gdle/Source/ServerObjectMaint.cpp

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#include <StdAfx.h>
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#include "ServerObjectMaint.h"
#include "PhysicsObj.h"
#include "World.h"
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void CServerObjectMaint::GotoLostCell(class CPhysicsObj *, uint32_t)
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{
}
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void CServerObjectMaint::RemoveFromLostCell(class CPhysicsObj *)
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{
}
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void CServerObjectMaint::AddObjectToBeDestroyed(uint32_t)
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{
}
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void CServerObjectMaint::RemoveObjectToBeDestroyed(uint32_t)
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{
}
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CPhysicsObj *CServerObjectMaint::GetObject(uint32_t object_id)
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{
return g_pWorld->FindObject(object_id);
}