Default branch

5478aad23b · - fixed the shotgun smoke puff not appearing in anything BUT water · Updated 2025-12-20 00:59:07 -05:00

Branches

b32548aacf · - forgot about q3_ui · Updated 2024-05-14 04:15:41 -04:00    mmo-ref

3
4

82f680c928 · Fix a flagrant bot loading error · Updated 2024-04-09 04:15:06 -04:00    mmo-ref

5
0
Included

d50884e475 · Revert "Widescreen fix (#199)" · Updated 2024-03-15 21:04:22 -04:00    mmo-ref

188
0
Included

8d7c3d48d1 · Updated with a header line. It sorta works. It can be openened in Calc. · Updated 2024-03-13 19:56:54 -04:00    mmo-ref

202
2

0c455c74fd · Fix for item spawn in LMS · Updated 2020-02-05 16:15:23 -05:00    mmo-ref

311
1

b4e96e3eb8 · - r_alternateShell - Added glowing support for the new engine entity glow functionality, allowing much far faster and visually appealing glows of vertex color on players and weapons depending on powerup or that teamoverlay setting. · Updated 2020-01-30 06:40:26 -05:00    mmo-ref

321
2

eb5796b683 · Initialize seed in UI3 · Updated 2018-12-05 17:36:37 -05:00    mmo-ref

418
7

e626efd4aa · Made it compile by adding a forward declaration. Also changed indentation slightly in some code that I tended to misread · Updated 2018-04-09 17:43:11 -04:00    mmo-ref

457
6

45b9c706e5 · - Expanded hex colors to accept 8 hex values · Updated 2018-04-09 06:58:13 -04:00    mmo-ref

457
5

40bd843d54 · - cg_muzzleflashStyle - alternative flash styles for player preference, or "aesthetic," or maybe just less flashing (flashes can also be disabled) · Updated 2017-12-12 05:18:57 -05:00    mmo-ref

462
0
Included

43a96a7482 · -UI- Alternate model list building method for speeding up load times, avoiding unavailable skin choices (i.e. skins for q3 models), and skipping icons (as the UI3 scripts don't use icons) · Updated 2017-08-07 03:27:33 -04:00    mmo-ref

467
1

0086cc7f6b · Fix qagame.qvm building on windows · Updated 2017-03-21 05:54:36 -04:00    mmo-ref

482
0
Included

e3805e43d0 · - Initial WIP weapon arm code. Loads a generic weapon arm model to view, loads an animation.cfg for it, checks for special viewmodel gun models with frames to remap onto for guns themselves animating in sync with the hands, and can display a few animations (buggily). · Updated 2016-12-03 00:12:41 -05:00    mmo-ref

513
1

b4e99f2af1 · - unstable buggy experimental player animation tween stuff (warning- can crash!) · Updated 2016-08-25 01:25:33 -04:00    mmo-ref

548
1

1006052f78 · Fix so that lcc can compile with gcc 4.8. From ioquake3 commit 1c66e30e7e715f28c5b3fd3342425aac48ad7828 · Updated 2014-05-20 13:24:56 -04:00    mmo-ref

660
6

6177870b85 · Added a branch for 0.8.5 · Updated 2010-01-23 17:41:57 -05:00    mmo-ref

742
1