(const std::string &, long) const override;
};
#endif // RULESETS_MIND_FACTORY_H