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https://github.com/worldforge/cyphesis
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I.e. when an entity is moved, and there are other entities resting on top of it, move them along too.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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Copyright (C) 2014 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#endif
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#include "VoidDomain.h"
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VoidDomain::VoidDomain(LocatedEntity& entity)
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: Domain(entity)
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{
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}
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void VoidDomain::tick(double t, OpVector& res)
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{
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}
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bool VoidDomain::isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const
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{
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//The entity to which the domain belongs can see its content, otherwise nothing can be seen.
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return &observingEntity == &m_entity;
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}
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void VoidDomain::getVisibleEntitiesFor(const LocatedEntity& observingEntity,
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std::list<LocatedEntity*>& entityList) const
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{
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//Can't see anything
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}
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void VoidDomain::addEntity(LocatedEntity& entity) {
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}
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void VoidDomain::removeEntity(LocatedEntity& entity) {
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}
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