mirror of
https://github.com/opentibiabr/remeres-map-editor
synced 2026-08-15 18:26:04 -04:00
This commit adds the full Lua scripting API and integrates the Script Manager into the application. It builds on top of the scripting engine introduced in #158, exposing all the API modules that Lua scripts can use and making everything accessible from the UI. Changes: - Added all Lua API modules: map, tile, item, brush, image, position, selection, creature, color, app, dialog, noise, algo, geo, json, http. - Added map overlay system for scripts to draw on the map view. - Added event system, context menu registration, persistent storage, and transaction support with undo/redo. - Added support for package scripts (directory with manifest.lua) and script metadata tags. - Added Scripts menu to the menubar with per-script execution and reload. - Connected the Script Manager window to the UI. - Added missing build dependencies and fixed MSVC compilation errors. Notes: - Build dependencies were added for HTTP and noise generation support. - Some code was adjusted to compile correctly on MSVC.
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Remere's Map Editor
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//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////////////////////////////////////////////////////////////
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#ifndef RME_LUA_API_H
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#define RME_LUA_API_H
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#include <sol/sol.hpp>
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// Forward declarations
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class Tile;
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// Forward declarations for API modules
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namespace LuaAPI {
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// Register all APIs with the Lua state
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void registerAll(sol::state &lua);
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// Individual API registration functions
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void registerApp(sol::state &lua);
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void registerDialog(sol::state &lua);
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void registerPosition(sol::state &lua);
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void registerItem(sol::state &lua);
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void registerTile(sol::state &lua);
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void registerMap(sol::state &lua);
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void registerSelection(sol::state &lua);
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// Called by tile modification functions to track changes
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void markTileForUndo(Tile* tile);
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void registerColor(sol::state &lua);
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void registerCreature(sol::state &lua);
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void registerBrush(sol::state &lua);
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void registerImage(sol::state &lua);
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void registerJson(sol::state &lua);
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void registerHttp(sol::state &lua);
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// Procedural generation APIs
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void registerNoise(sol::state &lua);
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void registerAlgo(sol::state &lua);
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void registerGeo(sol::state &lua);
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}
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#endif // RME_LUA_API_H
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