mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉 - Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB. - Several bugs with serialization introduced with the pure MMF implementation have been fixed. - `BinaryFileReader` has been added back. 🎉 - Adds `world.useMultithreadedSaves` to allow disabling threaded saves. > [!IMPORTANT] > **Developer Note** > The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
120 lines
3.4 KiB
C#
120 lines
3.4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Guild.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Server.Guilds;
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public enum GuildType
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{
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Regular,
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Chaos,
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Order
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}
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public abstract class BaseGuild : ISerializable
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{
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protected BaseGuild()
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{
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Serial = World.NewGuild;
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World.AddGuild(this);
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}
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protected BaseGuild(Serial serial) => Serial = serial;
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public abstract string Abbreviation { get; set; }
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public abstract string Name { get; set; }
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public abstract GuildType Type { get; set; }
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public abstract bool Disbanded { get; }
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public abstract void Delete();
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public bool Deleted => Disbanded;
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[IgnoreDupe]
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[CommandProperty(AccessLevel.Counselor)]
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public Serial Serial { get; }
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[IgnoreDupe]
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[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
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public DateTime Created { get; set; } = Core.Now;
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public byte SerializedThread { get; set; }
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public int SerializedPosition { get; set; }
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public int SerializedLength { get; set; }
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public abstract void Serialize(IGenericWriter writer);
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public abstract void Deserialize(IGenericReader reader);
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public abstract void OnDelete(Mobile mob);
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public static BaseGuild FindByName(string name)
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{
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foreach (var g in World.Guilds.Values)
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{
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if (g.Name.InsensitiveEquals(name))
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{
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return g;
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}
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}
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return null;
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}
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public static BaseGuild FindByAbbrev(string abbr)
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{
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foreach (var g in World.Guilds.Values)
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{
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if (g.Abbreviation.InsensitiveEquals(abbr))
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{
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return g;
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}
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}
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return null;
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}
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public static HashSet<BaseGuild> Search(string find)
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{
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var words = find.ToLower().Split(' ');
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var results = new HashSet<BaseGuild>();
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foreach (var g in World.Guilds.Values)
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{
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var name = g.Name;
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bool all = true;
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foreach (var t in words)
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{
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if (name.InsensitiveIndexOf(t) == -1)
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{
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all = false;
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break;
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}
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}
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if (all)
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{
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results.Add(g);
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}
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}
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return results;
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}
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public override string ToString() => $"{Serial} \"{Name} [{Abbreviation}]\"";
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}
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