landsandboat/sql
2014-01-18 13:24:02 -07:00
..
abilities.sql SQL: fixed accomplice/collaborator animation, recastID and message 2013-12-25 01:44:50 +00:00
abilities_charges.sql SCRIPTS: fixed missing accuracy bonus to quick draw 2013-11-23 07:21:47 +00:00
accounts.sql DATABASE: Add fields for email addresses for accounts table [dspweb] 2013-03-27 22:58:20 +00:00
accounts_banned.sql 2011-09-16 15:56:24 +00:00
accounts_sessions.sql Adjusted the columns of account_sessions again. Please be careful when adding this table in, as a simple insert WILL DROP YOUR TABLE, so export first. 2012-05-16 12:43:23 +00:00
auction_house.sql AuctionHouse: выставляем предметы на аукцион 2011-12-24 10:13:35 +00:00
audit_chat.sql SQL: Changed all tables to use MyISAM for much improved import / query times. 2014-01-09 03:20:52 +00:00
bcnm_info.sql SCRIPTS/DATABASE: BCNM - Treasure and Tribulations 2014-01-04 18:22:38 +00:00
bcnm_instance.sql SCRIPTS/DATABASE: BCNM - Treasure and Tribulations 2014-01-04 18:22:38 +00:00
bcnm_loot.sql SCRIPTS/DATABASE: BCNM - Treasure and Tribulations 2014-01-04 18:22:38 +00:00
bcnm_treasure_chests.sql SCRIPTS/DATABASE: BCNM - Treasure and Tribulations 2014-01-04 18:22:38 +00:00
blacklist.sql SQL: Changed all tables to use MyISAM for much improved import / query times. 2014-01-09 03:20:52 +00:00
blue_spell_list.sql SQL: Changed all tables to use MyISAM for much improved import / query times. 2014-01-09 03:20:52 +00:00
blue_spell_mods.sql SQL: Changed all tables to use MyISAM for much improved import / query times. 2014-01-09 03:20:52 +00:00
blue_traits.sql SQL: Changed all tables to use MyISAM for much improved import / query times. 2014-01-09 03:20:52 +00:00
char_effects.sql Skillchain progression changes. You can no longer continuously chain Light and Darkness skillchains. 2012-07-22 22:50:33 +00:00
char_equip.sql 2011-09-16 15:56:24 +00:00
char_exp.sql PROJECT: merged 032713-Update to trunk 2013-03-31 19:22:04 +00:00
char_inventory.sql CORE: FIX for AI (npc is not BattleEntity) and Augments (only armor can be augment) 2013-06-18 10:23:15 +00:00
char_jobs.sql PROJECT: merged 032713-Update to trunk 2013-03-31 19:22:04 +00:00
char_look.sql 2011-09-16 15:56:24 +00:00
char_pet.sql CORE: equip/unequip automaton attachments and head/frame (and save between sessions) 2013-08-21 18:42:31 +00:00
char_pet_name.sql CORE/SQL: Added support for concatenated Chocobo names...when we get there. Also realized that Adventuring Fellows should be handled like Jug Pets and names should be assigned based on mob_pool since the look data is partly determined by race, sex, and face. 2013-06-15 04:59:22 +00:00
char_points.sql CORE: fixed data size of lebondopt wing, fixed typo of lebondopt wing 2013-12-24 20:12:50 +00:00
char_profile.sql SQL: refactoring - chars 2012-10-25 15:15:09 +00:00
char_skills.sql 2011-09-16 15:56:24 +00:00
char_stats.sql SQL: refactoring - chars 2012-10-25 15:15:09 +00:00
char_storage.sql CORE/SQL: Added Mog Case. 2013-11-10 14:50:06 +00:00
char_vars.sql 2011-09-16 15:56:24 +00:00
char_weapon_skill_points.sql DATABASE: Fix for multiple people unlocking weapons and overwriting each other's progress (KJLotus) 2013-04-15 20:07:46 +00:00
chars.sql CORE: save set blue spells on logout and job change, fixed another infinite stats bug, reset blue spells on level restriction 2013-07-11 23:39:47 +00:00
conquest_system.sql CORE: add new function for conquest system, add conquest influence, add graphic on conquest map, weekly update (monday 0:00), add information for besieged map (in french atm sorry), add function for system time. 2013-02-21 20:58:04 +00:00
delivery_box.sql SQL: Changed delivery_box.sql back to InnoDB because it is using transaction commands. (See rev. 1620; Thanks deviltti for spotting that.) 2014-01-09 19:25:14 +00:00
elevators.sql SCRIPTS: NPC ID Updates & conversions to Offsets/Text ID's/local declares/general comment cleanup to over 50+ zones where applicable (Too long to list). automatisation update romaeve moongate, davoi storagehole, Flame spout. conquest.lua updated with offsets for a few more zones. FoV manual ids updated for several more zones. Faust will now WS twice every WS round. 2014-01-06 03:50:50 +00:00
exp_base.sql 2011-09-16 15:56:24 +00:00
exp_table.sql MISSION: add condition for shadow lord 2013-01-03 20:57:16 +00:00
fishing_fish.sql SCRIPTS: Fixed getMidnight returning the wrong time (for realsies this time) 2013-03-11 20:02:09 +00:00
fishing_lure.sql SQL: Norg Shell can now be caught in Sea Serpent's Grotto (Sorry about that Apocalypse612) 2013-05-27 01:02:15 +00:00
fishing_rod.sql DATABASE: With this you will be able to catch fish with the ebisu rod and the lu shangs rod, some of the other rods are able to catch fish as well 2013-04-12 15:15:38 +00:00
fishing_zone.sql CORE: lets try fishing Hydrogauge for Navigating_the_Unfriendly_Seas (need test) 2013-03-11 08:08:51 +00:00
guild_shops.sql SQL: Pools/Droplist fixes for more Dynamis mobs. Removed Goblin Dice from all Vanguard Goblin (Dynamis) Mobs and gave it to only their NM counterparts. 2013-10-10 23:18:28 +00:00
item_armor.sql CORE: moved song calculation back into scripts, added modifiers for all bard songs, maximum songs (Daurdabla), song duration (Daurdabla) and song spellcasting time 2014-01-01 01:37:57 +00:00
item_basic.sql SCRIPTS: Fixed Text ID's in Garlaige Citadel. Fixed DRG unlock quest not saving Wyvern Names. Memory receptacles will no longer auto attack. 2013-11-29 01:37:02 +00:00
item_furnishing.sql SQL: изменение размера пачки для наживок и немножко новой мебели 2012-01-03 15:46:25 +00:00
item_latents.sql CORE: Added functions for party avatar latents and moon phase latents. 2014-01-14 20:45:57 +00:00
item_mods.sql CORE: Fixed job level latents not working. Fixed LATENT_JOB_LEVEL_MULTIPLE_OF_13_NIGHT check. Destrier Belt now gives auto re-raise. 2014-01-09 18:31:14 +00:00
item_puppet.sql CORE/SCRIPTS: unlock automaton attachments 2013-08-10 05:55:29 +00:00
item_usable.sql SCRIPTS: Added AI for Memory Receptacles (thanks for the help, kjlotus). Corrected Text ID's for FeiYin. DB: Added missing item table entries for Combat Casters Arrow, Temple Knights Quiver, Iron Musketeers Quiver. Gave Kirin Stone V instead of Stone(I). Fixed NPC ID's for FeiYin 2013-11-27 10:18:23 +00:00
item_weapon.sql SQL: fix duplicate entry in item_weapon 2014-01-01 04:05:48 +00:00
item_weapon_unlocked.sql CORE: implemented latent effect containers (only for weapon breaks right now) 2013-01-30 04:08:08 +00:00
linkshells.sql CORE: revised linkshell names - added Encode/DecodeString to convert between regular strings and 6bit character strings 2013-05-05 05:33:03 +00:00
merits.sql CORE: moved song calculation back into scripts, added modifiers for all bard songs, maximum songs (Daurdabla), song duration (Daurdabla) and song spellcasting time 2014-01-01 01:37:57 +00:00
mob_change_skin.sql DATABASE: fixed mob_change_skin.sql 2013-07-19 00:32:25 +00:00
mob_droplist.sql SQL: all mob_skill entries for both versions of Diabolos (all they need now is scripts). Fixed Xolotls spawn type (this should fix the issue where he was respawning every night). Gave a droplist to Stalking saplings in Bat. Downs. Gave Diabolos prime a new pools/family entry. 2014-01-05 12:37:26 +00:00
mob_family_mods.sql DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
mob_family_system.sql DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
mob_groups.sql DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
mob_pets.sql SCRIPTS: Fixed Text ID's in Tav. Safehold. 2013-11-30 00:33:59 +00:00
mob_pool_mods.sql SCRIPTS: Quested added- Searching for the Right Words. CORE: IsMoonNew function added. (Thank you eccentricanata, Sorry this wasn't done sooner!) 2013-11-20 00:02:53 +00:00
mob_pools.sql DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
mob_skill.sql DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
mob_spawn_mods.sql DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
mob_spawn_points.sql DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills 2014-01-18 13:24:02 -07:00
mob_spell_lists.sql SCRIPTS: scripts for Jormungand, Ouryu and Vrtra (Vrtra WiP) 2014-01-16 06:12:45 +00:00
nm_spawn_points.sql SCRIPTS: Padfoot will now work to retail :) Fixed some scripts/IDs causing game server to complain at startup. Diabolos tiles will work properly for instance 2. Fix NPC ID's and gave offsets to Automatisation Sacrarium walls. 2013-12-29 11:34:58 +00:00
npc_list.sql SCRIPTS: Missions Added TOAU 1 - 3. (Original work to Gedads.. I just edited/made the scripts better.) Found some typos in keyitems.lua. Runic Portal teleport wasn't deleting your Runic Pass. 2014-01-17 22:01:55 +00:00
pet_list.sql SQL: automaton entries in mob and pet tables 2013-08-27 22:57:40 +00:00
pet_name.sql SQL: crash fix for new characters 2013-08-11 17:21:15 +00:00
server_variables.sql Mission 5.1, add player:hasPartyEffect this can help players in missions ranks when, and change battlefield effect for mission 5.1 2012-05-19 22:54:09 +00:00
skill_caps.sql CORE / SQL / SCRIPTS: Added teleport effect so player is teleported once the animation has finished. All teleport/warp spells add the hidden effect and teleport the players once it wears. Escape spell zone checks moved to teleports.lua. 2013-12-01 20:45:07 +00:00
skill_ranks.sql SQL: fix PUP hand-to-hand rank, Asuran Fists job requirements 2013-12-24 20:46:58 +00:00
skillchain_damage_modifiers.sql SQL: Changed all tables to use MyISAM for much improved import / query times. 2014-01-09 03:20:52 +00:00
spell_list.sql CORE: fixed ActionType for Pets (wyverns and avatars) using any abilities 2014-01-06 05:31:25 +00:00
status_effects.sql CORE: added support for mobs to use a mobskill (or multiple) in place of their auto attack (wyrms in flight, ironclad) 2014-01-12 22:05:08 +00:00
synth_recipes.sql DATABASE: Added correct gil drops, rage timers and HP to lots of NMs. Lots of small fixes too. Thanks Apocalypse612 2013-09-09 00:09:14 +00:00
traits.sql CORE/SCRIPTS/SQL: Refactored the multi attack system. A swing is now an object with properties: Direction (left, right), and Type (kick, melee, Zanshin ect). 2013-12-01 21:26:31 +00:00
transport.sql Database: transport.sql corrected doors for manaclipper in bibiki bay 2013-12-20 22:10:54 +00:00
treasure_spawn_points.sql SCRIPTS: update treasure chest and coffer IDs (thanks santssoft) 2013-12-24 19:24:16 +00:00
triggers.sql CORE/SCRIPTS: unlock automaton attachments 2013-08-10 05:55:29 +00:00
water_points.sql CORE: so many fixes. fixed aggro bug, mobs will no longer stand idle when being attacked. mobs will no longer depop if they have hate. bst jugs now capped. Fixed crash where mob spell time would divide by zero. 2013-06-29 01:12:39 +00:00
weapon_skills.sql SQL: fix PUP hand-to-hand rank, Asuran Fists job requirements 2013-12-24 20:46:58 +00:00
zone_settings.sql SQL: zones updates (add Feretory, fix music) 2014-01-05 03:44:39 +00:00
zone_weather.sql SQL: update zone_weather with Feretory 2014-01-07 00:34:43 +00:00
zonelines.sql SCRIPTS: update keyitems list (thanx compmike19) 2013-07-09 11:28:59 +00:00