otclient-redemption/modules/game_interface/gameinterface.lua

1463 lines
48 KiB
Lua

gameRootPanel = nil
gameMapPanel = nil
gameMainRightPanel = nil
gameRightPanel = nil
gameRightExtraPanel = nil
gameLeftPanel = nil
gameLeftExtraPanel = nil
gameSelectedPanel = nil
panelsList = {}
panelsRadioGroup = nil
gameTopPanel = nil
gameBottomStatsBarPanel = nil
gameBottomPanel = nil
showTopMenuButton = nil
logoutButton = nil
logOutMainButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
limitedZoom = false
currentViewMode = 0
leftIncreaseSidePanels = nil
leftDecreaseSidePanels = nil
rightIncreaseSidePanels = nil
rightDecreaseSidePanels = nil
hookedMenuOptions = {}
local lastStopAction = 0
local mobileConfig = {
mobileWidthJoystick = 0,
mobileWidthShortcuts = 0,
mobileHeightJoystick = 0,
mobileHeightShortcuts = 0
}
function init()
g_ui.importStyle('styles/countwindow')
connect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
}, true)
-- Call load AFTER game window has been created and
-- resized to a stable state, otherwise the saved
-- settings can get overridden by false onGeometryChange
-- events
if g_app.hasUpdater() then
connect(g_app, {
onUpdateFinished = load,
})
else
connect(g_app, {
onRun = load,
})
end
connect(g_app, {
onExit = save
})
gameRootPanel = g_ui.displayUI('gameinterface')
gameRootPanel:hide()
gameRootPanel:lower()
gameRootPanel.onGeometryChange = updateStretchShrink
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
bottomSplitter = gameRootPanel:getChildById('bottomSplitter')
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameMainRightPanel = gameRootPanel:getChildById('gameMainRightPanel')
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
gameRightExtraPanel = gameRootPanel:getChildById('gameRightExtraPanel')
gameLeftExtraPanel = gameRootPanel:getChildById('gameLeftExtraPanel')
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
gameTopPanel = gameRootPanel:getChildById('gameTopPanel')
gameBottomStatsBarPanel = gameRootPanel:getChildById('gameBottomStatsBarPanel')
leftIncreaseSidePanels = gameRootPanel:getChildById('leftIncreaseSidePanels')
leftDecreaseSidePanels = gameRootPanel:getChildById('leftDecreaseSidePanels')
rightIncreaseSidePanels = gameRootPanel:getChildById('rightIncreaseSidePanels')
rightDecreaseSidePanels = gameRootPanel:getChildById('rightDecreaseSidePanels')
leftIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showLeftExtraPanel'))
if g_platform.isMobile() then
leftDecreaseSidePanels:setEnabled(false)
else
leftDecreaseSidePanels:setEnabled(true)
end
rightIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showRightExtraPanel'))
rightDecreaseSidePanels:setEnabled(modules.client_options.getOption('showRightExtraPanel'))
if g_platform.isMobile() then
gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts)
gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick)
end
panelsList = { {
panel = gameRightPanel,
checkbox = gameRootPanel:getChildById('gameSelectRightColumn')
}, {
panel = gameRightExtraPanel,
checkbox = gameRootPanel:getChildById('gameSelectRightExtraColumn')
}, {
panel = gameLeftPanel,
checkbox = gameRootPanel:getChildById('gameSelectLeftColumn')
}, {
panel = gameLeftExtraPanel,
checkbox = gameRootPanel:getChildById('gameSelectLeftExtraColumn')
} }
panelsRadioGroup = UIRadioGroup.create()
for k, v in pairs(panelsList) do
panelsRadioGroup:addWidget(v.checkbox)
connect(v.checkbox, {
onCheckChange = onSelectPanel
})
end
panelsRadioGroup:selectWidget(panelsList[1].checkbox)
logoutButton = modules.client_topmenu.addTopRightToggleButton('logoutButton', tr('Exit'), '/images/topbuttons/logout',
tryLogout, true)
showTopMenuButton = gameMapPanel:getChildById('showTopMenuButton')
showTopMenuButton.onClick = function()
modules.client_topmenu.toggle()
end
bindKeys()
if g_game.isOnline() then
show()
end
StatsBar.init()
end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(50)
g_keyboard.bindKeyPress('Ctrl+=', function()
gameMapPanel:zoomIn()
end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function()
gameMapPanel:zoomOut()
end, gameRootPanel)
Keybind.new("Movement", "Stop All Actions", "Escape", "", true)
Keybind.bind("Movement", "Stop All Actions", {
{
type = KEY_PRESS,
callback = function()
if lastStopAction + 50 > g_clock.millis() then return end
lastStopAction = g_clock.millis()
g_game.cancelAttackAndFollow()
end,
}
}, gameRootPanel)
Keybind.new("Misc", "Logout", "Ctrl+L", "Ctrl+Q")
Keybind.bind("Misc", "Logout", {
{
type = KEY_PRESS,
callback = function() tryLogout(false) end,
}
}, gameRootPanel)
Keybind.new("UI", "Clear All Texts", "Ctrl+W", "")
Keybind.bind("UI", "Clear All Texts", {
{
type = KEY_DOWN,
callback = function()
g_map.cleanTexts()
modules.game_textmessage.clearMessages()
end,
}
}, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end
function terminate()
StatsBar.terminate()
hide()
if g_app.hasUpdater() then
disconnect(g_app, {
onUpdateFinished = load,
})
else
disconnect(g_app, {
onRun = load,
})
end
disconnect(g_app, {
onExit = save,
})
hookedMenuOptions = {}
disconnect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
})
for k, v in pairs(panelsList) do
disconnect(v.checkbox, {
onCheckChange = onSelectPanel
})
end
logoutButton:destroy()
gameRootPanel:destroy()
Keybind.delete("Movement", "Stop All Actions")
Keybind.delete("Misc", "Logout")
Keybind.delete("UI", "Clear All Texts")
end
function onGameStart()
show()
leftIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showLeftExtraPanel'))
if g_platform.isMobile() then
leftDecreaseSidePanels:setEnabled(false)
else
leftDecreaseSidePanels:setEnabled(true)
end
rightIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showRightExtraPanel'))
rightDecreaseSidePanels:setEnabled(modules.client_options.getOption('showRightExtraPanel'))
if g_platform.isMobile() then
gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts)
gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick)
end
end
function onGameEnd()
hide()
end
function show()
connect(g_app, {
onClose = tryExit
})
modules.client_background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
updateStretchShrink()
logoutButton:setTooltip(tr('Logout'))
setupViewMode(0)
if g_platform.isMobile() then
mobileConfig.mobileWidthJoystick = modules.game_joystick.getPanel():getWidth()
mobileConfig.mobileWidthShortcuts = modules.game_shortcuts.getPanel():getWidth()
mobileConfig.mobileHeightJoystick = modules.game_joystick.getPanel():getHeight()
mobileConfig.mobileHeightShortcuts = modules.game_shortcuts.getPanel():getHeight()
setupViewMode(1)
setupViewMode(2)
end
addEvent(function()
if not limitedZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function hide()
setupViewMode(0)
disconnect(g_app, {
onClose = tryExit
})
logoutButton:setTooltip(tr('Exit'))
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
if countWindow then
countWindow:destroy()
countWindow = nil
end
gameRootPanel:hide()
modules.client_background.show()
end
function save()
local settings = {}
settings.splitterMarginBottom = bottomSplitter:getMarginBottom()
g_settings.setNode('game_interface', settings)
end
function load()
local settings = g_settings.getNode('game_interface')
if settings then
if settings.splitterMarginBottom then
bottomSplitter:setMarginBottom(settings.splitterMarginBottom)
end
end
end
function onLoginAdvice(message)
displayInfoBox(tr('For Your Information'), message)
end
function forceExit()
g_game.cancelLogin()
scheduleEvent(exit, 10)
return true
end
function tryExit()
if exitWindow then
return true
end
local exitFunc = function()
g_game.safeLogout()
forceExit()
end
local logoutFunc = function()
g_game.safeLogout()
exitWindow:destroy()
exitWindow = nil
end
local cancelFunc = function()
exitWindow:destroy()
exitWindow = nil
end
exitWindow = displayGeneralBox(tr('Exit'), tr(
'If you shut down the program, your character might stay in the game.\nClick on \'Logout\' to ensure that you character leaves the game properly.\nClick on \'Exit\' if you want to exit the program without logging out your character.'),
{
{
text = tr('Cancel'),
callback = cancelFunc
},
{
text = tr('Logout'),
callback = logoutFunc
},
{
text = tr('Force Exit'),
callback = exitFunc
},
anchor = AnchorHorizontalCenter
}, logoutFunc, cancelFunc)
return true
end
function tryLogout(prompt)
if type(prompt) ~= 'boolean' then
prompt = true
end
if not g_game.isOnline() then
exit()
return
end
if logoutWindow then
return
end
local msg, yesCallback
if not g_game.isConnectionOk() then
msg =
'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
yesCallback = function()
g_game.forceLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
end
else
msg = 'Are you sure you want to logout?'
yesCallback = function()
g_game.safeLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
end
end
local noCallback = function()
logoutWindow:destroy()
logoutWindow = nil
end
if prompt then
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
{
text = tr('No'),
callback = noCallback
},
{
text = tr('Yes'),
callback = yesCallback
},
anchor = AnchorHorizontalCenter
}, yesCallback, noCallback)
else
yesCallback()
end
end
function updateStretchShrink()
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
gameMapPanel:setVisibleDimension({
width = 15,
height = 11
})
-- Set gameMapPanel size to height = 11 * 32 + 2
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)
if selectedThing == nil then
return false
end
if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if selectedType == 'use' then
onUseWith(clickedWidget, mousePosition)
elseif selectedType == 'trade' then
onTradeWith(clickedWidget, mousePosition)
end
end
end
selectedThing = nil
g_mouse.popCursor('target')
self:ungrabMouse()
return true
end
function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
else
g_game.useWith(selectedThing, tile:getTopUseThing())
end
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(selectedThing, clickedWidget:getItem())
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.useWith(selectedThing, creature)
end
end
end
function onTradeWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.requestTrade(selectedThing, tile:getTopCreature())
end
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.requestTrade(selectedThing, creature)
end
end
end
function startUseWith(thing)
if not thing then
return
end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'use'
end
return
end
selectedType = 'use'
selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.pushCursor('target')
end
function startTradeWith(thing)
if not thing then
return
end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'trade'
end
return
end
selectedType = 'trade'
selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.pushCursor('target')
end
function isMenuHookCategoryEmpty(category)
if category then
for _, opt in pairs(category) do
if opt then
return false
end
end
end
return true
end
function addMenuHook(category, name, callback, condition, shortcut)
if not hookedMenuOptions[category] then
hookedMenuOptions[category] = {}
end
hookedMenuOptions[category][name] = {
callback = callback,
condition = condition,
shortcut = shortcut
}
end
function removeMenuHook(category, name)
if not name then
hookedMenuOptions[category] = {}
else
hookedMenuOptions[category][name] = nil
end
end
function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if not g_game.isOnline() then
return
end
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
local classic = modules.client_options.getOption('classicControl')
local mobile = g_platform.isMobile()
local shortcut = nil
if not classic and not mobile then
shortcut = '(Shift)'
else
shortcut = nil
end
if lookThing then
menu:addOption(tr('Look'), function()
g_game.look(lookThing)
end, shortcut)
end
if not classic and not mobile then
shortcut = '(Ctrl)'
else
shortcut = nil
end
if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function()
g_game.open(useThing, useThing:getParentContainer())
end, shortcut)
menu:addOption(tr('Open in new window'), function()
g_game.open(useThing)
end)
else
menu:addOption(tr('Open'), function()
g_game.open(useThing)
end, shortcut)
end
else
if useThing:isMultiUse() then
menu:addOption(tr('Use with ...'), function()
startUseWith(useThing)
end, shortcut)
else
menu:addOption(tr('Use'), function()
g_game.use(useThing)
end, shortcut)
end
end
if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function()
g_game.rotate(useThing)
end)
end
local onWrapItem = function()
g_game.wrap(useThing)
end
if useThing:isWrapable() then
menu:addOption(tr('Wrap'), onWrapItem)
end
if useThing:isUnwrapable() then
menu:addOption(tr('Unwrap'), onWrapItem)
end
if g_game.getFeature(GameBrowseField) and useThing:getPosition().x ~= 0xffff then
menu:addOption(tr('Browse Field'), function()
g_game.browseField(useThing:getPosition())
end)
end
if useThing:isLyingCorpse() and g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot and useThing:getPosition().x ~= 0xffff then
menu.addOption(menu, tr("Loot corpse"), function()
g_game.sendQuickLoot(1, useThing)
end)
end
end
if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption(tr('Trade with ...'), function()
startTradeWith(lookThing)
end)
end
if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption(tr('Move up'), function()
g_game.moveToParentContainer(lookThing, lookThing:getCount())
end)
end
end
if creatureThing then
local localPlayer = g_game.getLocalPlayer()
menu:addSeparator()
if creatureThing:isLocalPlayer() then
menu:addOption(tr(g_game.getClientVersion() >= 1000 and "Customise Character" or "Set Outfit"), function()
g_game.requestOutfit()
end)
if g_game.getFeature(GamePrey) then
menu:addOption(tr('Prey Dialog'), function()
modules.game_prey.show()
end)
end
if g_game.getFeature(GamePlayerMounts) then
if not localPlayer:isMounted() then
menu:addOption(tr('Mount'), function()
localPlayer:mount()
end)
else
menu:addOption(tr('Dismount'), function()
localPlayer:dismount()
end)
end
end
if creatureThing:isPartyMember() then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption(tr('Disable Shared Experience'), function()
g_game.partyShareExperience(false)
end)
else
menu:addOption(tr('Enable Shared Experience'), function()
g_game.partyShareExperience(true)
end)
end
end
menu:addOption(tr('Leave Party'), function()
g_game.partyLeave()
end)
end
else
local localPosition = localPlayer:getPosition()
if not classic and not mobile then
shortcut = '(Alt)'
else
shortcut = nil
end
if creatureThing:getPosition().z == localPosition.z then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function()
g_game.attack(creatureThing)
end, shortcut)
else
menu:addOption(tr('Stop Attack'), function()
g_game.cancelAttack()
end, shortcut)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function()
g_game.follow(creatureThing)
end)
else
menu:addOption(tr('Stop Follow'), function()
g_game.cancelFollow()
end)
end
end
if creatureThing:isPlayer() then
menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption(tr('Message to %s', creatureName), function()
g_game.openPrivateChannel(creatureName)
end)
if modules.game_console.getOwnPrivateTab() then
menu:addOption(tr('Invite to private chat'), function()
g_game.inviteToOwnChannel(creatureName)
end)
menu:addOption(tr('Exclude from private chat'), function()
g_game.excludeFromOwnChannel(creatureName)
end) -- [TODO] must be removed after message's popup labels been implemented
end
if not localPlayer:hasVip(creatureName) then
menu:addOption(tr('Add to VIP list'), function()
g_game.addVip(creatureName)
end)
end
if modules.game_console.isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function()
modules.game_console.removeIgnoredPlayer(creatureName)
end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function()
modules.game_console.addIgnoredPlayer(creatureName)
end)
end
local localPlayerShield = localPlayer:getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function()
g_game.partyJoin(creatureThing:getId())
end)
else
menu:addOption(tr('Invite to Party'), function()
g_game.partyInvite(creatureThing:getId())
end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function()
g_game.partyRevokeInvitation(creatureThing:getId())
end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or
localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function()
g_game.partyRevokeInvitation(creatureThing:getId())
end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield ==
ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function()
g_game.partyPassLeadership(creatureThing:getId())
end)
else
menu:addOption(tr('Invite to Party'), function()
g_game.partyInvite(creatureThing:getId())
end)
end
end
end
end
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function()
modules.game_ruleviolation.show(creatureThing:getName())
end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function()
g_window.setClipboardText(creatureThing:getName())
end)
end
-- hooked menu options
for _, category in pairs(hookedMenuOptions) do
if not isMenuHookCategoryEmpty(category) then
menu:addSeparator()
for name, opt in pairs(category) do
if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then
menu:addOption(name, function()
opt.callback(menuPosition, lookThing, useThing, creatureThing)
end, opt.shortcut)
end
end
end
end
if modules.game_bot and useThing and useThing:isItem() then
menu:addSeparator()
local useThingId = useThing:getId()
menu:addOption("ID: " .. useThingId, function() g_window.setClipboardText(useThingId) end)
end
if g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot and lookThing and not lookThing:isCreature() and lookThing:isPickupable() then
local quickLoot = modules.game_quickloot.QuickLoot
menu.addSeparator(menu)
if lookThing:isContainer() then
menu.addOption(menu, tr("Manage Loot Containers"), function()
quickLoot.toggle()
end)
end
local lootExists = quickLoot.lootExists(lookThing:getId())
local optionText = lootExists and "Remove from" or "Add to"
local actionFunction = lootExists and quickLoot.removeLootList or quickLoot.addLootList
menu.addOption(menu, tr(optionText .. " loot list"), function()
actionFunction(lookThing:getId())
end)
end
menu:display(menuPosition)
end
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
local keyboardModifiers = g_keyboard.getModifiers()
if g_platform.isMobile() then
if mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
end
local shortcut = modules.game_shortcuts.getShortcut()
if shortcut == "look" then
if lookThing then
modules.game_shortcuts.resetShortcuts()
g_game.look(lookThing)
return true
end
return true
elseif shortcut == "use" then
if useThing then
modules.game_shortcuts.resetShortcuts()
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
return true
elseif shortcut == "attack" then
if attackCreature and attackCreature ~= player then
modules.game_shortcuts.resetShortcuts()
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
modules.game_shortcuts.resetShortcuts()
g_game.attack(creatureThing)
return true
end
return true
elseif shortcut == "follow" then
if attackCreature and attackCreature ~= player then
modules.game_shortcuts.resetShortcuts()
g_game.follow(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
modules.game_shortcuts.resetShortcuts()
g_game.follow(creatureThing)
return true
end
return true
elseif not autoWalkPos and useThing then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
end
elseif not modules.client_options.getOption('classicControl') then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif useThing and useThing:isContainer() and keyboardModifiers == KeyboardCtrlShiftModifier and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.open(useThing)
return true
elseif attackCreature and g_keyboard.isAltPressed() and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
-- classic control
else
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and
not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
g_game.attack(creatureThing)
return true
elseif useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
else
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif useThing and useThing:isContainer() and keyboardModifiers == KeyboardCtrlShiftModifier and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.open(useThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif attackCreature and g_keyboard.isAltPressed() and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
local player = g_game.getLocalPlayer()
player:stopAutoWalk()
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
player:autoWalk(autoWalkPos)
if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then
g_game.setChaseMode(DontChase)
return true
end
return true
end
return false
end
function moveStackableItem(item, toPos)
if countWindow then
return
end
if g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
elseif g_keyboard.isCtrlPressed() ~= modules.client_options.getOption('moveStack') then
g_game.move(item, toPos, item:getCount())
return
end
local count = item:getCount()
countWindow = g_ui.createWidget('CountWindow', rootWidget)
countWindow.hotkeyBlock = modules.game_hotkeys.createHotkeyBlock("stackable_item_dialog")
local itembox = countWindow:getChildById('item')
local scrollbar = countWindow:getChildById('countScrollBar')
itembox:setItemId(item:getId())
itembox:setItemCount(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
local spinbox = countWindow:getChildById('spinBox')
spinbox:setMaximum(count)
spinbox:setMinimum(0)
spinbox:setValue(0)
spinbox:hideButtons()
spinbox:focus()
spinbox.firstEdit = true
local spinBoxValueChange = function(self, value)
spinbox.firstEdit = false
scrollbar:setValue(value)
end
spinbox.onValueChange = spinBoxValueChange
local check = function()
if spinbox.firstEdit then
spinbox:setValue(spinbox:getMaximum())
spinbox.firstEdit = false
end
end
g_keyboard.bindKeyPress('Up', function()
check()
spinbox:upSpin()
end, spinbox)
g_keyboard.bindKeyPress('Down', function()
check()
spinbox:downSpin()
end, spinbox)
g_keyboard.bindKeyPress('Right', function()
check()
spinbox:upSpin()
end, spinbox)
g_keyboard.bindKeyPress('Left', function()
check()
spinbox:downSpin()
end, spinbox)
g_keyboard.bindKeyPress('PageUp', function()
check()
spinbox:setValue(spinbox:getValue() + 10)
end, spinbox)
g_keyboard.bindKeyPress('PageDown', function()
check()
spinbox:setValue(spinbox:getValue() - 10)
end, spinbox)
scrollbar.onValueChange = function(self, value)
itembox:setItemCount(value)
spinbox.onValueChange = nil
spinbox:setValue(value)
spinbox.onValueChange = spinBoxValueChange
end
local okButton = countWindow:getChildById('buttonOk')
local moveFunc = function()
g_game.move(item, toPos, itembox:getItemCount())
okButton:getParent():destroy()
countWindow = nil
end
local cancelButton = countWindow:getChildById('buttonCancel')
local cancelFunc = function()
cancelButton:getParent():destroy()
countWindow = nil
end
countWindow.onEnter = moveFunc
countWindow.onEscape = cancelFunc
okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
end
function onSelectPanel(self, checked)
if checked then
for k, v in pairs(panelsList) do
if v.checkbox == self then
gameSelectedPanel = v.panel
break
end
end
end
end
function getRootPanel()
return gameRootPanel
end
function getMapPanel()
return gameMapPanel
end
function getRightPanel()
return gameRightPanel
end
function getMainRightPanel()
return gameMainRightPanel
end
function getLeftPanel()
return gameLeftPanel
end
function getRightExtraPanel()
return gameRightExtraPanel
end
function getLeftExtraPanel()
return gameLeftExtraPanel
end
function getSelectedPanel()
return gameSelectedPanel
end
function getBottomPanel()
return gameBottomPanel
end
function getShowTopMenuButton()
return showTopMenuButton
end
function getGameTopStatsBar()
return gameTopPanel
end
function getGameBottomStatsBar()
return gameBottomStatsBarPanel
end
function getGameMapPanel()
return gameMapPanel
end
function findContentPanelAvailable(child, minContentHeight)
if gameSelectedPanel and gameSelectedPanel:isVisible() and gameSelectedPanel:fits(child, minContentHeight, 0) >= 0 then
return gameSelectedPanel
end
for k, v in pairs(panelsList) do
if v.panel ~= gameSelectedPanel and v.panel:isVisible() and v.panel:fits(child, minContentHeight, 0) >= 0 then
return v.panel
end
end
return gameSelectedPanel
end
function nextViewMode()
setupViewMode((currentViewMode + 1) % 3)
end
function setupViewMode(mode)
if mode == currentViewMode then
return
end
leftIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showLeftExtraPanel'))
if g_platform.isMobile() then
leftDecreaseSidePanels:setEnabled(false)
else
leftDecreaseSidePanels:setEnabled(true)
end
rightIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showRightExtraPanel'))
rightDecreaseSidePanels:setEnabled(modules.client_options.getOption('showRightExtraPanel'))
if g_platform.isMobile() then
gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts)
gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick)
end
if currentViewMode == 2 then
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorRight, 'gameRightExtraPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
gameRootPanel:addAnchor(AnchorTop, 'parent', AnchorTop)
gameLeftPanel:setOn(modules.client_options.getOption('showLeftPanel'))
gameRightExtraPanel:setOn(modules.client_options.getOption('showRightExtraPanel'))
gameLeftExtraPanel:setOn(modules.client_options.getOption('showLeftExtraPanel'))
gameLeftPanel:setImageColor('white')
gameRightPanel:setImageColor('white')
gameRightExtraPanel:setImageColor('white')
gameLeftExtraPanel:setImageColor('white')
gameLeftPanel:setMarginTop(0)
gameRightPanel:setMarginTop(0)
gameRightExtraPanel:setMarginTop(0)
gameLeftExtraPanel:setMarginTop(0)
gameBottomPanel:setImageColor('white')
if g_platform.isMobile() then
gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts)
gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick)
end
end
if mode == 0 then
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({
width = 15,
height = 11
})
if g_platform.isMobile() then
gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts)
gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick)
end
elseif mode == 1 then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(true)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({
width = 15,
height = 11
})
if g_platform.isMobile() then
gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts)
gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick)
end
elseif mode == 2 then
local limit = limitedZoom and not g_game.isGM()
gameMapPanel:setLimitVisibleRange(limit)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({
width = 15,
height = 11
})
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameRightExtraPanel:setImageColor('alpha')
gameLeftExtraPanel:setImageColor('alpha')
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameRightExtraPanel:setOn(false)
gameRightExtraPanel:setVisible(false)
gameLeftExtraPanel:setOn(false)
gameLeftExtraPanel:setVisible(false)
gameMapPanel:setOn(true)
gameBottomPanel:setImageColor('#ffffff88')
if g_platform.isMobile() then
gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts)
gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick)
end
end
currentViewMode = mode
testExtendedView(mode)
end
function limitZoom()
limitedZoom = true
end
function updateStatsBar(dimension, placement)
StatsBar.updateCurrentStats(dimension, placement)
StatsBar.updateStatsBarOption()
end
function onIncreaseLeftPanels()
leftDecreaseSidePanels:setEnabled(true)
if not modules.client_options.getOption('showLeftPanel') then
modules.client_options.setOption('showLeftPanel', true)
return
end
if not modules.client_options.getOption('showLeftExtraPanel') then
modules.client_options.setOption('showLeftExtraPanel', true)
leftIncreaseSidePanels:setEnabled(false)
return
end
end
local function movePanel(mainpanel)
for _, widget in pairs(mainpanel:getChildren()) do
if widget then
local panel = modules.game_interface.findContentPanelAvailable(widget, widget:getMinimumHeight())
if panel then
if not panel:hasChild(widget) then
widget:close()
panel:addChild(widget)
else
print("Error: Attempt to add a widget that already exists in the target panel")
end
else
print("Warning: No suitable panel found for widget, unable to move")
end
end
end
end
function onDecreaseLeftPanels()
leftIncreaseSidePanels:setEnabled(true)
if modules.client_options.getOption('showLeftExtraPanel') then
modules.client_options.setOption('showLeftExtraPanel', false)
movePanel(gameLeftExtraPanel)
if g_platform.isMobile() then
leftDecreaseSidePanels:setEnabled(false)
end
return
end
if not g_platform.isMobile() then
if modules.client_options.getOption('showLeftPanel') then
modules.client_options.setOption('showLeftPanel', false)
movePanel(gameLeftPanel)
leftDecreaseSidePanels:setEnabled(false)
return
end
end
end
function onIncreaseRightPanels()
rightIncreaseSidePanels:setEnabled(false)
rightDecreaseSidePanels:setEnabled(true)
modules.client_options.setOption('showRightExtraPanel', true)
end
function onDecreaseRightPanels()
rightIncreaseSidePanels:setEnabled(true)
rightDecreaseSidePanels:setEnabled(false)
movePanel(gameRightExtraPanel)
modules.client_options.setOption('showRightExtraPanel', false)
end
function setupOptionsMainButton()
if logOutMainButton then
return
end
logOutMainButton = modules.game_mainpanel.addSpecialToggleButton('logoutButton', tr('Exit'),
'/images/options/button_logout',
tryLogout)
end
function checkAndOpenLeftPanel()
leftDecreaseSidePanels:setEnabled(true)
if not modules.client_options.getOption('showLeftPanel') then
modules.client_options.setOption('showLeftPanel', true)
return
end
end
function testExtendedView(mode)
local extendedView = mode == 2
if extendedView then
local buttons = {leftIncreaseSidePanels, rightIncreaseSidePanels, rightDecreaseSidePanels,
leftDecreaseSidePanels}
for _, button in ipairs(buttons) do
button:hide()
end
if not g_platform.isMobile() then
gameBottomPanel:breakAnchors()
gameBottomPanel:bindRectToParent()
gameBottomPanel:setDraggable(true)
else
gameBottomPanel:setWidth(g_window.getWidth() - mobileConfig.mobileWidthJoystick - mobileConfig.mobileWidthShortcuts)
gameBottomPanel:setPosition({
x = mobileConfig.mobileWidthJoystick,
y = gameBottomPanel:getY()
})
end
gameBottomPanel:getChildById('rightResizeBorder'):setMaximum(gameBottomPanel:getWidth())
gameBottomPanel:getChildById('bottomResizeBorder'):enable()
gameBottomPanel:getChildById('rightResizeBorder'):enable()
bottomSplitter:setVisible(false)
gameMainRightPanel:setHeight(0)
gameMainRightPanel:setImageColor('alpha')
else
-- Reset to normal view
gameMainRightPanel:setHeight(200)
gameMainRightPanel:setMarginTop(0)
gameMainRightPanel:setImageColor('white')
local buttons = {leftIncreaseSidePanels, rightIncreaseSidePanels, rightDecreaseSidePanels,
leftDecreaseSidePanels}
for _, button in ipairs(buttons) do
button:setMarginTop(0)
button:show()
end
-- Reset bottom panel
gameBottomPanel:setDraggable(false)
bottomSplitter:setVisible(true)
-- Set anchors
if not g_platform.isMobile() then
gameBottomPanel:breakAnchors()
gameBottomPanel:addAnchor(AnchorLeft, 'gameLeftExtraPanel', AnchorRight)
gameBottomPanel:addAnchor(AnchorRight, 'gameRightExtraPanel', AnchorLeft)
gameBottomPanel:addAnchor(AnchorTop, 'gameBottomStatsBarPanel', AnchorBottom)
gameBottomPanel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
end
gameBottomPanel:getChildById('bottomResizeBorder'):disable()
gameBottomPanel:getChildById('rightResizeBorder'):disable()
-- Move children back to gameMainRightPanel
local children = gameRightPanel:getChildren()
for _, child in ipairs(children) do
if child.moveOnlyToMain then
child:setParent(gameMainRightPanel)
end
end
end
addEvent(function()
modules.game_console.setExtendedView(extendedView)
modules.game_minimap.extendedView(extendedView)
modules.game_healthinfo.extendedView(extendedView)
modules.game_inventory.extendedView(extendedView)
modules.client_topmenu.extendedView(extendedView)
modules.game_mainpanel.toggleExtendedViewButtons(extendedView)
end)
end