mxoemu/Reality/Source/Threading/ThreadStarter.h
rajkosto 3de69bc911 Damn it TW you broke half of the multi-user stuff...had to fix it all back.
Also modified Sockets library not to deconstruct margin client objects on MXO's half-closed connection after session establishment.
2010-08-11 15:23:10 +02:00

50 lines
1.6 KiB
C++

// ***************************************************************************
//
// Reality - The Matrix Online Server Emulator
// Copyright (C) 2006-2010 Rajko Stojadinovic
// http://mxoemu.info
//
// ---------------------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ---------------------------------------------------------------------------
//
// ***************************************************************************
#ifndef MXOEMU_THREADSTARTER_H
#define MXOEMU_THREADSTARTER_H
class ThreadContext
{
public:
ThreadContext() { m_threadRunning = true; }
virtual ~ThreadContext() {}
virtual bool run() = 0;
#if PLATFORM == PLATFORM_WIN32
HANDLE THREAD_HANDLE;
#else
pthread_t THREAD_HANDLE;
#endif
inline void Terminate() { m_threadRunning = false; }
virtual void OnShutdown() { Terminate(); }
protected:
bool m_threadRunning;
};
#endif