modernuo/Projects/Server/World
Kamron Batman 465d3c8187
feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary

- `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉
- Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB.
- Several bugs with serialization introduced with the pure MMF implementation have been fixed.
- `BinaryFileReader` has been added back. 🎉
- Adds `world.useMultithreadedSaves` to allow disabling threaded saves.

> [!IMPORTANT]
> **Developer Note**
> The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
2024-09-14 09:57:43 -07:00
..
EntitySpan.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
World.cs feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947) 2024-09-14 09:57:43 -07:00
WorldEvents.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00