modernuo/Projects/Server/Random/RandomSources.cs
Kamron Batman 23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00

30 lines
1.5 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: RandomSources.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Random
{
public static class RandomSources
{
private static IRandomSource _source;
private static IRandomSource _secureSource;
public static IRandomSource Source => _source ??= new Xoshiro256PlusPlus();
public static IRandomSource SecureSource => _secureSource ??= new SecureRandom();
public static void SetRng(IRandomSource newSource) => _source = newSource;
public static void SetSecureRng(IRandomSource newSource) => _secureSource = newSource;
}
}