Commit graph

888 commits

Author SHA1 Message Date
leilei-
5478aad23b - fixed the shotgun smoke puff not appearing in anything BUT water 2025-12-20 00:59:07 -05:00
Sylvain L
025d2838a6
Fix secondary weapon models registering (#346)
* Fix secondary weapon models registering
* Fix weapon secondary models registering in UI
2024-06-23 06:14:48 -04:00
leilei-
d371ff1482
Lei24 (#343)
- captureLimit should not end non-capturing games anymore
- additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass
- improve hexcolors in the ui, allow for on-demand refresh of ui colors, add more hexcolors
- increase some limits of elements in the ui
- suppress excess ui warnings into developer
- sergei/kyonshi do not exist in OA3; default to sarge for missionpack currently (avoids crashes)
- don't attempt to load from characters/
- changing one model also changes teammodel
- add preliminary support for entity glow functionality and alternate shells for them (requires renderer engine changes to support). the primary idea behind alternate shell is performance and to avoid overdraw by force altering the model's vertex colors instead (overriding lighting and any other rgbGen op)
- add preliminary support for drawing player names above teammate heads (requires client engine changes to support)
- cg_hitSound camel-cased and defaults to 1 (again)
- reducing clown cruft by dropping the reference from the teamnames and just going for red/blue for now
- removed cg_leiChibi (again)
- bloodExplosion starts the shader (ancient bug/oversight)
- reverted superfluous cruft
2024-05-14 04:21:26 -04:00
leilei-
2419368092
Update cg_main.c
no these still aren't ready for primetime
2024-04-09 22:47:14 -04:00
NeonKnightOA
99a58357c6
Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
leilei-
82f680c928
Fix a flagrant bot loading error 2024-04-09 04:15:06 -04:00
NeonKnightOA
94777bc78b
Update CHANGELOG.md 2024-04-07 15:27:13 -03:00
NeonKnightOA
d8c5921800
Update CHANGELOG.md 2024-04-07 15:22:56 -03:00
NeonKnightOA
319fcecb61
Update oa_version.h - Version bump to b54 2024-04-07 15:22:10 -03:00
NeonKnightOA
10d333820b
Version bump 2024-04-07 11:40:31 -03:00
NeonKnightOA
e89839062a
Update CHANGELOG.md 2024-04-07 11:39:03 -03:00
NeonKnightOA
6ce31808b3
Update CHANGELOG.md - When we can get the Advanced Options menu running and well, we'll release. 2024-04-07 10:48:19 -03:00
NeonKnightOA
4dae502170
Update CHANGELOG.md 2024-04-07 00:22:33 -03:00
NeonKnightOA
7b8f2aada7
Classic UI: Base Bot Skill, Physics Ruleset and Weapons Ruleset are now saved into cvars + Weapon Arena Weapon is now grayed! (#340) 2024-04-07 00:19:08 -03:00
NeonKnightOA
fa41f110e3
Classic UI: Added Obelisk Health to Skirmish/Create Server. (#339) 2024-04-06 23:19:39 -03:00
NeonKnightOA
81660f9626
Finally decided to add the GH to Weapon Arena. (#338) 2024-04-06 19:23:07 -03:00
NeonKnightOA
da0ee4660b
Added Statusbar texts for Display and Audio, and statusbar skeletons for Video, fixes #303. (#336) 2024-04-06 10:39:17 -03:00
NeonKnightOA
10d6852bd9
Fix #328 and also fix a similar problem with cg_weaponBarStyle. (#335) 2024-04-06 09:06:57 -03:00
NeonKnightOA
bcd778cd17
This was omitted somehow. (#334) 2024-04-05 19:32:41 -03:00
NeonKnightOA
d08efbef6d
Update CHANGELOG.md 2024-04-05 10:50:09 -03:00
NeonKnightOA
0fad6d2a88
Update CHANGELOG.md 2024-04-05 10:42:52 -03:00
NeonKnightOA
d19fd6232e
Update bg_public.h - TDM IS A TEAM GAMETYPE! 2024-04-05 08:41:30 -03:00
NeonKnightOA
428e774ef0
Update CHANGELOG.md 2024-04-03 21:18:41 -03:00
NeonKnightOA
0019d03300
New cvar: g_autoGameLimits: if set, uses the frag, capture and time limits set in the .info or .arena files rather than the ones specified by the user. (#332) 2024-04-03 21:15:35 -03:00
NeonKnightOA
e2f919f010
Update CHANGELOG.md 2024-04-02 19:56:32 -03:00
NeonKnightOA
47d8140492
IT NOW WORKS! The SP now recognizes the new special matches and the .info files! (#326) 2024-04-02 19:38:57 -03:00
NeonKnightOA
6f521090be
This prevents any special arena not marked as "training" or "final" from being "asided" from the SP. (#325) 2024-04-01 16:47:40 -03:00
NeonKnightOA
05d7fc08c8
Added more special match rules for SP. (#324) 2024-04-01 16:23:52 -03:00
NeonKnightOA
752d608047
With these we take care that there's valid info in the fields. (#322) 2024-04-01 15:23:57 -03:00
NeonKnightOA
06a056126b
Full support in game for all .info fields. fragLimit, timeLimit, mpBots and special have a direct impact on Classic SP. (#321) 2024-04-01 15:13:05 -03:00
leilei-
e04e0de0cd
these are not ready for primetime
camera clip issues I almost forgot about
2024-03-31 07:25:44 -04:00
NeonKnightOA
723d778e5b
Update CHANGELOG.md 2024-03-29 13:36:47 -03:00
NeonKnightOA
b3b26c85a0
New .info fields, the implementation and actual gameplay impact will come later. Also the console now displays the full info. (#319) 2024-03-29 13:32:53 -03:00
NeonKnightOA
066590d408
New release date :/ 2024-03-29 12:49:41 -03:00
NeonKnightOA
01403e9923
Update CHANGELOG.md 2024-03-29 12:46:34 -03:00
NeonKnightOA
1f23a56e9f
"New Round" timer won't be drawn anymore for Overload. (#318) 2024-03-29 12:44:37 -03:00
NeonKnightOA
c523a10534
Instead of "else" we use direct comparisons. This should solve the SP problem once and for all. (#317) 2024-03-29 12:37:51 -03:00
NeonKnightOA
4319a4de26
Update CHANGELOG.md 2024-03-28 18:48:51 -03:00
NeonKnightOA
aa3872a6ef
All default Time Limits for non-Round-based modes set to 15. Harvester reverted to capturelimit. Added RoundTimeLimit defaults for Elim/eCTF/LMS. (#314) 2024-03-28 18:47:49 -03:00
NeonKnightOA
04891e917a
More places where character-based announcements were found. Cleansing up as well. (#313) 2024-03-28 17:48:55 -03:00
NeonKnightOA
93b82979af
Update CHANGELOG.md 2024-03-28 16:54:18 -03:00
NeonKnightOA
fdf3b9447a
Shutting up console spamming by commenting out a piece in cg_info. 2024-03-28 16:53:25 -03:00
NeonKnightOA
d432a1d0fb
Update CHANGELOG.md 2024-03-28 13:10:54 -03:00
Bishop
364f907420
Ready effect in railgun glass will match his trail color (#308) 2024-03-28 13:08:24 -03:00
NeonKnightOA
b6804bc33d
Update CHANGELOG.md 2024-03-28 13:04:09 -03:00
NeonKnightOA
c1b90f50cf
Restricted the ".info file not found" message to Developer mode (solves #306) (#312) 2024-03-28 12:55:51 -03:00
NeonKnightOA
1c0587e9a9
G_CheckTeamItems now accounts for Domination (at least 1CP) and Possession (searches for the white flag). (#311) 2024-03-27 22:59:22 -03:00
NeonKnightOA
1fc5f36314
Silencing the last cg_draw warning. (#310) 2024-03-27 09:34:27 -03:00
NeonKnightOA
b62f9d9238
Update CHANGELOG.md 2024-03-27 09:02:57 -03:00
NeonKnightOA
10f89cd753
"New round" message is now drawn for Overload. (#307) 2024-03-27 09:00:23 -03:00