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abilities.sql
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SQL: fixed accomplice/collaborator animation, recastID and message
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2013-12-25 01:44:50 +00:00 |
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abilities_charges.sql
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SCRIPTS: fixed missing accuracy bonus to quick draw
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2013-11-23 07:21:47 +00:00 |
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accounts.sql
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DATABASE: Add fields for email addresses for accounts table [dspweb]
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2013-03-27 22:58:20 +00:00 |
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accounts_banned.sql
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2011-09-16 15:56:24 +00:00 |
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accounts_sessions.sql
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Adjusted the columns of account_sessions again. Please be careful when adding this table in, as a simple insert WILL DROP YOUR TABLE, so export first.
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2012-05-16 12:43:23 +00:00 |
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auction_house.sql
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AuctionHouse: выставляем предметы на аукцион
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2011-12-24 10:13:35 +00:00 |
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audit_chat.sql
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SQL: Changed all tables to use MyISAM for much improved import / query times.
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2014-01-09 03:20:52 +00:00 |
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bcnm_info.sql
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SCRIPTS/DATABASE: BCNM - Treasure and Tribulations
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2014-01-04 18:22:38 +00:00 |
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bcnm_instance.sql
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SCRIPTS/DATABASE: BCNM - Treasure and Tribulations
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2014-01-04 18:22:38 +00:00 |
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bcnm_loot.sql
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SCRIPTS/DATABASE: BCNM - Treasure and Tribulations
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2014-01-04 18:22:38 +00:00 |
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bcnm_treasure_chests.sql
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SCRIPTS/DATABASE: BCNM - Treasure and Tribulations
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2014-01-04 18:22:38 +00:00 |
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blacklist.sql
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SQL: Changed all tables to use MyISAM for much improved import / query times.
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2014-01-09 03:20:52 +00:00 |
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blue_spell_list.sql
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SQL: Changed all tables to use MyISAM for much improved import / query times.
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2014-01-09 03:20:52 +00:00 |
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blue_spell_mods.sql
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SQL: Changed all tables to use MyISAM for much improved import / query times.
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2014-01-09 03:20:52 +00:00 |
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blue_traits.sql
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SQL: Changed all tables to use MyISAM for much improved import / query times.
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2014-01-09 03:20:52 +00:00 |
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char_effects.sql
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Skillchain progression changes. You can no longer continuously chain Light and Darkness skillchains.
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2012-07-22 22:50:33 +00:00 |
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char_equip.sql
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2011-09-16 15:56:24 +00:00 |
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char_exp.sql
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PROJECT: merged 032713-Update to trunk
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2013-03-31 19:22:04 +00:00 |
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char_inventory.sql
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CORE: FIX for AI (npc is not BattleEntity) and Augments (only armor can be augment)
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2013-06-18 10:23:15 +00:00 |
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char_jobs.sql
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PROJECT: merged 032713-Update to trunk
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2013-03-31 19:22:04 +00:00 |
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char_look.sql
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2011-09-16 15:56:24 +00:00 |
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char_pet.sql
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CORE: equip/unequip automaton attachments and head/frame (and save between sessions)
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2013-08-21 18:42:31 +00:00 |
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char_pet_name.sql
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CORE/SQL: Added support for concatenated Chocobo names...when we get there. Also realized that Adventuring Fellows should be handled like Jug Pets and names should be assigned based on mob_pool since the look data is partly determined by race, sex, and face.
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2013-06-15 04:59:22 +00:00 |
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char_points.sql
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CORE: fixed data size of lebondopt wing, fixed typo of lebondopt wing
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2013-12-24 20:12:50 +00:00 |
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char_profile.sql
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SQL: refactoring - chars
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2012-10-25 15:15:09 +00:00 |
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char_skills.sql
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2011-09-16 15:56:24 +00:00 |
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char_stats.sql
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SQL: refactoring - chars
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2012-10-25 15:15:09 +00:00 |
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char_storage.sql
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CORE/SQL: Added Mog Case.
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2013-11-10 14:50:06 +00:00 |
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char_vars.sql
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2011-09-16 15:56:24 +00:00 |
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char_weapon_skill_points.sql
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DATABASE: Fix for multiple people unlocking weapons and overwriting each other's progress (KJLotus)
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2013-04-15 20:07:46 +00:00 |
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chars.sql
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CORE: save set blue spells on logout and job change, fixed another infinite stats bug, reset blue spells on level restriction
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2013-07-11 23:39:47 +00:00 |
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conquest_system.sql
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CORE: add new function for conquest system, add conquest influence, add graphic on conquest map, weekly update (monday 0:00), add information for besieged map (in french atm sorry), add function for system time.
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2013-02-21 20:58:04 +00:00 |
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delivery_box.sql
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SQL: Changed delivery_box.sql back to InnoDB because it is using transaction commands. (See rev. 1620; Thanks deviltti for spotting that.)
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2014-01-09 19:25:14 +00:00 |
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elevators.sql
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SCRIPTS: NPC ID Updates & conversions to Offsets/Text ID's/local declares/general comment cleanup to over 50+ zones where applicable (Too long to list). automatisation update romaeve moongate, davoi storagehole, Flame spout. conquest.lua updated with offsets for a few more zones. FoV manual ids updated for several more zones. Faust will now WS twice every WS round.
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2014-01-06 03:50:50 +00:00 |
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exp_base.sql
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2011-09-16 15:56:24 +00:00 |
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exp_table.sql
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MISSION: add condition for shadow lord
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2013-01-03 20:57:16 +00:00 |
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fishing_fish.sql
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SCRIPTS: Fixed getMidnight returning the wrong time (for realsies this time)
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2013-03-11 20:02:09 +00:00 |
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fishing_lure.sql
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SQL: Norg Shell can now be caught in Sea Serpent's Grotto (Sorry about that Apocalypse612)
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2013-05-27 01:02:15 +00:00 |
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fishing_rod.sql
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DATABASE: With this you will be able to catch fish with the ebisu rod and the lu shangs rod, some of the other rods are able to catch fish as well
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2013-04-12 15:15:38 +00:00 |
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fishing_zone.sql
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CORE: lets try fishing Hydrogauge for Navigating_the_Unfriendly_Seas (need test)
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2013-03-11 08:08:51 +00:00 |
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guild_shops.sql
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SQL: Pools/Droplist fixes for more Dynamis mobs. Removed Goblin Dice from all Vanguard Goblin (Dynamis) Mobs and gave it to only their NM counterparts.
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2013-10-10 23:18:28 +00:00 |
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item_armor.sql
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CORE: moved song calculation back into scripts, added modifiers for all bard songs, maximum songs (Daurdabla), song duration (Daurdabla) and song spellcasting time
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2014-01-01 01:37:57 +00:00 |
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item_basic.sql
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SCRIPTS: Fixed Text ID's in Garlaige Citadel. Fixed DRG unlock quest not saving Wyvern Names. Memory receptacles will no longer auto attack.
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2013-11-29 01:37:02 +00:00 |
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item_furnishing.sql
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SQL: изменение размера пачки для наживок и немножко новой мебели
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2012-01-03 15:46:25 +00:00 |
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item_latents.sql
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CORE: Added functions for party avatar latents and moon phase latents.
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2014-01-14 20:45:57 +00:00 |
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item_mods.sql
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CORE: Fixed job level latents not working. Fixed LATENT_JOB_LEVEL_MULTIPLE_OF_13_NIGHT check. Destrier Belt now gives auto re-raise.
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2014-01-09 18:31:14 +00:00 |
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item_puppet.sql
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CORE/SCRIPTS: unlock automaton attachments
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2013-08-10 05:55:29 +00:00 |
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item_usable.sql
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SCRIPTS: Added AI for Memory Receptacles (thanks for the help, kjlotus). Corrected Text ID's for FeiYin. DB: Added missing item table entries for Combat Casters Arrow, Temple Knights Quiver, Iron Musketeers Quiver. Gave Kirin Stone V instead of Stone(I). Fixed NPC ID's for FeiYin
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2013-11-27 10:18:23 +00:00 |
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item_weapon.sql
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SQL: fix duplicate entry in item_weapon
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2014-01-01 04:05:48 +00:00 |
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item_weapon_unlocked.sql
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CORE: implemented latent effect containers (only for weapon breaks right now)
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2013-01-30 04:08:08 +00:00 |
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linkshells.sql
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CORE: revised linkshell names - added Encode/DecodeString to convert between regular strings and 6bit character strings
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2013-05-05 05:33:03 +00:00 |
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merits.sql
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CORE: moved song calculation back into scripts, added modifiers for all bard songs, maximum songs (Daurdabla), song duration (Daurdabla) and song spellcasting time
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2014-01-01 01:37:57 +00:00 |
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mob_change_skin.sql
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DATABASE: fixed mob_change_skin.sql
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2013-07-19 00:32:25 +00:00 |
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mob_droplist.sql
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SQL: all mob_skill entries for both versions of Diabolos (all they need now is scripts). Fixed Xolotls spawn type (this should fix the issue where he was respawning every night). Gave a droplist to Stalking saplings in Bat. Downs. Gave Diabolos prime a new pools/family entry.
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2014-01-05 12:37:26 +00:00 |
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mob_family_mods.sql
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DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills
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2014-01-18 13:24:02 -07:00 |
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mob_family_system.sql
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DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills
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2014-01-18 13:24:02 -07:00 |
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mob_groups.sql
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DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills
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2014-01-18 13:24:02 -07:00 |
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mob_pets.sql
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SCRIPTS: Fixed Text ID's in Tav. Safehold.
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2013-11-30 00:33:59 +00:00 |
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mob_pool_mods.sql
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SCRIPTS: Quested added- Searching for the Right Words. CORE: IsMoonNew function added. (Thank you eccentricanata, Sorry this wasn't done sooner!)
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2013-11-20 00:02:53 +00:00 |
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mob_pools.sql
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DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills
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2014-01-18 13:24:02 -07:00 |
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mob_skill.sql
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DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills
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2014-01-18 13:24:02 -07:00 |
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mob_spawn_mods.sql
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DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills
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2014-01-18 13:24:02 -07:00 |
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mob_spawn_points.sql
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DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills
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2014-01-18 13:24:02 -07:00 |
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mob_spell_lists.sql
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SCRIPTS: scripts for Jormungand, Ouryu and Vrtra (Vrtra WiP)
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2014-01-16 06:12:45 +00:00 |
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nm_spawn_points.sql
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SCRIPTS: Padfoot will now work to retail :) Fixed some scripts/IDs causing game server to complain at startup. Diabolos tiles will work properly for instance 2. Fix NPC ID's and gave offsets to Automatisation Sacrarium walls.
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2013-12-29 11:34:58 +00:00 |
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npc_list.sql
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SCRIPTS: Missions Added TOAU 1 - 3. (Original work to Gedads.. I just edited/made the scripts better.) Found some typos in keyitems.lua. Runic Portal teleport wasn't deleting your Runic Pass.
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2014-01-17 22:01:55 +00:00 |
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pet_list.sql
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SQL: automaton entries in mob and pet tables
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2013-08-27 22:57:40 +00:00 |
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pet_name.sql
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SQL: crash fix for new characters
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2013-08-11 17:21:15 +00:00 |
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server_variables.sql
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Mission 5.1, add player:hasPartyEffect this can help players in missions ranks when, and change battlefield effect for mission 5.1
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2012-05-19 22:54:09 +00:00 |
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skill_caps.sql
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CORE / SQL / SCRIPTS: Added teleport effect so player is teleported once the animation has finished. All teleport/warp spells add the hidden effect and teleport the players once it wears. Escape spell zone checks moved to teleports.lua.
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2013-12-01 20:45:07 +00:00 |
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skill_ranks.sql
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SQL: fix PUP hand-to-hand rank, Asuran Fists job requirements
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2013-12-24 20:46:58 +00:00 |
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skillchain_damage_modifiers.sql
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SQL: Changed all tables to use MyISAM for much improved import / query times.
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2014-01-09 03:20:52 +00:00 |
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spell_list.sql
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CORE: fixed ActionType for Pets (wyverns and avatars) using any abilities
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2014-01-06 05:31:25 +00:00 |
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status_effects.sql
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CORE: added support for mobs to use a mobskill (or multiple) in place of their auto attack (wyrms in flight, ironclad)
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2014-01-12 22:05:08 +00:00 |
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synth_recipes.sql
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DATABASE: Added correct gil drops, rage timers and HP to lots of NMs. Lots of small fixes too. Thanks Apocalypse612
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2013-09-09 00:09:14 +00:00 |
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traits.sql
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CORE/SCRIPTS/SQL: Refactored the multi attack system. A swing is now an object with properties: Direction (left, right), and Type (kick, melee, Zanshin ect).
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2013-12-01 21:26:31 +00:00 |
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transport.sql
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Database: transport.sql corrected doors for manaclipper in bibiki bay
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2013-12-20 22:10:54 +00:00 |
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treasure_spawn_points.sql
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SCRIPTS: update treasure chest and coffer IDs (thanks santssoft)
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2013-12-24 19:24:16 +00:00 |
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triggers.sql
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CORE/SCRIPTS: unlock automaton attachments
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2013-08-10 05:55:29 +00:00 |
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water_points.sql
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CORE: so many fixes. fixed aggro bug, mobs will no longer stand idle when being attacked. mobs will no longer depop if they have hate. bst jugs now capped. Fixed crash where mob spell time would divide by zero.
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2013-06-29 01:12:39 +00:00 |
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weapon_skills.sql
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SQL: fix PUP hand-to-hand rank, Asuran Fists job requirements
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2013-12-24 20:46:58 +00:00 |
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zone_settings.sql
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SQL: zones updates (add Feretory, fix music)
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2014-01-05 03:44:39 +00:00 |
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zone_weather.sql
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SQL: update zone_weather with Feretory
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2014-01-07 00:34:43 +00:00 |
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zonelines.sql
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SCRIPTS: update keyitems list (thanx compmike19)
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2013-07-09 11:28:59 +00:00 |