mirror of
https://gitlab.com/Scribble/gdlenhanced.git
synced 2026-08-17 14:23:04 -04:00
Pathing for mobs Hooker fix for mansion only items Fix for copper/silver Removed racial reqs on treasure Updated mutation process
235 lines
8.3 KiB
C++
235 lines
8.3 KiB
C++
#include <StdAfx.h>
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#include "easylogging++.h"
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#include "Client.h"
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#include "WeenieObject.h"
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#include "Monster.h"
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#include "Player.h"
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#include "World.h"
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#include "Config.h"
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#include "Globals.h"
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#include "Server.h"
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#include "WeenieFactory.h"
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#include "ClientCommands.h"
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CLIENT_COMMAND(testchat, "", "Sends hello back in all chat channel formats.", ADMIN_ACCESS, SERVER_CATEGORY)
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{
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pPlayer->SendText("Sending text via LTT_DEFAULT", LTT_DEFAULT);
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pPlayer->SendText("Sending text via LTT_ALL_CHANNELS", LTT_ALL_CHANNELS);
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pPlayer->SendText("Sending text via LTT_SPEECH", LTT_SPEECH);
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pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT", LTT_SPEECH_DIRECT);
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pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT_SEND", LTT_SPEECH_DIRECT_SEND);
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pPlayer->SendText("Sending text via LTT_SYSTEM_EVENT", LTT_SYSTEM_EVENT);
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pPlayer->SendText("Sending text via LTT_COMBAT", LTT_COMBAT);
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pPlayer->SendText("Sending text via LTT_MAGIC", LTT_MAGIC);
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pPlayer->SendText("Sending text via LTT_CHANNEL", LTT_CHANNEL);
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pPlayer->SendText("Sending text via LTT_CHANNEL_SEND", LTT_CHANNEL_SEND);
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pPlayer->SendText("Sending text via LTT_SOCIAL_CHANNEL", LTT_SOCIAL_CHANNEL);
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pPlayer->SendText("Sending text via LTT_SOCIAL_CHANNEL_SEND", LTT_SOCIAL_CHANNEL_SEND);
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pPlayer->SendText("Sending text via LTT_EMOTE", LTT_EMOTE);
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pPlayer->SendText("Sending text via LTT_ADVANCEMENT", LTT_ADVANCEMENT);
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pPlayer->SendText("Sending text via LTT_ABUSE_CHANNEL", LTT_ABUSE_CHANNEL);
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pPlayer->SendText("Sending text via LTT_HELP_CHANNEL", LTT_HELP_CHANNEL);
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pPlayer->SendText("Sending text via LTT_APPRAISAL_CHANNEL", LTT_APPRAISAL_CHANNEL);
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pPlayer->SendText("Sending text via LTT_MAGIC_CASTING_CHANNEL", LTT_MAGIC_CASTING_CHANNEL);
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pPlayer->SendText("Sending text via LTT_ALLEGIENCE_CHANNEL", LTT_ALLEGIENCE_CHANNEL);
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pPlayer->SendText("Sending text via LTT_FELLOWSHIP_CHANNEL", LTT_FELLOWSHIP_CHANNEL);
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pPlayer->SendText("Sending text via LTT_WORLD_BROADCAST", LTT_WORLD_BROADCAST);
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pPlayer->SendText("Sending text via LTT_COMBAT_ENEMY", LTT_COMBAT_ENEMY);
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pPlayer->SendText("Sending text via LTT_COMBAT_SELF", LTT_COMBAT_SELF);
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pPlayer->SendText("Sending text via LTT_RECALL", LTT_RECALL);
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pPlayer->SendText("Sending text via LTT_CRAFT", LTT_CRAFT);
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pPlayer->SendText("Sending text via LTT_SALVAGING", LTT_SALVAGING);
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pPlayer->SendText("Sending text via LTT_ERROR", LTT_ERROR);
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pPlayer->SendText("Sending text via LTT_GENERAL_CHANNEL", LTT_GENERAL_CHANNEL);
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pPlayer->SendText("Sending text via LTT_TRADE_CHANNEL", LTT_TRADE_CHANNEL);
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pPlayer->SendText("Sending text via LTT_LFG_CHANNEL", LTT_LFG_CHANNEL);
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pPlayer->SendText("Sending text via LTT_ROLEPLAY_CHANNEL", LTT_ROLEPLAY_CHANNEL);
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pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT_ADMIN", LTT_SPEECH_DIRECT_ADMIN);
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pPlayer->SendText("Sending text via LTT_SOCIETY_CHANNEL", LTT_SOCIETY_CHANNEL);
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pPlayer->SendText("Sending text via LTT_OLTHOI_CHANNEL", LTT_OLTHOI_CHANNEL);
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return false;
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}
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CLIENT_COMMAND(wcidbodyall, "wcid", "Sets wcid defaults for wcid to all body locations with 10 dam. Skips breath of DID30 not found.", ADMIN_ACCESS, SPAWN_CATEGORY)
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{
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if (argc < 1)
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{
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return true;
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}
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int wcid = atoi(argv[0]);
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if (!wcid)
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return true;
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CWeenieDefaults* def = g_pWeenieFactory->GetWeenieDefaults(wcid);
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BodyPart* head = new BodyPart();
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head->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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head->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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head->_dval = 0.0;
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head->_dvar = .5;
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BodyPart* chest = new BodyPart();
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chest->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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chest->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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chest->_dval = 1.0;
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chest->_dvar = .5;
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BodyPart* abdomen = new BodyPart();
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abdomen->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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abdomen->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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abdomen->_dval = 2.0;
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abdomen->_dvar = .5;
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BodyPart* upperarm = new BodyPart();
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upperarm->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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upperarm->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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upperarm->_dval = 3.0;
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upperarm->_dvar = .5;
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BodyPart* lowerarm = new BodyPart();
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lowerarm->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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lowerarm->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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lowerarm->_dval = 4.0;
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lowerarm->_dvar = .5;
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BodyPart* hand = new BodyPart();
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hand->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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hand->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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hand->_dval = 5.0;
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hand->_dvar = .5;
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BodyPart* upperleg = new BodyPart();
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upperleg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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upperleg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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upperleg->_dval = 6.0;
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upperleg->_dvar = .5;
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BodyPart* lowerleg = new BodyPart();
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lowerleg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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lowerleg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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lowerleg->_dval = 7.0;
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lowerleg->_dvar = .5;
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BodyPart* foot = new BodyPart();
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foot->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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foot->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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foot->_dval = 8.0;
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foot->_dvar = .5;
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BodyPart* horn = new BodyPart();
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horn->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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horn->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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horn->_dval = 9;
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horn->_dvar = .5;
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BodyPart* frontleg = new BodyPart();
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frontleg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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frontleg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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frontleg->_dval = 10.0;
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frontleg->_dvar = .5;
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BodyPart* frontfoot = new BodyPart();
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frontfoot->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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frontfoot->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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frontfoot->_dval = 12.0;
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frontfoot->_dvar = .5;
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BodyPart* rearleg = new BodyPart();
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rearleg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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rearleg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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rearleg->_dval = 13;
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rearleg->_dvar = .5;
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BodyPart* rearfoot = new BodyPart();
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rearfoot->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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rearfoot->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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rearfoot->_dval = 15;
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rearfoot->_dvar = .5;
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BodyPart* torso = new BodyPart();
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torso->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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torso->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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torso->_dval = 16;
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torso->_dvar = .5;
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BodyPart* tail = new BodyPart();
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tail->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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tail->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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tail->_dval = 17;
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tail->_dvar = .5;
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BodyPart* arm = new BodyPart();
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arm->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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arm->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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arm->_dval = 18;
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arm->_dvar = .5;
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BodyPart* leg = new BodyPart();
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leg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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leg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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leg->_dval = 19;
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leg->_dvar = .5;
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BodyPart* claw = new BodyPart();
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claw->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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claw->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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claw->_dval = 20;
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claw->_dvar = .5;
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BodyPart* wing = new BodyPart();
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wing->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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wing->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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wing->_dval = 21;
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wing->_dvar = .5;
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BodyPart* tentacle = new BodyPart();
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tentacle->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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tentacle->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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tentacle->_dval = 23;
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tentacle->_dvar = .5;
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BodyPart* uppertentacle = new BodyPart();
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uppertentacle->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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uppertentacle->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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uppertentacle->_dval = 24;
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uppertentacle->_dvar = .5;
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BodyPart* lowertentacle = new BodyPart();
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lowertentacle->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT;
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lowertentacle->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE;
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lowertentacle->_dval = 25;
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lowertentacle->_dvar = .5;
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Body* body = new Body();
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body->_body_part_table.add(0, head);
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body->_body_part_table.add(1, chest);
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body->_body_part_table.add(2, abdomen);
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body->_body_part_table.add(3, upperarm);
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body->_body_part_table.add(4, lowerarm);
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body->_body_part_table.add(5, hand);
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body->_body_part_table.add(6, upperleg);
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body->_body_part_table.add(7, lowerleg);
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body->_body_part_table.add(8, foot);
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body->_body_part_table.add(9, horn);
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body->_body_part_table.add(10, frontleg);
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body->_body_part_table.add(12, frontfoot);
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body->_body_part_table.add(13, rearleg);
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body->_body_part_table.add(15, rearfoot);
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body->_body_part_table.add(16, torso);
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body->_body_part_table.add(17, tail);
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body->_body_part_table.add(18, arm);
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body->_body_part_table.add(19, leg);
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body->_body_part_table.add(20, claw);
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body->_body_part_table.add(21, wing);
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body->_body_part_table.add(23, tentacle);
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body->_body_part_table.add(24, uppertentacle);
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body->_body_part_table.add(25, lowertentacle);
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return g_pWeenieFactory->UpdateWeenieBody(wcid, body);
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}
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