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gameRootPanel = nil
gameMapPanel = nil
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gameMainRightPanel = nil
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gameRightPanel = nil
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gameRightExtraPanel = nil
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gameLeftPanel = nil
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gameLeftExtraPanel = nil
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gameSelectedPanel = nil
panelsList = { }
panelsRadioGroup = nil
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gameTopPanel = nil
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gameBottomStatsBarPanel = nil
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gameBottomPanel = nil
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showTopMenuButton = nil
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logoutButton = nil
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logOutMainButton = nil
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mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
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bottomSplitter = nil
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limitedZoom = false
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currentViewMode = 0
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leftIncreaseSidePanels = nil
leftDecreaseSidePanels = nil
rightIncreaseSidePanels = nil
rightDecreaseSidePanels = nil
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hookedMenuOptions = { }
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local lastStopAction = 0
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local mobileConfig = {
mobileWidthJoystick = 0 ,
mobileWidthShortcuts = 0 ,
mobileHeightJoystick = 0 ,
mobileHeightShortcuts = 0
}
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function init ( )
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g_ui.importStyle ( ' styles/countwindow ' )
connect ( g_game , {
onGameStart = onGameStart ,
onGameEnd = onGameEnd ,
onLoginAdvice = onLoginAdvice
} , true )
-- Call load AFTER game window has been created and
-- resized to a stable state, otherwise the saved
-- settings can get overridden by false onGeometryChange
-- events
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if g_app.hasUpdater ( ) then
connect ( g_app , {
onUpdateFinished = load ,
} )
else
connect ( g_app , {
onRun = load ,
} )
end
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connect ( g_app , {
onExit = save
} )
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gameRootPanel = g_ui.displayUI ( ' gameinterface ' )
gameRootPanel : hide ( )
gameRootPanel : lower ( )
gameRootPanel.onGeometryChange = updateStretchShrink
mouseGrabberWidget = gameRootPanel : getChildById ( ' mouseGrabber ' )
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
bottomSplitter = gameRootPanel : getChildById ( ' bottomSplitter ' )
gameMapPanel = gameRootPanel : getChildById ( ' gameMapPanel ' )
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gameMainRightPanel = gameRootPanel : getChildById ( ' gameMainRightPanel ' )
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gameRightPanel = gameRootPanel : getChildById ( ' gameRightPanel ' )
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gameRightExtraPanel = gameRootPanel : getChildById ( ' gameRightExtraPanel ' )
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gameLeftExtraPanel = gameRootPanel : getChildById ( ' gameLeftExtraPanel ' )
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gameLeftPanel = gameRootPanel : getChildById ( ' gameLeftPanel ' )
gameBottomPanel = gameRootPanel : getChildById ( ' gameBottomPanel ' )
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gameTopPanel = gameRootPanel : getChildById ( ' gameTopPanel ' )
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gameBottomStatsBarPanel = gameRootPanel : getChildById ( ' gameBottomStatsBarPanel ' )
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leftIncreaseSidePanels = gameRootPanel : getChildById ( ' leftIncreaseSidePanels ' )
leftDecreaseSidePanels = gameRootPanel : getChildById ( ' leftDecreaseSidePanels ' )
rightIncreaseSidePanels = gameRootPanel : getChildById ( ' rightIncreaseSidePanels ' )
rightDecreaseSidePanels = gameRootPanel : getChildById ( ' rightDecreaseSidePanels ' )
leftIncreaseSidePanels : setEnabled ( not modules.client_options . getOption ( ' showLeftExtraPanel ' ) )
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if g_platform.isMobile ( ) then
leftDecreaseSidePanels : setEnabled ( false )
else
leftDecreaseSidePanels : setEnabled ( true )
end
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rightIncreaseSidePanels : setEnabled ( not modules.client_options . getOption ( ' showRightExtraPanel ' ) )
rightDecreaseSidePanels : setEnabled ( modules.client_options . getOption ( ' showRightExtraPanel ' ) )
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if g_platform.isMobile ( ) then
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gameRightPanel : setMarginBottom ( mobileConfig.mobileHeightShortcuts )
gameLeftPanel : setMarginBottom ( mobileConfig.mobileHeightJoystick )
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end
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panelsList = { {
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panel = gameRightPanel ,
checkbox = gameRootPanel : getChildById ( ' gameSelectRightColumn ' )
} , {
panel = gameRightExtraPanel ,
checkbox = gameRootPanel : getChildById ( ' gameSelectRightExtraColumn ' )
} , {
panel = gameLeftPanel ,
checkbox = gameRootPanel : getChildById ( ' gameSelectLeftColumn ' )
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} , {
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panel = gameLeftExtraPanel ,
checkbox = gameRootPanel : getChildById ( ' gameSelectLeftExtraColumn ' )
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} }
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panelsRadioGroup = UIRadioGroup.create ( )
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for k , v in pairs ( panelsList ) do
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panelsRadioGroup : addWidget ( v.checkbox )
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connect ( v.checkbox , {
onCheckChange = onSelectPanel
} )
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end
panelsRadioGroup : selectWidget ( panelsList [ 1 ] . checkbox )
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logoutButton = modules.client_topmenu . addTopRightToggleButton ( ' logoutButton ' , tr ( ' Exit ' ) , ' /images/topbuttons/logout ' ,
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tryLogout , true )
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showTopMenuButton = gameMapPanel : getChildById ( ' showTopMenuButton ' )
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showTopMenuButton.onClick = function ( )
modules.client_topmenu . toggle ( )
end
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bindKeys ( )
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if g_game.isOnline ( ) then
show ( )
end
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StatsBar.init ( )
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end
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function bindKeys ( )
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gameRootPanel : setAutoRepeatDelay ( 50 )
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g_keyboard.bindKeyPress ( ' Ctrl+= ' , function ( )
gameMapPanel : zoomIn ( )
end , gameRootPanel )
g_keyboard.bindKeyPress ( ' Ctrl+- ' , function ( )
gameMapPanel : zoomOut ( )
end , gameRootPanel )
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Keybind.new ( " Movement " , " Stop All Actions " , " Escape " , " " , true )
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Keybind.bind ( " Movement " , " Stop All Actions " , {
{
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type = KEY_PRESS ,
callback = function ( )
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if lastStopAction + 50 > g_clock.millis ( ) then return end
lastStopAction = g_clock.millis ( )
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g_game.cancelAttackAndFollow ( )
end ,
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}
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} , gameRootPanel )
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Keybind.new ( " Misc " , " Logout " , " Ctrl+L " , " Ctrl+Q " )
Keybind.bind ( " Misc " , " Logout " , {
{
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type = KEY_PRESS ,
callback = function ( ) tryLogout ( false ) end ,
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}
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} , gameRootPanel )
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Keybind.new ( " UI " , " Clear All Texts " , " Ctrl+W " , " " )
Keybind.bind ( " UI " , " Clear All Texts " , {
{
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type = KEY_DOWN ,
callback = function ( )
g_map.cleanTexts ( )
modules.game_textmessage . clearMessages ( )
end ,
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}
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} , gameRootPanel )
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g_keyboard.bindKeyDown ( ' Ctrl+. ' , nextViewMode , gameRootPanel )
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end
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function terminate ( )
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StatsBar.terminate ( )
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hide ( )
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if g_app.hasUpdater ( ) then
disconnect ( g_app , {
onUpdateFinished = load ,
} )
else
disconnect ( g_app , {
onRun = load ,
} )
end
disconnect ( g_app , {
onExit = save ,
} )
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hookedMenuOptions = { }
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disconnect ( g_game , {
onGameStart = onGameStart ,
onGameEnd = onGameEnd ,
onLoginAdvice = onLoginAdvice
} )
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for k , v in pairs ( panelsList ) do
disconnect ( v.checkbox , {
onCheckChange = onSelectPanel
} )
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end
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logoutButton : destroy ( )
gameRootPanel : destroy ( )
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Keybind.delete ( " Movement " , " Stop All Actions " )
Keybind.delete ( " Misc " , " Logout " )
Keybind.delete ( " UI " , " Clear All Texts " )
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end
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function onGameStart ( )
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show ( )
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leftIncreaseSidePanels : setEnabled ( not modules.client_options . getOption ( ' showLeftExtraPanel ' ) )
if g_platform.isMobile ( ) then
leftDecreaseSidePanels : setEnabled ( false )
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else
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leftDecreaseSidePanels : setEnabled ( true )
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end
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rightIncreaseSidePanels : setEnabled ( not modules.client_options . getOption ( ' showRightExtraPanel ' ) )
rightDecreaseSidePanels : setEnabled ( modules.client_options . getOption ( ' showRightExtraPanel ' ) )
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if g_platform.isMobile ( ) then
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gameRightPanel : setMarginBottom ( mobileConfig.mobileHeightShortcuts )
gameLeftPanel : setMarginBottom ( mobileConfig.mobileHeightJoystick )
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end
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end
function onGameEnd ( )
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hide ( )
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end
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function show ( )
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connect ( g_app , {
onClose = tryExit
} )
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modules.client_background . hide ( )
gameRootPanel : show ( )
gameRootPanel : focus ( )
gameMapPanel : followCreature ( g_game.getLocalPlayer ( ) )
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updateStretchShrink ( )
logoutButton : setTooltip ( tr ( ' Logout ' ) )
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setupViewMode ( 0 )
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if g_platform.isMobile ( ) then
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mobileConfig.mobileWidthJoystick = modules.game_joystick . getPanel ( ) : getWidth ( )
mobileConfig.mobileWidthShortcuts = modules.game_shortcuts . getPanel ( ) : getWidth ( )
mobileConfig.mobileHeightJoystick = modules.game_joystick . getPanel ( ) : getHeight ( )
mobileConfig.mobileHeightShortcuts = modules.game_shortcuts . getPanel ( ) : getHeight ( )
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setupViewMode ( 1 )
setupViewMode ( 2 )
end
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addEvent ( function ( )
if not limitedZoom or g_game.isGM ( ) then
gameMapPanel : setMaxZoomOut ( 513 )
gameMapPanel : setLimitVisibleRange ( false )
else
gameMapPanel : setMaxZoomOut ( 11 )
gameMapPanel : setLimitVisibleRange ( true )
end
end )
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end
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function hide ( )
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setupViewMode ( 0 )
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disconnect ( g_app , {
onClose = tryExit
} )
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logoutButton : setTooltip ( tr ( ' Exit ' ) )
if logoutWindow then
logoutWindow : destroy ( )
logoutWindow = nil
end
if exitWindow then
exitWindow : destroy ( )
exitWindow = nil
end
if countWindow then
countWindow : destroy ( )
countWindow = nil
end
gameRootPanel : hide ( )
modules.client_background . show ( )
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end
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function save ( )
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local settings = { }
settings.splitterMarginBottom = bottomSplitter : getMarginBottom ( )
g_settings.setNode ( ' game_interface ' , settings )
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end
function load ( )
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local settings = g_settings.getNode ( ' game_interface ' )
if settings then
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if settings.splitterMarginBottom then
bottomSplitter : setMarginBottom ( settings.splitterMarginBottom )
end
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end
end
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function onLoginAdvice ( message )
displayInfoBox ( tr ( ' For Your Information ' ) , message )
end
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function forceExit ( )
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g_game.cancelLogin ( )
scheduleEvent ( exit , 10 )
return true
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end
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function tryExit ( )
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if exitWindow then
return true
end
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local exitFunc = function ( )
g_game.safeLogout ( )
forceExit ( )
end
local logoutFunc = function ( )
g_game.safeLogout ( )
exitWindow : destroy ( )
exitWindow = nil
end
local cancelFunc = function ( )
exitWindow : destroy ( )
exitWindow = nil
end
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exitWindow = displayGeneralBox ( tr ( ' Exit ' ) , tr (
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' If you shut down the program, your character might stay in the game. \n Click on \' Logout \' to ensure that you character leaves the game properly. \n Click on \' Exit \' if you want to exit the program without logging out your character. ' ) ,
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{
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{
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text = tr ( ' Cancel ' ) ,
callback = cancelFunc
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} ,
{
text = tr ( ' Logout ' ) ,
callback = logoutFunc
} ,
{
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text = tr ( ' Force Exit ' ) ,
callback = exitFunc
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} ,
anchor = AnchorHorizontalCenter
} , logoutFunc , cancelFunc )
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return true
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end
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function tryLogout ( prompt )
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if type ( prompt ) ~= ' boolean ' then
prompt = true
end
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if not g_game.isOnline ( ) then
exit ( )
return
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end
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if logoutWindow then
return
end
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local msg , yesCallback
if not g_game.isConnectionOk ( ) then
msg =
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' Your connection is failing, if you logout now your character will be still online, do you want to force logout? '
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yesCallback = function ( )
g_game.forceLogout ( )
if logoutWindow then
logoutWindow : destroy ( )
logoutWindow = nil
end
end
else
msg = ' Are you sure you want to logout? '
yesCallback = function ( )
g_game.safeLogout ( )
if logoutWindow then
logoutWindow : destroy ( )
logoutWindow = nil
end
end
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end
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local noCallback = function ( )
logoutWindow : destroy ( )
logoutWindow = nil
end
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if prompt then
logoutWindow = displayGeneralBox ( tr ( ' Logout ' ) , tr ( msg ) , {
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{
text = tr ( ' No ' ) ,
callback = noCallback
} ,
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{
text = tr ( ' Yes ' ) ,
callback = yesCallback
} ,
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anchor = AnchorHorizontalCenter
} , yesCallback , noCallback )
else
yesCallback ( )
end
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end
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function updateStretchShrink ( )
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if modules.client_options . getOption ( ' dontStretchShrink ' ) and not alternativeView then
gameMapPanel : setVisibleDimension ( {
width = 15 ,
height = 11
} )
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-- Set gameMapPanel size to height = 11 * 32 + 2
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bottomSplitter : setMarginBottom ( bottomSplitter : getMarginBottom ( ) + ( gameMapPanel : getHeight ( ) - 32 * 11 ) - 10 )
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end
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end
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function onMouseGrabberRelease ( self , mousePosition , mouseButton )
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if selectedThing == nil then
return false
end
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if mouseButton == MouseLeftButton then
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local clickedWidget = gameRootPanel : recursiveGetChildByPos ( mousePosition , false )
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if clickedWidget then
if selectedType == ' use ' then
onUseWith ( clickedWidget , mousePosition )
elseif selectedType == ' trade ' then
onTradeWith ( clickedWidget , mousePosition )
end
end
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end
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selectedThing = nil
g_mouse.popCursor ( ' target ' )
self : ungrabMouse ( )
return true
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end
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function onUseWith ( clickedWidget , mousePosition )
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if clickedWidget : getClassName ( ) == ' UIGameMap ' then
local tile = clickedWidget : getTile ( mousePosition )
if tile then
if selectedThing : isFluidContainer ( ) or selectedThing : isMultiUse ( ) then
g_game.useWith ( selectedThing , tile : getTopMultiUseThing ( ) )
else
g_game.useWith ( selectedThing , tile : getTopUseThing ( ) )
end
end
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elseif clickedWidget : getClassName ( ) == ' UIItem ' and not clickedWidget : isVirtual ( ) then
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g_game.useWith ( selectedThing , clickedWidget : getItem ( ) )
elseif clickedWidget : getClassName ( ) == ' UICreatureButton ' then
local creature = clickedWidget : getCreature ( )
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if creature then
g_game.useWith ( selectedThing , creature )
end
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end
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end
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function onTradeWith ( clickedWidget , mousePosition )
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if clickedWidget : getClassName ( ) == ' UIGameMap ' then
local tile = clickedWidget : getTile ( mousePosition )
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if tile then
g_game.requestTrade ( selectedThing , tile : getTopCreature ( ) )
end
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elseif clickedWidget : getClassName ( ) == ' UICreatureButton ' then
local creature = clickedWidget : getCreature ( )
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if creature then
g_game.requestTrade ( selectedThing , creature )
end
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end
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end
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function startUseWith ( thing )
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if not thing then
return
end
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if g_ui.isMouseGrabbed ( ) then
if selectedThing then
selectedThing = thing
selectedType = ' use '
end
return
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end
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selectedType = ' use '
selectedThing = thing
mouseGrabberWidget : grabMouse ( )
g_mouse.pushCursor ( ' target ' )
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end
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function startTradeWith ( thing )
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if not thing then
return
end
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if g_ui.isMouseGrabbed ( ) then
if selectedThing then
selectedThing = thing
selectedType = ' trade '
end
return
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end
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selectedType = ' trade '
selectedThing = thing
mouseGrabberWidget : grabMouse ( )
g_mouse.pushCursor ( ' target ' )
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end
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function isMenuHookCategoryEmpty ( category )
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if category then
for _ , opt in pairs ( category ) do
if opt then
return false
end
end
end
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return true
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end
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function addMenuHook ( category , name , callback , condition , shortcut )
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if not hookedMenuOptions [ category ] then
hookedMenuOptions [ category ] = { }
end
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hookedMenuOptions [ category ] [ name ] = {
callback = callback ,
condition = condition ,
shortcut = shortcut
}
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end
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function removeMenuHook ( category , name )
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if not name then
hookedMenuOptions [ category ] = { }
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else
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hookedMenuOptions [ category ] [ name ] = nil
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end
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end
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function createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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if not g_game.isOnline ( ) then
return
end
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local menu = g_ui.createWidget ( ' PopupMenu ' )
menu : setGameMenu ( true )
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local classic = modules.client_options . getOption ( ' classicControl ' )
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local mobile = g_platform.isMobile ( )
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local shortcut = nil
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if not classic and not mobile then
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shortcut = ' (Shift) '
else
shortcut = nil
end
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if lookThing then
menu : addOption ( tr ( ' Look ' ) , function ( )
g_game.look ( lookThing )
end , shortcut )
end
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if not classic and not mobile then
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shortcut = ' (Ctrl) '
else
shortcut = nil
end
if useThing then
if useThing : isContainer ( ) then
if useThing : getParentContainer ( ) then
menu : addOption ( tr ( ' Open ' ) , function ( )
g_game.open ( useThing , useThing : getParentContainer ( ) )
end , shortcut )
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menu : addOption ( tr ( ' Open in new window ' ) , function ( )
g_game.open ( useThing )
end )
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else
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menu : addOption ( tr ( ' Open ' ) , function ( )
g_game.open ( useThing )
end , shortcut )
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end
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else
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if useThing : isMultiUse ( ) then
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menu : addOption ( tr ( ' Use with ... ' ) , function ( )
startUseWith ( useThing )
end , shortcut )
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else
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menu : addOption ( tr ( ' Use ' ) , function ( )
g_game.use ( useThing )
end , shortcut )
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end
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end
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if useThing : isRotateable ( ) then
menu : addOption ( tr ( ' Rotate ' ) , function ( )
g_game.rotate ( useThing )
end )
end
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local onWrapItem = function ( )
g_game.wrap ( useThing )
end
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if useThing : isWrapable ( ) then
menu : addOption ( tr ( ' Wrap ' ) , onWrapItem )
end
if useThing : isUnwrapable ( ) then
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menu : addOption ( tr ( ' Unwrap ' ) , onWrapItem )
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end
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if g_game.getFeature ( GameBrowseField ) and useThing : getPosition ( ) . x ~= 0xffff then
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menu : addOption ( tr ( ' Browse Field ' ) , function ( )
g_game.browseField ( useThing : getPosition ( ) )
end )
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end
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if useThing : isLyingCorpse ( ) and g_game.getFeature ( GameThingQuickLoot ) and modules.game_quickloot and useThing : getPosition ( ) . x ~= 0xffff then
menu.addOption ( menu , tr ( " Loot corpse " ) , function ( )
g_game.sendQuickLoot ( 1 , useThing )
end )
end
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end
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if lookThing and not lookThing : isCreature ( ) and not lookThing : isNotMoveable ( ) and lookThing : isPickupable ( ) then
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Trade with ... ' ) , function ( )
startTradeWith ( lookThing )
end )
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end
if lookThing then
local parentContainer = lookThing : getParentContainer ( )
if parentContainer and parentContainer : hasParent ( ) then
menu : addOption ( tr ( ' Move up ' ) , function ( )
g_game.moveToParentContainer ( lookThing , lookThing : getCount ( ) )
end )
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end
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end
if creatureThing then
local localPlayer = g_game.getLocalPlayer ( )
menu : addSeparator ( )
if creatureThing : isLocalPlayer ( ) then
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menu : addOption ( tr ( g_game.getClientVersion ( ) >= 1000 and " Customise Character " or " Set Outfit " ) , function ( )
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g_game.requestOutfit ( )
end )
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if g_game.getFeature ( GamePrey ) then
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menu : addOption ( tr ( ' Prey Dialog ' ) , function ( )
modules.game_prey . show ( )
end )
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end
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if g_game.getFeature ( GamePlayerMounts ) then
if not localPlayer : isMounted ( ) then
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menu : addOption ( tr ( ' Mount ' ) , function ( )
localPlayer : mount ( )
end )
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else
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menu : addOption ( tr ( ' Dismount ' ) , function ( )
localPlayer : dismount ( )
end )
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end
end
if creatureThing : isPartyMember ( ) then
if creatureThing : isPartyLeader ( ) then
if creatureThing : isPartySharedExperienceActive ( ) then
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menu : addOption ( tr ( ' Disable Shared Experience ' ) , function ( )
g_game.partyShareExperience ( false )
end )
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else
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menu : addOption ( tr ( ' Enable Shared Experience ' ) , function ( )
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g_game.partyShareExperience ( true )
end )
end
end
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menu : addOption ( tr ( ' Leave Party ' ) , function ( )
g_game.partyLeave ( )
end )
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end
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else
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local localPosition = localPlayer : getPosition ( )
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if not classic and not mobile then
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shortcut = ' (Alt) '
else
shortcut = nil
end
if creatureThing : getPosition ( ) . z == localPosition.z then
if g_game.getAttackingCreature ( ) ~= creatureThing then
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menu : addOption ( tr ( ' Attack ' ) , function ( )
g_game.attack ( creatureThing )
end , shortcut )
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else
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menu : addOption ( tr ( ' Stop Attack ' ) , function ( )
g_game.cancelAttack ( )
end , shortcut )
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end
if g_game.getFollowingCreature ( ) ~= creatureThing then
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menu : addOption ( tr ( ' Follow ' ) , function ( )
g_game.follow ( creatureThing )
end )
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else
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menu : addOption ( tr ( ' Stop Follow ' ) , function ( )
g_game.cancelFollow ( )
end )
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end
end
if creatureThing : isPlayer ( ) then
menu : addSeparator ( )
local creatureName = creatureThing : getName ( )
menu : addOption ( tr ( ' Message to %s ' , creatureName ) , function ( )
g_game.openPrivateChannel ( creatureName )
end )
if modules.game_console . getOwnPrivateTab ( ) then
menu : addOption ( tr ( ' Invite to private chat ' ) , function ( )
g_game.inviteToOwnChannel ( creatureName )
end )
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menu : addOption ( tr ( ' Exclude from private chat ' ) , function ( )
g_game.excludeFromOwnChannel ( creatureName )
end ) -- [TODO] must be removed after message's popup labels been implemented
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end
if not localPlayer : hasVip ( creatureName ) then
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menu : addOption ( tr ( ' Add to VIP list ' ) , function ( )
g_game.addVip ( creatureName )
end )
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end
if modules.game_console . isIgnored ( creatureName ) then
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menu : addOption ( tr ( ' Unignore ' ) .. ' ' .. creatureName , function ( )
modules.game_console . removeIgnoredPlayer ( creatureName )
end )
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else
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menu : addOption ( tr ( ' Ignore ' ) .. ' ' .. creatureName , function ( )
modules.game_console . addIgnoredPlayer ( creatureName )
end )
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end
local localPlayerShield = localPlayer : getShield ( )
local creatureShield = creatureThing : getShield ( )
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
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if creatureShield == ShieldWhiteYellow then
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menu : addOption ( tr ( ' Join %s \' s Party ' , creatureThing : getName ( ) ) , function ( )
g_game.partyJoin ( creatureThing : getId ( ) )
end )
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else
menu : addOption ( tr ( ' Invite to Party ' ) , function ( )
g_game.partyInvite ( creatureThing : getId ( ) )
end )
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
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menu : addOption ( tr ( ' Revoke %s \' s Invitation ' , creatureThing : getName ( ) ) , function ( )
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g_game.partyRevokeInvitation ( creatureThing : getId ( ) )
end )
end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or
localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
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if creatureShield == ShieldWhiteBlue then
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menu : addOption ( tr ( ' Revoke %s \' s Invitation ' , creatureThing : getName ( ) ) , function ( )
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g_game.partyRevokeInvitation ( creatureThing : getId ( ) )
end )
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elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield ==
ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
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menu : addOption ( tr ( ' Pass Leadership to %s ' , creatureThing : getName ( ) ) , function ( )
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g_game.partyPassLeadership ( creatureThing : getId ( ) )
end )
else
menu : addOption ( tr ( ' Invite to Party ' ) , function ( )
g_game.partyInvite ( creatureThing : getId ( ) )
end )
end
end
end
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end
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if modules.game_ruleviolation . hasWindowAccess ( ) and creatureThing : isPlayer ( ) then
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menu : addSeparator ( )
menu : addOption ( tr ( ' Rule Violation ' ) , function ( )
modules.game_ruleviolation . show ( creatureThing : getName ( ) )
end )
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end
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Copy Name ' ) , function ( )
g_window.setClipboardText ( creatureThing : getName ( ) )
end )
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end
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-- hooked menu options
for _ , category in pairs ( hookedMenuOptions ) do
if not isMenuHookCategoryEmpty ( category ) then
menu : addSeparator ( )
for name , opt in pairs ( category ) do
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if opt and opt.condition ( menuPosition , lookThing , useThing , creatureThing ) then
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menu : addOption ( name , function ( )
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opt.callback ( menuPosition , lookThing , useThing , creatureThing )
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end , opt.shortcut )
end
end
2014-07-13 22:57:45 +12:00
end
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end
2025-01-24 08:50:36 -03:00
if modules.game_bot and useThing and useThing : isItem ( ) then
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menu : addSeparator ( )
local useThingId = useThing : getId ( )
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menu : addOption ( " ID: " .. useThingId , function ( ) g_window.setClipboardText ( useThingId ) end )
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end
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if g_game.getFeature ( GameThingQuickLoot ) and modules.game_quickloot and lookThing and not lookThing : isCreature ( ) and lookThing : isPickupable ( ) then
local quickLoot = modules.game_quickloot . QuickLoot
menu.addSeparator ( menu )
if lookThing : isContainer ( ) then
menu.addOption ( menu , tr ( " Manage Loot Containers " ) , function ( )
quickLoot.toggle ( )
end )
end
local lootExists = quickLoot.lootExists ( lookThing : getId ( ) )
local optionText = lootExists and " Remove from " or " Add to "
local actionFunction = lootExists and quickLoot.removeLootList or quickLoot.addLootList
menu.addOption ( menu , tr ( optionText .. " loot list " ) , function ( )
actionFunction ( lookThing : getId ( ) )
end )
end
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menu : display ( menuPosition )
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end
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function processMouseAction ( menuPosition , mouseButton , autoWalkPos , lookThing , useThing , creatureThing , attackCreature )
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local keyboardModifiers = g_keyboard.getModifiers ( )
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if g_platform.isMobile ( ) then
if mouseButton == MouseRightButton then
createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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return true
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end
local shortcut = modules.game_shortcuts . getShortcut ( )
if shortcut == " look " then
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if lookThing then
modules.game_shortcuts . resetShortcuts ( )
g_game.look ( lookThing )
return true
end
return true
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elseif shortcut == " use " then
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if useThing then
modules.game_shortcuts . resetShortcuts ( )
if useThing : isContainer ( ) then
if useThing : getParentContainer ( ) then
g_game.open ( useThing , useThing : getParentContainer ( ) )
else
g_game.open ( useThing )
end
return true
elseif useThing : isMultiUse ( ) then
startUseWith ( useThing )
return true
else
g_game.use ( useThing )
return true
end
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end
return true
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elseif shortcut == " attack " then
if attackCreature and attackCreature ~= player then
modules.game_shortcuts . resetShortcuts ( )
g_game.attack ( attackCreature )
return true
elseif creatureThing and creatureThing ~= player and creatureThing : getPosition ( ) . z == autoWalkPos.z then
modules.game_shortcuts . resetShortcuts ( )
g_game.attack ( creatureThing )
return true
end
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return true
elseif shortcut == " follow " then
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if attackCreature and attackCreature ~= player then
modules.game_shortcuts . resetShortcuts ( )
g_game.follow ( attackCreature )
return true
elseif creatureThing and creatureThing ~= player and creatureThing : getPosition ( ) . z == autoWalkPos.z then
modules.game_shortcuts . resetShortcuts ( )
g_game.follow ( creatureThing )
return true
end
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return true
elseif not autoWalkPos and useThing then
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createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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return true
end
elseif not modules.client_options . getOption ( ' classicControl ' ) then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and
( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.look ( lookThing )
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and
( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
if useThing : isContainer ( ) then
if useThing : getParentContainer ( ) then
g_game.open ( useThing , useThing : getParentContainer ( ) )
else
g_game.open ( useThing )
end
return true
elseif useThing : isMultiUse ( ) then
startUseWith ( useThing )
return true
else
g_game.use ( useThing )
return true
end
return true
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elseif useThing and useThing : isContainer ( ) and keyboardModifiers == KeyboardCtrlShiftModifier and
( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
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g_game.open ( useThing )
return true
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elseif attackCreature and g_keyboard.isAltPressed ( ) and
( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.attack ( attackCreature )
return true
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elseif creatureThing and creatureThing : getPosition ( ) . z == autoWalkPos.z and g_keyboard.isAltPressed ( ) and
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( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.attack ( creatureThing )
return true
2012-03-18 10:34:39 -03:00
end
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-- classic control
else
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if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and
not g_mouse.isPressed ( MouseLeftButton ) then
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local player = g_game.getLocalPlayer ( )
if attackCreature and attackCreature ~= player then
g_game.attack ( attackCreature )
return true
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elseif creatureThing and creatureThing ~= player and creatureThing : getPosition ( ) . z == autoWalkPos.z then
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g_game.attack ( creatureThing )
return true
elseif useThing : isContainer ( ) then
if useThing : getParentContainer ( ) then
g_game.open ( useThing , useThing : getParentContainer ( ) )
return true
else
g_game.open ( useThing )
return true
end
elseif useThing : isMultiUse ( ) then
startUseWith ( useThing )
return true
else
g_game.use ( useThing )
return true
end
return true
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elseif useThing and useThing : isContainer ( ) and keyboardModifiers == KeyboardCtrlShiftModifier and
( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
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g_game.open ( useThing )
return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and
( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.look ( lookThing )
return true
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elseif lookThing and ( ( g_mouse.isPressed ( MouseLeftButton ) and mouseButton == MouseRightButton ) or
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( g_mouse.isPressed ( MouseRightButton ) and mouseButton == MouseLeftButton ) ) then
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g_game.look ( lookThing )
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and
( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
return true
elseif attackCreature and g_keyboard.isAltPressed ( ) and
( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.attack ( attackCreature )
return true
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elseif creatureThing and creatureThing : getPosition ( ) . z == autoWalkPos.z and g_keyboard.isAltPressed ( ) and
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( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.attack ( creatureThing )
return true
2012-03-18 10:34:39 -03:00
end
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end
local player = g_game.getLocalPlayer ( )
player : stopAutoWalk ( )
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if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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player : autoWalk ( autoWalkPos )
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if g_game.isAttacking ( ) and g_game.getChaseMode ( ) == ChaseOpponent then
g_game.setChaseMode ( DontChase )
return true
end
2013-01-25 18:51:14 -02:00
return true
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end
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return false
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end
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function moveStackableItem ( item , toPos )
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if countWindow then
return
end
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if g_keyboard.isShiftPressed ( ) then
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g_game.move ( item , toPos , 1 )
return
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elseif g_keyboard.isCtrlPressed ( ) ~= modules.client_options . getOption ( ' moveStack ' ) then
g_game.move ( item , toPos , item : getCount ( ) )
return
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end
local count = item : getCount ( )
countWindow = g_ui.createWidget ( ' CountWindow ' , rootWidget )
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countWindow.hotkeyBlock = modules.game_hotkeys . createHotkeyBlock ( " stackable_item_dialog " )
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local itembox = countWindow : getChildById ( ' item ' )
local scrollbar = countWindow : getChildById ( ' countScrollBar ' )
itembox : setItemId ( item : getId ( ) )
itembox : setItemCount ( count )
scrollbar : setMaximum ( count )
scrollbar : setMinimum ( 1 )
scrollbar : setValue ( count )
local spinbox = countWindow : getChildById ( ' spinBox ' )
spinbox : setMaximum ( count )
spinbox : setMinimum ( 0 )
spinbox : setValue ( 0 )
spinbox : hideButtons ( )
spinbox : focus ( )
spinbox.firstEdit = true
local spinBoxValueChange = function ( self , value )
spinbox.firstEdit = false
scrollbar : setValue ( value )
end
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spinbox.onValueChange = spinBoxValueChange
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local check = function ( )
if spinbox.firstEdit then
spinbox : setValue ( spinbox : getMaximum ( ) )
spinbox.firstEdit = false
end
end
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g_keyboard.bindKeyPress ( ' Up ' , function ( )
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check ( )
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spinbox : upSpin ( )
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end , spinbox )
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g_keyboard.bindKeyPress ( ' Down ' , function ( )
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check ( )
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spinbox : downSpin ( )
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end , spinbox )
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g_keyboard.bindKeyPress ( ' Right ' , function ( )
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check ( )
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spinbox : upSpin ( )
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end , spinbox )
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g_keyboard.bindKeyPress ( ' Left ' , function ( )
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check ( )
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spinbox : downSpin ( )
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end , spinbox )
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g_keyboard.bindKeyPress ( ' PageUp ' , function ( )
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check ( )
spinbox : setValue ( spinbox : getValue ( ) + 10 )
end , spinbox )
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g_keyboard.bindKeyPress ( ' PageDown ' , function ( )
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check ( )
spinbox : setValue ( spinbox : getValue ( ) - 10 )
end , spinbox )
scrollbar.onValueChange = function ( self , value )
itembox : setItemCount ( value )
spinbox.onValueChange = nil
spinbox : setValue ( value )
spinbox.onValueChange = spinBoxValueChange
end
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local okButton = countWindow : getChildById ( ' buttonOk ' )
local moveFunc = function ( )
g_game.move ( item , toPos , itembox : getItemCount ( ) )
okButton : getParent ( ) : destroy ( )
countWindow = nil
end
local cancelButton = countWindow : getChildById ( ' buttonCancel ' )
local cancelFunc = function ( )
cancelButton : getParent ( ) : destroy ( )
countWindow = nil
end
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countWindow.onEnter = moveFunc
countWindow.onEscape = cancelFunc
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okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
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end
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function onSelectPanel ( self , checked )
if checked then
for k , v in pairs ( panelsList ) do
if v.checkbox == self then
gameSelectedPanel = v.panel
break
end
end
end
end
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function getRootPanel ( )
return gameRootPanel
end
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function getMapPanel ( )
return gameMapPanel
end
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function getRightPanel ( )
return gameRightPanel
end
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function getMainRightPanel ( )
return gameMainRightPanel
end
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function getLeftPanel ( )
return gameLeftPanel
end
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function getRightExtraPanel ( )
return gameRightExtraPanel
end
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function getLeftExtraPanel ( )
return gameLeftExtraPanel
end
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function getSelectedPanel ( )
return gameSelectedPanel
end
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function getBottomPanel ( )
return gameBottomPanel
end
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function getShowTopMenuButton ( )
return showTopMenuButton
end
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function getGameTopStatsBar ( )
return gameTopPanel
end
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function getGameBottomStatsBar ( )
return gameBottomStatsBarPanel
end
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function getGameMapPanel ( )
return gameMapPanel
end
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function findContentPanelAvailable ( child , minContentHeight )
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if gameSelectedPanel and gameSelectedPanel : isVisible ( ) and gameSelectedPanel : fits ( child , minContentHeight , 0 ) >= 0 then
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return gameSelectedPanel
end
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for k , v in pairs ( panelsList ) do
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if v.panel ~= gameSelectedPanel and v.panel : isVisible ( ) and v.panel : fits ( child , minContentHeight , 0 ) >= 0 then
return v.panel
end
end
return gameSelectedPanel
end
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function nextViewMode ( )
setupViewMode ( ( currentViewMode + 1 ) % 3 )
end
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function setupViewMode ( mode )
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if mode == currentViewMode then
return
end
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leftIncreaseSidePanels : setEnabled ( not modules.client_options . getOption ( ' showLeftExtraPanel ' ) )
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if g_platform.isMobile ( ) then
leftDecreaseSidePanels : setEnabled ( false )
else
leftDecreaseSidePanels : setEnabled ( true )
end
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rightIncreaseSidePanels : setEnabled ( not modules.client_options . getOption ( ' showRightExtraPanel ' ) )
rightDecreaseSidePanels : setEnabled ( modules.client_options . getOption ( ' showRightExtraPanel ' ) )
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if g_platform.isMobile ( ) then
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gameRightPanel : setMarginBottom ( mobileConfig.mobileHeightShortcuts )
gameLeftPanel : setMarginBottom ( mobileConfig.mobileHeightJoystick )
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end
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if currentViewMode == 2 then
gameMapPanel : addAnchor ( AnchorLeft , ' gameLeftPanel ' , AnchorRight )
gameMapPanel : addAnchor ( AnchorRight , ' gameRightPanel ' , AnchorLeft )
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gameMapPanel : addAnchor ( AnchorRight , ' gameRightExtraPanel ' , AnchorLeft )
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gameMapPanel : addAnchor ( AnchorBottom , ' gameBottomPanel ' , AnchorTop )
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gameRootPanel : addAnchor ( AnchorTop , ' parent ' , AnchorTop )
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gameLeftPanel : setOn ( modules.client_options . getOption ( ' showLeftPanel ' ) )
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gameRightExtraPanel : setOn ( modules.client_options . getOption ( ' showRightExtraPanel ' ) )
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gameLeftExtraPanel : setOn ( modules.client_options . getOption ( ' showLeftExtraPanel ' ) )
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gameLeftPanel : setImageColor ( ' white ' )
gameRightPanel : setImageColor ( ' white ' )
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gameRightExtraPanel : setImageColor ( ' white ' )
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gameLeftExtraPanel : setImageColor ( ' white ' )
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gameLeftPanel : setMarginTop ( 0 )
gameRightPanel : setMarginTop ( 0 )
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gameRightExtraPanel : setMarginTop ( 0 )
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gameLeftExtraPanel : setMarginTop ( 0 )
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gameBottomPanel : setImageColor ( ' white ' )
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if g_platform.isMobile ( ) then
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gameRightPanel : setMarginBottom ( mobileConfig.mobileHeightShortcuts )
gameLeftPanel : setMarginBottom ( mobileConfig.mobileHeightJoystick )
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end
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end
if mode == 0 then
gameMapPanel : setKeepAspectRatio ( true )
gameMapPanel : setLimitVisibleRange ( false )
gameMapPanel : setZoom ( 11 )
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gameMapPanel : setVisibleDimension ( {
width = 15 ,
height = 11
} )
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if g_platform.isMobile ( ) then
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gameRightPanel : setMarginBottom ( mobileConfig.mobileHeightShortcuts )
gameLeftPanel : setMarginBottom ( mobileConfig.mobileHeightJoystick )
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end
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elseif mode == 1 then
gameMapPanel : setKeepAspectRatio ( false )
gameMapPanel : setLimitVisibleRange ( true )
gameMapPanel : setZoom ( 11 )
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gameMapPanel : setVisibleDimension ( {
width = 15 ,
height = 11
} )
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if g_platform.isMobile ( ) then
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gameRightPanel : setMarginBottom ( mobileConfig.mobileHeightShortcuts )
gameLeftPanel : setMarginBottom ( mobileConfig.mobileHeightJoystick )
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end
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elseif mode == 2 then
local limit = limitedZoom and not g_game.isGM ( )
gameMapPanel : setLimitVisibleRange ( limit )
gameMapPanel : setZoom ( 11 )
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gameMapPanel : setVisibleDimension ( {
width = 15 ,
height = 11
} )
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gameMapPanel : fill ( ' parent ' )
gameRootPanel : fill ( ' parent ' )
gameLeftPanel : setImageColor ( ' alpha ' )
gameRightPanel : setImageColor ( ' alpha ' )
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gameRightExtraPanel : setImageColor ( ' alpha ' )
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gameLeftExtraPanel : setImageColor ( ' alpha ' )
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gameLeftPanel : setOn ( true )
gameLeftPanel : setVisible ( true )
gameRightPanel : setOn ( true )
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gameRightExtraPanel : setOn ( false )
gameRightExtraPanel : setVisible ( false )
gameLeftExtraPanel : setOn ( false )
gameLeftExtraPanel : setVisible ( false )
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gameMapPanel : setOn ( true )
gameBottomPanel : setImageColor ( ' #ffffff88 ' )
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if g_platform.isMobile ( ) then
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gameRightPanel : setMarginBottom ( mobileConfig.mobileHeightShortcuts )
gameLeftPanel : setMarginBottom ( mobileConfig.mobileHeightJoystick )
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end
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end
currentViewMode = mode
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testExtendedView ( mode )
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end
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function limitZoom ( )
limitedZoom = true
end
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function updateStatsBar ( dimension , placement )
StatsBar.updateCurrentStats ( dimension , placement )
StatsBar.updateStatsBarOption ( )
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end
function onIncreaseLeftPanels ( )
leftDecreaseSidePanels : setEnabled ( true )
if not modules.client_options . getOption ( ' showLeftPanel ' ) then
modules.client_options . setOption ( ' showLeftPanel ' , true )
return
end
if not modules.client_options . getOption ( ' showLeftExtraPanel ' ) then
modules.client_options . setOption ( ' showLeftExtraPanel ' , true )
leftIncreaseSidePanels : setEnabled ( false )
return
end
end
local function movePanel ( mainpanel )
for _ , widget in pairs ( mainpanel : getChildren ( ) ) do
if widget then
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local panel = modules.game_interface . findContentPanelAvailable ( widget , widget : getMinimumHeight ( ) )
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if panel then
if not panel : hasChild ( widget ) then
widget : close ( )
panel : addChild ( widget )
else
print ( " Error: Attempt to add a widget that already exists in the target panel " )
end
else
print ( " Warning: No suitable panel found for widget, unable to move " )
end
end
end
end
function onDecreaseLeftPanels ( )
leftIncreaseSidePanels : setEnabled ( true )
if modules.client_options . getOption ( ' showLeftExtraPanel ' ) then
modules.client_options . setOption ( ' showLeftExtraPanel ' , false )
movePanel ( gameLeftExtraPanel )
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if g_platform.isMobile ( ) then
leftDecreaseSidePanels : setEnabled ( false )
end
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return
end
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if not g_platform.isMobile ( ) then
if modules.client_options . getOption ( ' showLeftPanel ' ) then
modules.client_options . setOption ( ' showLeftPanel ' , false )
movePanel ( gameLeftPanel )
leftDecreaseSidePanels : setEnabled ( false )
return
end
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end
end
function onIncreaseRightPanels ( )
rightIncreaseSidePanels : setEnabled ( false )
rightDecreaseSidePanels : setEnabled ( true )
modules.client_options . setOption ( ' showRightExtraPanel ' , true )
end
function onDecreaseRightPanels ( )
rightIncreaseSidePanels : setEnabled ( true )
rightDecreaseSidePanels : setEnabled ( false )
movePanel ( gameRightExtraPanel )
modules.client_options . setOption ( ' showRightExtraPanel ' , false )
end
function setupOptionsMainButton ( )
if logOutMainButton then
return
end
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logOutMainButton = modules.game_mainpanel . addSpecialToggleButton ( ' logoutButton ' , tr ( ' Exit ' ) ,
' /images/options/button_logout ' ,
tryLogout )
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end
function checkAndOpenLeftPanel ( )
leftDecreaseSidePanels : setEnabled ( true )
if not modules.client_options . getOption ( ' showLeftPanel ' ) then
modules.client_options . setOption ( ' showLeftPanel ' , true )
return
end
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end
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function testExtendedView ( mode )
local extendedView = mode == 2
if extendedView then
local buttons = { leftIncreaseSidePanels , rightIncreaseSidePanels , rightDecreaseSidePanels ,
leftDecreaseSidePanels }
for _ , button in ipairs ( buttons ) do
button : hide ( )
end
if not g_platform.isMobile ( ) then
gameBottomPanel : breakAnchors ( )
gameBottomPanel : bindRectToParent ( )
gameBottomPanel : setDraggable ( true )
else
gameBottomPanel : setWidth ( g_window.getWidth ( ) - mobileConfig.mobileWidthJoystick - mobileConfig.mobileWidthShortcuts )
gameBottomPanel : setPosition ( {
x = mobileConfig.mobileWidthJoystick ,
y = gameBottomPanel : getY ( )
} )
end
gameBottomPanel : getChildById ( ' rightResizeBorder ' ) : setMaximum ( gameBottomPanel : getWidth ( ) )
gameBottomPanel : getChildById ( ' bottomResizeBorder ' ) : enable ( )
gameBottomPanel : getChildById ( ' rightResizeBorder ' ) : enable ( )
bottomSplitter : setVisible ( false )
gameMainRightPanel : setHeight ( 0 )
gameMainRightPanel : setImageColor ( ' alpha ' )
else
-- Reset to normal view
gameMainRightPanel : setHeight ( 200 )
gameMainRightPanel : setMarginTop ( 0 )
gameMainRightPanel : setImageColor ( ' white ' )
local buttons = { leftIncreaseSidePanels , rightIncreaseSidePanels , rightDecreaseSidePanels ,
leftDecreaseSidePanels }
for _ , button in ipairs ( buttons ) do
button : setMarginTop ( 0 )
button : show ( )
end
-- Reset bottom panel
gameBottomPanel : setDraggable ( false )
bottomSplitter : setVisible ( true )
-- Set anchors
if not g_platform.isMobile ( ) then
gameBottomPanel : breakAnchors ( )
gameBottomPanel : addAnchor ( AnchorLeft , ' gameLeftExtraPanel ' , AnchorRight )
gameBottomPanel : addAnchor ( AnchorRight , ' gameRightExtraPanel ' , AnchorLeft )
gameBottomPanel : addAnchor ( AnchorTop , ' gameBottomStatsBarPanel ' , AnchorBottom )
gameBottomPanel : addAnchor ( AnchorBottom , ' parent ' , AnchorBottom )
end
gameBottomPanel : getChildById ( ' bottomResizeBorder ' ) : disable ( )
gameBottomPanel : getChildById ( ' rightResizeBorder ' ) : disable ( )
-- Move children back to gameMainRightPanel
local children = gameRightPanel : getChildren ( )
for _ , child in ipairs ( children ) do
if child.moveOnlyToMain then
child : setParent ( gameMainRightPanel )
end
end
end
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addEvent ( function ( )
modules.game_console . setExtendedView ( extendedView )
modules.game_minimap . extendedView ( extendedView )
modules.game_healthinfo . extendedView ( extendedView )
modules.game_inventory . extendedView ( extendedView )
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modules.client_topmenu . extendedView ( extendedView )
modules.game_mainpanel . toggleExtendedViewButtons ( extendedView )
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end )
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end