mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_. - Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_. - Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_. - Moves `ServerList` event to UOContent using code generated event _ServerListEvent_. - Streamlines ProfessionInfo > [!IMPORTANT] > **Developer Note** > Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
44 lines
2 KiB
C#
44 lines
2 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2023 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: EventSink.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Server;
|
|
|
|
public static partial class EventSink
|
|
{
|
|
public static event Action Shutdown;
|
|
public static void InvokeShutdown() => Shutdown?.Invoke();
|
|
|
|
public static event Action<Mobile> Logout;
|
|
public static void InvokeLogout(Mobile m) => Logout?.Invoke(m);
|
|
|
|
public static event Action<Mobile> Connected;
|
|
public static void InvokeConnected(Mobile m) => Connected?.Invoke(m);
|
|
|
|
public static event Action<Mobile> BeforeDisconnected;
|
|
public static void InvokeBeforeDisconnected(Mobile m) => BeforeDisconnected?.Invoke(m);
|
|
|
|
public static event Action<Mobile> Disconnected;
|
|
public static void InvokeDisconnected(Mobile m) => Disconnected?.Invoke(m);
|
|
|
|
public static event Action<Mobile, Mobile> PaperdollRequest;
|
|
|
|
public static void InvokePaperdollRequest(Mobile beholder, Mobile beheld) =>
|
|
PaperdollRequest?.Invoke(beholder, beheld);
|
|
|
|
public static event Action ServerStarted;
|
|
public static void InvokeServerStarted() => ServerStarted?.Invoke();
|
|
}
|