cyphesis/server/Connection.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

438 lines
14 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Connection.h"
#include "ServerRouting.h"
#include "Lobby.h"
#include "Player.h"
#include "ExternalMindsConnection.h"
#include "ExternalMindsManager.h"
#include "rules/simulation/ExternalMind.h"
#include "common/id.h"
#include "common/debug.h"
#include "common/operations/Update.h"
#include "common/Inheritance.h"
#include "common/system.h"
#include "common/TypeNode.h"
#include "common/log.h"
#include "common/compose.hpp"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <sigc++/adaptors/bind.h>
#include <algorithm>
using Atlas::Message::Element;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Info;
using Atlas::Objects::Operation::Move;
using Atlas::Objects::Operation::Update;
using Atlas::Objects::Entity::Anonymous;
using String::compose;
static const bool debug_flag = false;
Connection::Connection(CommSocket & socket,
ServerRouting & svr,
const std::string & addr,
const std::string & id, long iid) :
Link(socket, id, iid), m_server(svr)
{
m_server.incClients();
logEvent(CONNECT, String::compose("%1 - - Connect from %2", id, addr));
}
Connection::~Connection()
{
debug(std::cout << "destroy called" << std::endl << std::flush;);
logEvent(DISCONNECT, String::compose("%1 - - Disconnect", getId()));
//It's important that we disconnect ourselves as a possession router before we disconnect our objects,
//else there's a risk that the external minds manager will just issue new possession request to this connection.
for (auto& routerId : m_possessionRouters) {
ExternalMindsManager::instance().removeConnection(routerId);
}
for (auto& entry : m_connectableRouters) {
disconnectObject(entry.second, "Disconnect");
}
m_server.decClients();
}
Account * Connection::newAccount(const std::string & type,
const std::string & username,
const std::string & hash,
const std::string & id, long intId)
{
return new Player(this, username, hash, id, intId);
}
static const int hash_salt_size = 8;
Account * Connection::addNewAccount(const std::string & type,
const std::string & username,
const std::string & password)
{
std::string hash;
std::string salt = m_server.getShaker().generateSalt(hash_salt_size);
hash_password(password,salt,hash);
std::string newAccountId;
long intId = newId(newAccountId);
if (intId < 0) {
log(ERROR, "Account creation failed as no ID available");
return nullptr;
}
Account * account = newAccount(type, username, hash, newAccountId, intId);
if (account == nullptr) {
return nullptr;
}
addConnectableRouter(account);
assert(account->getConnection() == this);
m_server.addAccount(account);
m_server.m_lobby.addAccount(account);
return account;
}
/// \brief Remove an object from this connection.
///
/// The object being removed may be a player, or another type of object such
/// as an avatar.
void Connection::disconnectObject(ConnectableRouter* router,
const std::string & event)
{
m_server.m_lobby.removeAccount(router);
router->setConnection(nullptr);
m_connectableRouters.erase(router->getIntId());
removeObject(router->getIntId());
}
void Connection::setPossessionEnabled(bool enabled, const std::string& routerId)
{
if (enabled) {
ExternalMindsConnection connection(this, routerId);
auto result = ExternalMindsManager::instance().addConnection(connection);
if (result == 0) {
m_possessionRouters.push_back(routerId);
}
} else {
auto result = std::find(m_possessionRouters.begin(), m_possessionRouters.end(), routerId);
if (result != m_possessionRouters.end()) {
ExternalMindsManager::instance().removeConnection(routerId);
}
}
}
void Connection::addObject(Router * obj)
{
m_objects[obj->getIntId()] = obj;
}
void Connection::addConnectableRouter(ConnectableRouter * obj) {
obj->setConnection(this);
addObject(obj);
m_connectableRouters[obj->getIntId()] = obj;
}
void Connection::removeObject(long id)
{
m_objects.erase(id);
}
int Connection::verifyCredentials(const Account & account,
const Root & creds) const
{
Element passwd_attr;
if (creds->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) {
return -1;
}
const std::string & passwd = passwd_attr.String();
return check_password(passwd, account.password());
}
void Connection::externalOperation(const Operation & op, Link & link)
{
debug(std::cout << "Connection::externalOperation"
<< std::endl << std::flush;);
if (op->isDefaultFrom()) {
debug(std::cout << "deliver locally" << std::endl << std::flush;);
OpVector reply;
long serialno = op->getSerialno();
operation(op, reply);
if (!reply.empty()) {
for(auto& replyOp : reply) {
if (!op->isDefaultSerialno()) {
// Should we respect existing refnos?
if (replyOp->isDefaultRefno()) {
replyOp->setRefno(serialno);
}
}
}
// FIXME detect socket failure here
send(reply);
}
return;
}
const std::string & from = op->getFrom();
debug(std::cout << "send on to " << from << std::endl << std::flush;);
RouterMap::const_iterator I = m_objects.find(integerId(from));
if (I == m_objects.end()) {
sendError(op, String::compose("Client \"%1\" op from \"%2\" is from "
"non-existant object.",
op->getParent(), from), from);
return;
}
I->second->externalOperation(op, link);
}
void Connection::operation(const Operation & op, OpVector & res)
{
debug(std::cout << "Connection::operation" << std::endl << std::flush;);
auto op_no = op->getClassNo();
switch (op_no) {
case Atlas::Objects::Operation::CREATE_NO:
CreateOperation(op, res);
break;
case Atlas::Objects::Operation::GET_NO:
GetOperation(op, res);
break;
case Atlas::Objects::Operation::LOGIN_NO:
LoginOperation(op, res);
break;
case Atlas::Objects::Operation::LOGOUT_NO:
LogoutOperation(op, res);
break;
case OP_INVALID:
break;
default:
std::string parent = op->getParent().empty() ? "-" : op->getParent();
error(op, String::compose("Unknown operation %1 in Connection", parent), res);
break;
}
}
void Connection::LoginOperation(const Operation & op, OpVector & res)
{
debug(std::cout << "Got login op" << std::endl << std::flush;);
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
error(op, "Login has no argument", res);
return;
}
// Account should be the first argument of the op
const Root & arg = args.front();
// Check for username, and if its not there, then check for
// id in case we are dealing with an old client.
Element user_attr;
std::string username;
if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) {
log(WARNING, "Got Login for account with no username. Checking for old style Login.");
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "Got account Login with no username.", res);
return;
}
username = arg->getId();
} else {
username = user_attr.String();
}
if (username.empty()) {
error(op, "Empty username provided for Login", res);
return;
}
// We now have username, so can check whether we know this
// account, either from existing account ....
Account * account = m_server.getAccountByName(username);
// or if not, from the database
if (account == nullptr || verifyCredentials(*account, arg) != 0) {
clientError(op, "Login is invalid", res);
return;
}
// Account appears to be who they say they are
if (account->getConnection()) {
// Internals don't allow player to log in more than once.
clientError(op, "This account is already logged in", res);
return;
}
// Connect everything up
addConnectableRouter(account);
m_server.m_lobby.addAccount(account);
// Let the client know they have logged in
Info info;
Anonymous info_arg;
account->addToEntity(info_arg);
info->setArgs1(info_arg);
debug(std::cout << "Good login" << std::endl << std::flush;);
res.push_back(info);
logEvent(LOGIN, String::compose("%1 %2 - Login account %3 (%4)",
getId(), account->getId(), username,
account->getType()));
}
void Connection::CreateOperation(const Operation & op, OpVector & res)
{
debug(std::cout << "Got create op" << std::endl << std::flush;);
if (!m_objects.empty()) {
clientError(op, "This connection is already logged in", res);
return;
}
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
error(op, "Create has no argument", res);
return;
}
const Root & arg = args.front();
if (restricted_flag) {
error(op, "Account creation on this server is restricted", res);
return;
}
Element user_attr;
std::string username;
if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) {
error(op, "Got account Create with no username.", res);
return;
} else {
username = user_attr.String();
}
Element passwd_attr;
if (arg->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) {
error(op, "No account password given", res);
return;
}
const std::string & password = passwd_attr.String();
if (username.empty() || password.empty() ||
(nullptr != m_server.getAccountByName(username))) {
// Account exists, or creation data is duff
clientError(op, "Account creation is invalid", res);
return;
}
std::string type("player");
if (!arg->isDefaultParent()) {
type = arg->getParent();
}
Account * account = addNewAccount(type, username, password);
if (account == nullptr) {
clientError(op, "Account creation failed", res);
return;
}
Info info;
Anonymous info_arg;
account->addToEntity(info_arg);
info->setArgs1(info_arg);
debug(std::cout << "Good create" << std::endl << std::flush;);
res.push_back(info);
logEvent(LOGIN, String::compose("%1 %2 - Create account %3 (%4)",
getId(),
account->getId(),
username,
account->getType()));
}
void Connection::LogoutOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
// Logging self out
Info info;
info->setArgs1(op);
if (!op->isDefaultSerialno()) {
info->setRefno(op->getSerialno());
}
send(info);
disconnect();
return;
}
const Root & arg = args.front();
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "Got logout for entity with no ID", res);
return;
}
const long obj_id = integerId(arg->getId());
if (obj_id == -1) {
error(op, "Got logout for non numeric entity ID", res);
return;
}
auto I = m_connectableRouters.find(obj_id);
if (I == m_connectableRouters.end()) {
error(op, String::compose("Got logout for unknown entity ID(%1)",
obj_id),
res);
return;
}
disconnectObject(I->second, "Logout");
Info info;
info->setArgs1(op);
if (!op->isDefaultSerialno()) {
info->setRefno(op->getSerialno());
}
res.push_back(info);
}
void Connection::GetOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
Info info;
if (args.empty()) {
Anonymous info_arg;
m_server.addToEntity(info_arg);
info->setArgs1(info_arg);
debug(std::cout << "Replying to empty get" << std::endl << std::flush;);
} else {
const Root & arg = args.front();
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "Type definition requested with no id", res);
return;
}
const std::string & id = arg->getId();
debug(std::cout << "Get got for " << id << std::endl << std::flush;);
Atlas::Objects::Root o = Inheritance::instance().getClass(id, Visibility::PUBLIC);
if (!o.isValid()) {
error(op, String::compose("Unknown type definition for \"%1\" "
"requested", id),
res);
return;
}
info->setArgs1(o);
}
res.push_back(info);
}