mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
181 lines
5.9 KiB
C++
181 lines
5.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2012 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "CommMDNSPublisher.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/globals.h"
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#include "common/Inheritance.h"
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#include "common/compose.hpp"
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#include "common/system.h"
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#include "common/nls.h"
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#include "common/sockets.h"
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#include "common/utils.h"
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#include "common/serialno.h"
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#include "common/SystemTime.h"
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#include <varconf/config.h>
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#include <sigc++/functors/mem_fun.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <sstream>
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static const bool debug_flag = false;
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INT_OPTION(http_port_num, 6780, CYPHESIS, "httpport",
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"Network listen port for http connection to the server");
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int main(int argc, char ** argv)
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{
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if (security_init() != 0) {
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log(CRITICAL, "Security initialisation Error. Exiting.");
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return EXIT_SECURITY_ERROR;
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}
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if (security_check() != SECURITY_OKAY) {
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log(CRITICAL, "Security check error. Exiting.");
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return EXIT_SECURITY_ERROR;
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}
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interactive_signals();
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int config_status = loadConfig(argc, argv, USAGE_SERVER);
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if (config_status < 0) {
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if (config_status == CONFIG_VERSION) {
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std::cout << argv[0] << " (cyphesis) " << consts::version
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<< " (Cyphesis build: " << consts::buildId << ")"
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<< std::endl << std::flush;
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return 0;
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} else if (config_status == CONFIG_HELP) {
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showUsage(argv[0], USAGE_SERVER);
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return 0;
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} else if (config_status != CONFIG_ERROR) {
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log(ERROR, "Unknown error reading configuration.");
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}
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// Fatal error loading config file.
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return EXIT_CONFIG_ERROR;
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}
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if (daemon_flag) {
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int pid = daemonise();
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if (pid == -1) {
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return EXIT_FORK_ERROR;
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} else if (pid > 0) {
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return EXIT_SUCCESS;
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}
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}
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readConfigItem(instance, "usedatabase", database_flag);
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// If we are a daemon logging to syslog, we need to set it up.
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initLogger();
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Inheritance::instance();
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SystemTime time;
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time.update();
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// This ID is currently generated every time, but should perhaps be
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// persistent in future.
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std::string server_id, lobby_id;
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long int_id, lobby_int_id;
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if (((int_id = newId(server_id)) < 0) ||
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((lobby_int_id = newId(lobby_id)) < 0)) {
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log(CRITICAL, "Unable to get server IDs from Database");
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return EXIT_DATABASE_ERROR;
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}
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// Create the core server object, which stores central data,
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// and track objects
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//ServerRouting * server = new ServerRouting(*world, ruleset_name,
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//server_name,
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//server_id, int_id,
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//lobby_id, lobby_int_id);
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// Create commserver instance that will handle connections from clients.
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// The commserver will create the other server related objects, and the
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// world object pair (World + WorldRouter), and initialise the admin
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// account. The primary ruleset name is passed in so it
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// can be stored and queried by clients.
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CommServer * commServer = new CommServer;
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if (commServer->setup() != 0) {
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log(CRITICAL, "Internal error setting up network infrastructure");
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return EXIT_SOCKET_ERROR;
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}
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CommTCPListener * httpListener = new CommTCPListener(*commServer,
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*new CommHttpClientFactory());
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if (httpListener->setup(http_port_num) != 0) {
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log(ERROR, String::compose("Could not create http listen socket on "
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"port %1.", http_port_num));
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delete httpListener;
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} else {
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commServer->addSocket(httpListener);
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}
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log(INFO, "Running");
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logEvent(START, "- - - Standalone server startup");
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// Inform things that want to know that we are running.
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running();
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// Loop until the exit flag is set. The exit flag can be set anywhere in
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// the code easily.
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while (!exit_flag) {
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try {
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time.update();
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commServer->idle(time, false);
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commServer->poll(false);
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}
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catch (...) {
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// It is hoped that commonly thrown exception, particularly
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// exceptions that can be caused by external influences
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// should be caught close to where they are thrown. If
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// an exception makes it here then it should be debugged.
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log(ERROR, "Exception caught in main()");
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}
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}
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// exit flag has been set so we close down the databases, and indicate
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// to the metaserver (if we are using one) that this server is going down.
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// It is assumed that any preparation for the shutdown that is required
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// by the game has been done before exit flag was set.
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log(NOTICE, "Performing clean shutdown...");
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delete commServer;
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Inheritance::clear();
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delete global_conf;
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log(INFO, "Clean shutdown complete.");
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logEvent(STOP, "- - - Standalone server shutdown");
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return 0;
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}
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