cyphesis/server/EntityFactory_impl.h
2018-10-30 19:35:57 +01:00

55 lines
1.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ENTITY_FACTORY_IMPL_H
#define SERVER_ENTITY_FACTORY_IMPL_H
#include "EntityFactory.h"
template <class T>
EntityFactory<T>::EntityFactory(EntityFactory<T> & o)
{
}
template <class T>
EntityFactory<T>::EntityFactory() = default;
template <class T>
EntityFactory<T>::~EntityFactory() = default;
template <class T>
Ref<LocatedEntity> EntityFactory<T>::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
{
++m_createdCount;
auto* thing = new T(id, intId);
initializeEntity(*thing, attributes, location);
return thing;
}
template <class T>
EntityFactoryBase * EntityFactory<T>::duplicateFactory()
{
auto * f = new EntityFactory<T>(*this);
// Copy the defaults to the parent
f->m_attributes = this->m_attributes;
f->m_parent = this;
return f;
}
#endif // SERVER_ENTITY_FACTORY_IMPL_H