mxoemu/Reality/Source/Threading/Guard.h
rajkosto 3de69bc911 Damn it TW you broke half of the multi-user stuff...had to fix it all back.
Also modified Sockets library not to deconstruct margin client objects on MXO's half-closed connection after session establishment.
2010-08-11 15:23:10 +02:00

58 lines
No EOL
1.7 KiB
C++

// ***************************************************************************
//
// Reality - The Matrix Online Server Emulator
// Copyright (C) 2006-2010 Rajko Stojadinovic
// http://mxoemu.info
//
// ---------------------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ---------------------------------------------------------------------------
//
// ***************************************************************************
#ifndef MXOSIM_GUARD_H
#define MXOSIM_GUARD_H
#include "NativeMutex.h"
/************************************************************************/
/* Guard class, unlocks mutex on destroy */
/************************************************************************/
class Guard
{
public:
Guard(NativeMutex& mutex) : target(mutex)
{
target.Acquire();
}
~Guard()
{
target.Release();
}
Guard& operator=(Guard& src)
{
this->target = src.target;
return *this;
}
protected:
NativeMutex& target;
};
#endif