mxoemu/Reality/Source/Threading/RWLock.h
rajkosto 3de69bc911 Damn it TW you broke half of the multi-user stuff...had to fix it all back.
Also modified Sockets library not to deconstruct margin client objects on MXO's half-closed connection after session establishment.
2010-08-11 15:23:10 +02:00

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// ***************************************************************************
//
// Reality - The Matrix Online Server Emulator
// Copyright (C) 2006-2010 Rajko Stojadinovic
// http://mxoemu.info
//
// ---------------------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ---------------------------------------------------------------------------
//
// ***************************************************************************
#ifndef MXOSIM_RWLOCK_H
#define MXOSIM_RWLOCK_H
#include "Condition.h"
#include "NativeMutex.h"
class RWLock
{
public:
inline void AcquireReadLock()
{
//_lock.Acquire();
_cond.BeginSynchronized();
_readers++;
//_lock.Release();
_cond.EndSynchronized();
}
inline void ReleaseReadLock()
{
//_lock.Acquire();
_cond.BeginSynchronized();
if(!(--_readers))
if(_writers)
_cond.Signal();
//_lock.Release();
_cond.EndSynchronized();
}
inline void AcquireWriteLock()
{
//_lock.Acquire();
_cond.BeginSynchronized();
_writers++;
if(_readers)
_cond.Wait();
}
inline void ReleaseWriteLock()
{
if(--_writers)
_cond.Signal();
//_lock.Release();
_cond.EndSynchronized();
}
inline RWLock() : _cond(&_lock) {_readers=0;_writers=0;}
private:
NativeMutex _lock;
Condition _cond;
volatile unsigned int _readers;
volatile unsigned int _writers;
};
#endif