tibia-rme/source/map_display.cpp
Eduardo Dantas 1fbc5b9113
perf: otbm load save and preview/map renderization (#188)
Improve OTBM load/save and map view performance

This change improves Remere's Map Editor performance in OTBM load/save paths,
object allocation, binary serialization, tile lookup, and idle map rendering.

Measured impact:

Object pool allocation:
- Slab refill events reduced from 17,830 to 2,230, about 87.5% fewer refills.
- 48-byte class refills reduced from 4,276 to 535, about 87.5% fewer refills.
- 64-byte class refills reduced from 5 to 1, about 80.0% fewer refills.
- 128-byte class refills reduced from 8,776 to 1,097, about 87.5% fewer refills.
- 1024-byte class refills reduced from 4,773 to 597, about 87.5% fewer refills.
- rme::allocatePooledObject sampled CPU share reduced from 20.01% to 14.62%,
  about 26.9% lower sampled share.
- Total pooled allocation calls stayed at 42,559,971 for the measured workload.
- Heap fallback allocations stayed at 0, confirming the hot load path remains pooled.

Latest mixed load/save profile:
- GUI::LoadMap remained the dominant sampled cost at 67.02%.
- IOMapOTBM::loadMap accounted for 60.23% total sampled CPU, with 56.34% in
  the inner load body.
- GUI::SaveMap and Editor::saveMap accounted for 28.16%.
- IOMapOTBM::saveMap accounted for 27.63%.
- BaseMap::forEachTileLocation during save accounted for 23.01%.
- Tile::Tile accounted for 11.53%.
- Tile::addLoadedItem accounted for 8.15%.
- Item::Create accounted for 6.99%.
- QTreeNode::createFloor accounted for 6.71%.
- BinaryNode::advance and BinaryNode::load accounted for 5.37% and 3.81%.

Map view idle and preview rendering:
- Static map-view sampled CPU dropped from 139,767 sampled units to 126 sampled
  units after overlay-only refresh reuse.
- MapCanvas::OnPaint dropped from 46,229 sampled units and 32.20% to 19 sampled
  units and 15.08%.
- GLRenderer::flushCommands dropped from 24,321 sampled units and 16.94% to
  4 sampled units and 3.17%.
- Performance stats refresh changed from a 16 ms scene-dirty timer to a 500 ms
  overlay-only timer.
- Show Preview changed from a 16 ms scene-dirty timer to a 250 ms scene-dirty
  timer.
- Position indicator keeps the 16 ms scene-dirty timer because it is expected
  to animate smoothly while active.

Main changes:
- Added cached floor and tile lookup while loading OTBM map data and spawn files.
- Added direct TileLocation assignment for parser paths that already resolved
  the destination location.
- Added BaseMap::forEachTileLocation for direct save traversal of existing tile
  locations.
- Added a small-object slab allocator for hot Item, Tile, and Floor allocations.
- Added pool owner-thread binding and diagnostics for allocation validation.
- Increased slab sizing to reduce refill pressure in large-map loads.
- Improved binary node writing by batching raw bytes and avoiding redundant cache
  renewal checks.
- Avoided rewriting XML sidecar files when serialized content only differs by
  line endings.
- Fixed invalid ground serialization so placeholder ground id 0 no longer drops
  the rest of the tile contents during save.
- Split map canvas refresh into scene-dirty and overlay-only paths.
- Adjusted animation timer behavior for position indicator, Show Preview, and
  performance stats.
- Scaled tooltip rendering with map zoom, clamped to 55% minimum.
- Kept review and Sonar cleanups away from hot path regressions with targeted
  NOSONAR annotations or FORCEINLINE where needed.
- Added AGENTS.md guidance for future Git, build, and PCH discipline.

Notes:
- The Visual Studio captures are sampling profiles, so percentages represent CPU
  sample share, not direct wall-clock speedup.
- The latest profile is a mixed interaction profile, not a strict load-only or
  save-only benchmark.
- The allocator counters are the strongest before/after measurement in this
  change.
- No OTBM format or map semantics are intended to change.
2026-05-22 15:14:34 -03:00

3042 lines
90 KiB
C++

//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include <array>
#include "gui.h"
#include "editor.h"
#include "brush.h"
#include "sprites.h"
#include "map.h"
#include "tile.h"
#include "old_properties_window.h"
#include "properties_window.h"
#include "tileset_window.h"
#include "palette_window.h"
#include "map_display.h"
#include "map_drawer.h"
#include "application.h"
#include "live_server.h"
#include "browse_tile_window.h"
#include "main_menubar.h"
#include "doodad_brush.h"
#include "house_exit_brush.h"
#include "house_brush.h"
#include "wall_brush.h"
#include "spawn_monster_brush.h"
#include "monster_brush.h"
#include "ground_brush.h"
#include "waypoint_brush.h"
#include "raw_brush.h"
#include "carpet_brush.h"
#include "table_brush.h"
#include "spawn_npc_brush.h"
#include "npc_brush.h"
BEGIN_EVENT_TABLE(MapCanvas, wxGLCanvas)
EVT_KEY_DOWN(MapCanvas::OnKeyDown)
EVT_KEY_DOWN(MapCanvas::OnKeyUp)
// Mouse events
EVT_MOTION(MapCanvas::OnMouseMove)
EVT_LEFT_UP(MapCanvas::OnMouseLeftRelease)
EVT_LEFT_DOWN(MapCanvas::OnMouseLeftClick)
EVT_LEFT_DCLICK(MapCanvas::OnMouseLeftDoubleClick)
EVT_MIDDLE_DOWN(MapCanvas::OnMouseCenterClick)
EVT_MIDDLE_UP(MapCanvas::OnMouseCenterRelease)
EVT_RIGHT_DOWN(MapCanvas::OnMouseRightClick)
EVT_RIGHT_UP(MapCanvas::OnMouseRightRelease)
EVT_MOUSEWHEEL(MapCanvas::OnWheel)
EVT_ENTER_WINDOW(MapCanvas::OnGainMouse)
EVT_LEAVE_WINDOW(MapCanvas::OnLoseMouse)
// Drawing events
EVT_PAINT(MapCanvas::OnPaint)
EVT_ERASE_BACKGROUND(MapCanvas::OnEraseBackground)
// Menu events
EVT_MENU(MAP_POPUP_MENU_CUT, MapCanvas::OnCut)
EVT_MENU(MAP_POPUP_MENU_COPY, MapCanvas::OnCopy)
EVT_MENU(MAP_POPUP_MENU_COPY_POSITION, MapCanvas::OnCopyPosition)
EVT_MENU(MAP_POPUP_MENU_PASTE, MapCanvas::OnPaste)
EVT_MENU(MAP_POPUP_MENU_DELETE, MapCanvas::OnDelete)
//----
EVT_MENU(MAP_POPUP_MENU_COPY_ITEM_ID, MapCanvas::OnCopyItemId)
EVT_MENU(MAP_POPUP_MENU_COPY_NAME, MapCanvas::OnCopyName)
// ----
EVT_MENU(MAP_POPUP_MENU_ROTATE, MapCanvas::OnRotateItem)
EVT_MENU(MAP_POPUP_MENU_GOTO, MapCanvas::OnGotoDestination)
EVT_MENU(MAP_POPUP_MENU_COPY_DESTINATION, MapCanvas::OnCopyDestination)
EVT_MENU(MAP_POPUP_MENU_SWITCH_DOOR, MapCanvas::OnSwitchDoor)
// ----
EVT_MENU(MAP_POPUP_MENU_SELECT_RAW_BRUSH, MapCanvas::OnSelectRAWBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_GROUND_BRUSH, MapCanvas::OnSelectGroundBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_DOODAD_BRUSH, MapCanvas::OnSelectDoodadBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_DOOR_BRUSH, MapCanvas::OnSelectDoorBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_WALL_BRUSH, MapCanvas::OnSelectWallBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_CARPET_BRUSH, MapCanvas::OnSelectCarpetBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_TABLE_BRUSH, MapCanvas::OnSelectTableBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_MONSTER_BRUSH, MapCanvas::OnSelectMonsterBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_SPAWN_BRUSH, MapCanvas::OnSelectSpawnBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_NPC_BRUSH, MapCanvas::OnSelectNpcBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_SPAWN_NPC_BRUSH, MapCanvas::OnSelectSpawnNpcBrush)
EVT_MENU(MAP_POPUP_MENU_SELECT_HOUSE_BRUSH, MapCanvas::OnSelectHouseBrush)
EVT_MENU(MAP_POPUP_MENU_MOVE_TO_TILESET, MapCanvas::OnSelectMoveTo)
// ----
EVT_MENU(MAP_POPUP_MENU_PROPERTIES, MapCanvas::OnProperties)
// ----
EVT_MENU(MAP_POPUP_MENU_BROWSE_TILE, MapCanvas::OnBrowseTile)
END_EVENT_TABLE()
bool MapCanvas::processed[] = { 0 };
MapCanvas::MapCanvas(MapWindow* parent, Editor &editor, int* attriblist) :
wxGLCanvas(parent, wxID_ANY, attriblist, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS),
editor(editor),
floor(rme::MapGroundLayer),
zoom(1.0),
cursor_x(-1),
cursor_y(-1),
dragging(false),
boundbox_selection(false),
screendragging(false),
drawing(false),
dragging_draw(false),
replace_dragging(false),
screenshot_buffer(nullptr),
drag_start_x(-1),
drag_start_y(-1),
drag_start_z(-1),
last_cursor_map_x(-1),
last_cursor_map_y(-1),
last_cursor_map_z(-1),
last_click_map_x(-1),
last_click_map_y(-1),
last_click_map_z(-1),
last_click_abs_x(-1),
last_click_abs_y(-1),
last_click_x(-1),
last_click_y(-1),
last_mmb_click_x(-1),
last_mmb_click_y(-1) {
popup_menu = newd MapPopupMenu(editor);
animation_timer = newd AnimationTimer(this);
drawer = new MapDrawer(this);
keyCode = WXK_NONE;
}
MapCanvas::~MapCanvas() {
delete popup_menu;
delete animation_timer;
delete drawer;
free(screenshot_buffer);
}
void MapCanvas::Refresh() {
QueueRefresh(true);
}
void MapCanvas::QueueRefresh(bool mark_scene_dirty) {
if (mark_scene_dirty) {
drawer->markDirty();
}
if (refresh_watch.Time() > g_settings.getInteger(Config::HARD_REFRESH_RATE)) {
refresh_watch.Start();
wxGLCanvas::Update();
}
wxGLCanvas::Refresh();
}
void MapCanvas::SetZoom(double value) {
if (value < 0.125) {
value = 0.125;
}
if (value > 25.00) {
value = 25.0;
}
if (zoom != value) {
int center_x, center_y;
GetScreenCenter(&center_x, &center_y);
zoom = value;
GetMapWindow()->SetScreenCenterPosition(Position(center_x, center_y, floor));
UpdatePositionStatus();
UpdateZoomStatus();
Refresh();
}
}
void MapCanvas::GetViewBox(int* view_scroll_x, int* view_scroll_y, int* screensize_x, int* screensize_y) const {
MapWindow* window = GetMapWindow();
window->GetViewSize(screensize_x, screensize_y);
window->GetViewStart(view_scroll_x, view_scroll_y);
}
void MapCanvas::OnPaint(wxPaintEvent &event) {
if (!IsShownOnScreen()) {
return;
}
SetCurrent(*g_gui.GetGLContext(this));
if (g_gui.IsRenderingEnabled()) {
DrawingOptions &options = drawer->getOptions();
if (screenshot_buffer) {
options.SetIngame();
} else {
options.transparent_floors = g_settings.getBoolean(Config::TRANSPARENT_FLOORS);
options.transparent_items = g_settings.getBoolean(Config::TRANSPARENT_ITEMS);
options.show_ingame_box = g_settings.getBoolean(Config::SHOW_INGAME_BOX);
options.show_lights = g_settings.getBoolean(Config::SHOW_LIGHTS);
options.show_light_strength = g_settings.getBoolean(Config::SHOW_LIGHT_STRENGTH);
options.show_grid = g_settings.getInteger(Config::SHOW_GRID);
options.ingame = !g_settings.getBoolean(Config::SHOW_EXTRA);
options.show_all_floors = g_settings.getBoolean(Config::SHOW_ALL_FLOORS);
options.show_monsters = g_settings.getBoolean(Config::SHOW_MONSTERS);
options.show_spawns_monster = g_settings.getBoolean(Config::SHOW_SPAWNS_MONSTER);
options.show_npcs = g_settings.getBoolean(Config::SHOW_NPCS);
options.show_spawns_npc = g_settings.getBoolean(Config::SHOW_SPAWNS_NPC);
options.show_houses = g_settings.getBoolean(Config::SHOW_HOUSES);
options.show_shade = g_settings.getBoolean(Config::SHOW_SHADE);
options.show_special_tiles = g_settings.getBoolean(Config::SHOW_SPECIAL_TILES);
options.show_items = g_settings.getBoolean(Config::SHOW_ITEMS);
options.highlight_items = g_settings.getBoolean(Config::HIGHLIGHT_ITEMS);
options.show_blocking = g_settings.getBoolean(Config::SHOW_BLOCKING);
options.show_tooltips = g_settings.getBoolean(Config::SHOW_TOOLTIPS);
options.show_performance_stats = g_settings.getBoolean(Config::SHOW_PERFORMANCE_STATS);
options.show_as_minimap = g_settings.getBoolean(Config::SHOW_AS_MINIMAP);
options.show_only_colors = g_settings.getBoolean(Config::SHOW_ONLY_TILEFLAGS);
options.show_only_modified = g_settings.getBoolean(Config::SHOW_ONLY_MODIFIED_TILES);
options.show_preview = g_settings.getBoolean(Config::SHOW_PREVIEW);
options.show_hooks = g_settings.getBoolean(Config::SHOW_WALL_HOOKS);
options.show_pickupables = g_settings.getBoolean(Config::SHOW_PICKUPABLES);
options.show_moveables = g_settings.getBoolean(Config::SHOW_MOVEABLES);
options.show_avoidables = g_settings.getBoolean(Config::SHOW_AVOIDABLES);
options.hide_items_when_zoomed = g_settings.getBoolean(Config::HIDE_ITEMS_WHEN_ZOOMED);
}
options.dragging = boundbox_selection;
const bool animate_position_indicator = drawer->GetPositionIndicatorTime() != 0;
const bool animate_preview = options.show_preview && zoom <= 2.0f;
if (animate_position_indicator) {
animation_timer->StartRefresh(16, true);
} else if (animate_preview) {
animation_timer->StartRefresh(250, true);
} else if (options.show_performance_stats) {
animation_timer->StartRefresh(500, false);
} else {
animation_timer->Stop();
}
drawer->SetupVars();
drawer->SetupGL();
drawer->Draw();
if (screenshot_buffer) {
drawer->TakeScreenshot(screenshot_buffer);
}
drawer->Release();
}
// Clean unused textures
g_gui.gfx.garbageCollection();
// Swap buffer
SwapBuffers();
// Send newd node requests
editor.SendNodeRequests();
}
void MapCanvas::ShowPositionIndicator(const Position &position) {
if (drawer) {
drawer->ShowPositionIndicator(position);
if (!animation_timer->IsRunning()) {
Update();
}
}
}
void MapCanvas::TakeScreenshot(wxFileName path, wxString format) {
int screensize_x, screensize_y;
GetViewBox(&view_scroll_x, &view_scroll_y, &screensize_x, &screensize_y);
delete[] screenshot_buffer;
screenshot_buffer = newd uint8_t[3 * screensize_x * screensize_y];
// Draw the window
Refresh();
wxGLCanvas::Update(); // Forces immediate redraws the window.
// screenshot_buffer should now contain the screenbuffer
if (screenshot_buffer == nullptr) {
g_gui.PopupDialog("Capture failed", "Image capture failed. Old Video Driver?", wxOK);
} else {
// We got the shit
int screensize_x, screensize_y;
GetMapWindow()->GetViewSize(&screensize_x, &screensize_y);
wxImage screenshot(screensize_x, screensize_y, screenshot_buffer);
time_t t = time(nullptr);
struct tm current_time;
#ifdef _WIN32
localtime_s(&current_time, &t);
#else
localtime_r(&t, &current_time);
#endif
wxString date;
date << "screenshot_";
date << (1900 + current_time.tm_year);
if (current_time.tm_mon < 9) {
date << "-0" << (current_time.tm_mon + 1);
} else {
date << "-" << (current_time.tm_mon + 1);
}
date << "-" << current_time.tm_mday;
date << "-" << current_time.tm_hour;
date << "-" << current_time.tm_min;
date << "-" << current_time.tm_sec;
ASSERT(&current_time != nullptr);
int type = 0;
path.SetName(date);
if (format == "bmp") {
path.SetExt(format);
type = wxBITMAP_TYPE_BMP;
} else if (format == "png") {
path.SetExt(format);
type = wxBITMAP_TYPE_PNG;
} else if (format == "jpg" || format == "jpeg") {
path.SetExt(format);
type = wxBITMAP_TYPE_JPEG;
} else if (format == "tga") {
path.SetExt(format);
type = wxBITMAP_TYPE_TGA;
} else {
g_gui.SetStatusText("Unknown screenshot format \'" + format + "\", switching to default (png)");
path.SetExt("png");
;
type = wxBITMAP_TYPE_PNG;
}
path.Mkdir(0755, wxPATH_MKDIR_FULL);
wxFileOutputStream of(path.GetFullPath());
if (of.IsOk()) {
if (screenshot.SaveFile(of, static_cast<wxBitmapType>(type))) {
g_gui.SetStatusText("Took screenshot and saved as " + path.GetFullName());
} else {
g_gui.PopupDialog("File error", "Couldn't save image file correctly.", wxOK);
}
} else {
g_gui.PopupDialog("File error", "Couldn't open file " + path.GetFullPath() + " for writing.", wxOK);
}
}
Refresh();
screenshot_buffer = nullptr;
}
void MapCanvas::ScreenToMap(int screen_x, int screen_y, int* map_x, int* map_y) {
int start_x, start_y;
GetMapWindow()->GetViewStart(&start_x, &start_y);
screen_x *= GetContentScaleFactor();
screen_y *= GetContentScaleFactor();
if (screen_x < 0) {
*map_x = (start_x + screen_x) / rme::TileSize;
} else {
*map_x = int(start_x + (screen_x * zoom)) / rme::TileSize;
}
if (screen_y < 0) {
*map_y = (start_y + screen_y) / rme::TileSize;
} else {
*map_y = int(start_y + (screen_y * zoom)) / rme::TileSize;
}
if (floor <= rme::MapGroundLayer) {
*map_x += rme::MapGroundLayer - floor;
*map_y += rme::MapGroundLayer - floor;
} /* else {
*map_x += rme::MapMaxLayer - floor;
*map_y += rme::MapMaxLayer - floor;
}*/
}
MapWindow* MapCanvas::GetMapWindow() const {
wxWindow* window = GetParent();
if (window) {
return static_cast<MapWindow*>(window);
}
return nullptr;
}
void MapCanvas::GetScreenCenter(int* map_x, int* map_y) {
int width, height;
GetMapWindow()->GetViewSize(&width, &height);
return ScreenToMap(width / 2, height / 2, map_x, map_y);
}
Position MapCanvas::GetCursorPosition() const {
return Position(last_cursor_map_x, last_cursor_map_y, floor);
}
void MapCanvas::UpdatePositionStatus(int x, int y) {
x == -1 ? cursor_x : x;
y == -1 ? cursor_y : y;
int map_x, map_y;
ScreenToMap(x, y, &map_x, &map_y);
g_gui.root->SetStatusText(fmt::format("x: {} y: {} z: {}", map_x, map_y, floor), 2);
const auto tile = editor.getMap().getTile(map_x, map_y, floor);
std::string description = "Nothing";
if (editor.IsLive()) {
editor.GetLive().updateCursor(Position(map_x, map_y, floor));
}
if (!tile) {
g_gui.root->SetStatusText(description, 1);
return;
}
description.clear();
if (tile->spawnMonster && g_settings.getInteger(Config::SHOW_SPAWNS_MONSTER)) {
description = fmt::format("Monster spawn radius: {}", tile->spawnMonster->getSize());
} else if (!tile->monsters.empty() && g_settings.getInteger(Config::SHOW_MONSTERS)) {
std::vector<std::string> texts;
for (const auto monster : tile->monsters) {
const auto monsterWeight = tile->monsters.size() > 1 ? std::to_string(monster->getWeight()) : "0";
texts.emplace_back(fmt::format("Monster \"{}\", spawntime: {}, weight: {}", monster->getName(), monster->getSpawnMonsterTime(), monsterWeight));
}
description = fmt::format("{}", fmt::join(texts, " - "));
} else if (tile->spawnNpc && g_settings.getInteger(Config::SHOW_SPAWNS_NPC)) {
description = fmt::format("Npc spawn radius: {}", tile->spawnNpc->getSize());
} else if (tile->npc && g_settings.getInteger(Config::SHOW_NPCS)) {
description = fmt::format("NPC \"{}\", spawntime: {}", tile->npc->getName(), tile->npc->getSpawnNpcTime());
} else if (const auto item = tile->getTopItem()) {
description = fmt::format("Item \"{}\", id: {}", item->getName(), item->getID());
description = item->getUniqueID() ? fmt::format("{}, uid: {}", description, item->getUniqueID()) : description;
description = item->getActionID() ? fmt::format("{}, aid: {}", description, item->getActionID()) : description;
description = item->hasWeight() ? fmt::format("{}, weight: {:.2f}", description, item->getWeight()) : description;
} else {
description = "Nothing";
}
g_gui.root->SetStatusText(description, 1);
}
void MapCanvas::UpdateZoomStatus() {
int percentage = (int)((1.0 / zoom) * 100);
wxString ss;
ss << "zoom: " << percentage << "%";
g_gui.root->SetStatusText(ss, 3);
}
void MapCanvas::OnMouseMove(wxMouseEvent &event) {
if (screendragging) {
GetMapWindow()->ScrollRelative(int(g_settings.getFloat(Config::SCROLL_SPEED) * zoom * (event.GetX() - cursor_x)), int(g_settings.getFloat(Config::SCROLL_SPEED) * zoom * (event.GetY() - cursor_y)));
Refresh();
}
cursor_x = event.GetX();
cursor_y = event.GetY();
int mouse_map_x, mouse_map_y;
MouseToMap(&mouse_map_x, &mouse_map_y);
bool map_update = false;
if (last_cursor_map_x != mouse_map_x || last_cursor_map_y != mouse_map_y || last_cursor_map_z != floor) {
map_update = true;
}
last_cursor_map_x = mouse_map_x;
last_cursor_map_y = mouse_map_y;
last_cursor_map_z = floor;
if (map_update) {
UpdatePositionStatus(cursor_x, cursor_y);
UpdateZoomStatus();
}
if (g_gui.IsSelectionMode()) {
if (map_update && isPasting()) {
Refresh();
} else if (map_update && dragging) {
wxString ss;
int move_x = drag_start_x - mouse_map_x;
int move_y = drag_start_y - mouse_map_y;
int move_z = drag_start_z - floor;
ss << "Dragging " << -move_x << "," << -move_y << "," << -move_z;
g_gui.SetStatusText(ss);
Refresh();
} else if (boundbox_selection) {
if (map_update) {
wxString ss;
int move_x = std::abs(last_click_map_x - mouse_map_x);
int move_y = std::abs(last_click_map_y - mouse_map_y);
ss << "Selection " << move_x + 1 << ":" << move_y + 1;
g_gui.SetStatusText(ss);
}
Refresh();
}
} else { // Drawing mode
Brush* brush = g_gui.GetCurrentBrush();
if (map_update && drawing && brush) {
if (brush->isDoodad()) {
if (event.ControlDown()) {
PositionVector tilestodraw;
getTilesToDraw(mouse_map_x, mouse_map_y, floor, &tilestodraw, nullptr);
editor.undraw(tilestodraw, event.ShiftDown() || event.AltDown());
} else {
editor.draw(Position(mouse_map_x, mouse_map_y, floor), event.ShiftDown() || event.AltDown());
}
} else if (brush->isDoor()) {
if (!brush->canDraw(&editor.getMap(), Position(mouse_map_x, mouse_map_y, floor))) {
// We don't have to waste an action in this case...
} else {
PositionVector tilestodraw;
PositionVector tilestoborder;
tilestodraw.push_back(Position(mouse_map_x, mouse_map_y, floor));
tilestoborder.push_back(Position(mouse_map_x, mouse_map_y - 1, floor));
tilestoborder.push_back(Position(mouse_map_x - 1, mouse_map_y, floor));
tilestoborder.push_back(Position(mouse_map_x, mouse_map_y + 1, floor));
tilestoborder.push_back(Position(mouse_map_x + 1, mouse_map_y, floor));
if (event.ControlDown()) {
editor.undraw(tilestodraw, tilestoborder, event.AltDown());
} else {
editor.draw(tilestodraw, tilestoborder, event.AltDown());
}
}
} else if (brush->needBorders()) {
PositionVector tilestodraw, tilestoborder;
getTilesToDraw(mouse_map_x, mouse_map_y, floor, &tilestodraw, &tilestoborder);
if (event.ControlDown()) {
editor.undraw(tilestodraw, tilestoborder, event.AltDown());
} else {
editor.draw(tilestodraw, tilestoborder, event.AltDown());
}
} else if (brush->oneSizeFitsAll()) {
drawing = true;
PositionVector tilestodraw;
tilestodraw.push_back(Position(mouse_map_x, mouse_map_y, floor));
if (event.ControlDown()) {
editor.undraw(tilestodraw, event.AltDown());
} else {
editor.draw(tilestodraw, event.AltDown());
}
} else { // No borders
PositionVector tilestodraw;
for (int y = -g_gui.GetBrushSize(); y <= g_gui.GetBrushSize(); y++) {
for (int x = -g_gui.GetBrushSize(); x <= g_gui.GetBrushSize(); x++) {
if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE) {
tilestodraw.push_back(Position(mouse_map_x + x, mouse_map_y + y, floor));
} else if (g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
double distance = sqrt(double(x * x) + double(y * y));
if (distance < g_gui.GetBrushSize() + 0.005) {
tilestodraw.push_back(Position(mouse_map_x + x, mouse_map_y + y, floor));
}
}
}
}
if (event.ControlDown()) {
editor.undraw(tilestodraw, event.AltDown());
} else {
editor.draw(tilestodraw, event.AltDown());
}
}
// Create newd doodad layout (does nothing if a non-doodad brush is selected)
g_gui.FillDoodadPreviewBuffer();
g_gui.RefreshView();
} else if (dragging_draw) {
g_gui.RefreshView();
} else if (map_update && brush) {
Refresh();
}
}
}
void MapCanvas::OnMouseLeftRelease(wxMouseEvent &event) {
OnMouseActionRelease(event);
}
void MapCanvas::OnMouseLeftClick(wxMouseEvent &event) {
OnMouseActionClick(event);
}
void MapCanvas::OnMouseLeftDoubleClick(wxMouseEvent &event) {
if (!g_settings.getInteger(Config::DOUBLECLICK_PROPERTIES)) {
return;
}
Map &map = editor.getMap();
int mouse_map_x, mouse_map_y;
ScreenToMap(event.GetX(), event.GetY(), &mouse_map_x, &mouse_map_y);
const Tile* tile = map.getTile(mouse_map_x, mouse_map_y, floor);
if (tile && tile->size() > 0) {
Tile* new_tile = tile->deepCopy(map);
wxDialog* dialog = nullptr;
// Show monster spawn
if (new_tile->spawnMonster && g_settings.getInteger(Config::SHOW_SPAWNS_MONSTER)) {
dialog = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), new_tile, new_tile->spawnMonster);
}
// Show monster
else if (const auto monster = new_tile->getTopMonster(); monster && g_settings.getInteger(Config::SHOW_MONSTERS)) {
dialog = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), new_tile, monster);
}
// Show npc
else if (new_tile->npc && g_settings.getInteger(Config::SHOW_NPCS)) {
dialog = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), new_tile, new_tile->npc);
}
// Show npc spawn
else if (new_tile->spawnNpc && g_settings.getInteger(Config::SHOW_SPAWNS_NPC)) {
dialog = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), new_tile, new_tile->spawnNpc);
} else if (Item* item = new_tile->getTopItem()) {
if (!g_settings.getInteger(Config::USE_OLD_ITEM_PROPERTIES_WINDOW)) {
dialog = newd PropertiesWindow(g_gui.root, &editor.getMap(), new_tile, item);
} else {
dialog = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), new_tile, item);
}
} else {
delete new_tile;
return;
}
int ret = dialog->ShowModal();
if (ret != 0) {
Action* action = editor.createAction(ACTION_CHANGE_PROPERTIES);
action->addChange(newd Change(new_tile));
editor.addAction(action);
} else {
// Cancel!
delete new_tile;
}
dialog->Destroy();
}
}
void MapCanvas::OnMouseCenterClick(wxMouseEvent &event) {
if (g_settings.getInteger(Config::SWITCH_MOUSEBUTTONS)) {
OnMousePropertiesClick(event);
} else {
OnMouseCameraClick(event);
}
}
void MapCanvas::OnMouseCenterRelease(wxMouseEvent &event) {
if (g_settings.getInteger(Config::SWITCH_MOUSEBUTTONS)) {
OnMousePropertiesRelease(event);
} else {
OnMouseCameraRelease(event);
}
}
void MapCanvas::OnMouseRightClick(wxMouseEvent &event) {
if (g_settings.getInteger(Config::SWITCH_MOUSEBUTTONS)) {
OnMouseCameraClick(event);
} else {
OnMousePropertiesClick(event);
}
}
void MapCanvas::OnMouseRightRelease(wxMouseEvent &event) {
if (g_settings.getInteger(Config::SWITCH_MOUSEBUTTONS)) {
OnMouseCameraRelease(event);
} else {
OnMousePropertiesRelease(event);
}
}
void MapCanvas::OnMouseActionClick(wxMouseEvent &event) {
SetFocus();
int mouse_map_x, mouse_map_y;
ScreenToMap(event.GetX(), event.GetY(), &mouse_map_x, &mouse_map_y);
if (event.ControlDown() && event.AltDown()) {
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (tile && tile->size() > 0) {
Item* item = tile->getTopItem();
if (item && item->getRAWBrush()) {
g_gui.SelectBrush(item->getRAWBrush(), TILESET_RAW);
}
}
} else if (event.AltDown()) {
OnMouseCameraClick(event);
} else if (g_gui.IsSelectionMode()) {
Selection &selection = editor.getSelection();
if (isPasting()) {
// Set paste to false (no rendering etc.)
EndPasting();
// Paste to the map
editor.copybuffer.paste(editor, Position(mouse_map_x, mouse_map_y, floor));
// Start dragging
dragging = true;
drag_start_x = mouse_map_x;
drag_start_y = mouse_map_y;
drag_start_z = floor;
} else {
do {
boundbox_selection = false;
if (event.ShiftDown()) {
boundbox_selection = true;
if (!event.ControlDown()) {
selection.start(Selection::NONE, ACTION_UNSELECT); // Start selection session
selection.clear(); // Clear out selection
selection.finish(); // End selection session
selection.updateSelectionCount();
}
} else if (event.ControlDown()) {
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (tile) {
const auto monster = tile->getTopMonster();
// Show monster spawn
if (tile->spawnMonster && g_settings.getInteger(Config::SHOW_SPAWNS_MONSTER)) {
selection.start(); // Start selection session
if (tile->spawnMonster->isSelected()) {
selection.remove(tile, tile->spawnMonster);
} else {
selection.add(tile, tile->spawnMonster);
}
selection.finish(); // Finish selection session
selection.updateSelectionCount();
// Show monsters
} else if (monster && g_settings.getInteger(Config::SHOW_MONSTERS)) {
selection.start(); // Start selection session
if (monster->isSelected()) {
selection.remove(tile, monster);
} else {
selection.add(tile, monster);
}
selection.finish();
selection.updateSelectionCount();
} else if (tile->spawnNpc && g_settings.getInteger(Config::SHOW_SPAWNS_NPC)) {
selection.start(); // Start selection session
if (tile->spawnNpc->isSelected()) {
selection.remove(tile, tile->spawnNpc);
} else {
selection.add(tile, tile->spawnNpc);
}
selection.finish(); // Finish selection session
selection.updateSelectionCount();
} else if (tile->npc && g_settings.getInteger(Config::SHOW_NPCS)) {
selection.start(); // Start selection session
if (tile->npc->isSelected()) {
selection.remove(tile, tile->npc);
} else {
selection.add(tile, tile->npc);
}
selection.finish(); // Finish selection session
selection.updateSelectionCount();
// Show npc spawn
} else {
Item* item = tile->getTopItem();
if (item) {
selection.start(); // Start selection session
if (item->isSelected()) {
selection.remove(tile, item);
} else {
selection.add(tile, item);
}
selection.finish(); // Finish selection session
selection.updateSelectionCount();
}
}
}
} else {
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (!tile) {
selection.start(Selection::NONE, ACTION_UNSELECT); // Start selection session
selection.clear(); // Clear out selection
selection.finish(); // End selection session
selection.updateSelectionCount();
} else if (tile->isSelected()) {
dragging = true;
drag_start_x = mouse_map_x;
drag_start_y = mouse_map_y;
drag_start_z = floor;
} else {
selection.start(); // Start a selection session
selection.clear();
selection.commit();
// Show monster spawn
if (tile->spawnMonster && g_settings.getInteger(Config::SHOW_SPAWNS_MONSTER)) {
selection.add(tile, tile->spawnMonster);
dragging = true;
drag_start_x = mouse_map_x;
drag_start_y = mouse_map_y;
drag_start_z = floor;
// Show monsters
} else if (const auto monster = tile->getTopMonster(); monster && g_settings.getInteger(Config::SHOW_MONSTERS)) {
selection.add(tile, monster);
dragging = true;
drag_start_x = mouse_map_x;
drag_start_y = mouse_map_y;
drag_start_z = floor;
// Show npc spawns
} else if (tile->spawnNpc && g_settings.getInteger(Config::SHOW_SPAWNS_NPC)) {
selection.add(tile, tile->spawnNpc);
dragging = true;
drag_start_x = mouse_map_x;
drag_start_y = mouse_map_y;
drag_start_z = floor;
// Show npcs
} else if (tile->npc && g_settings.getInteger(Config::SHOW_NPCS)) {
selection.add(tile, tile->npc);
dragging = true;
drag_start_x = mouse_map_x;
drag_start_y = mouse_map_y;
drag_start_z = floor;
} else {
Item* item = tile->getTopItem();
if (item) {
selection.add(tile, item);
dragging = true;
drag_start_x = mouse_map_x;
drag_start_y = mouse_map_y;
drag_start_z = floor;
}
}
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
}
} while (false);
}
} else if (g_gui.GetCurrentBrush()) { // Drawing mode
Brush* brush = g_gui.GetCurrentBrush();
if (event.ShiftDown() && brush->canDrag()) {
dragging_draw = true;
} else {
if (g_gui.GetBrushSize() == 0 && !brush->oneSizeFitsAll()) {
drawing = true;
} else {
drawing = g_gui.GetCurrentBrush()->canSmear();
}
if (brush->isWall()) {
if (event.AltDown() && g_gui.GetBrushSize() == 0) {
// z0mg, just clicked a tile, shift variaton.
if (event.ControlDown()) {
editor.undraw(Position(mouse_map_x, mouse_map_y, floor), event.AltDown());
} else {
editor.draw(Position(mouse_map_x, mouse_map_y, floor), event.AltDown());
}
} else {
PositionVector tilestodraw;
PositionVector tilestoborder;
int start_map_x = mouse_map_x - g_gui.GetBrushSize();
int start_map_y = mouse_map_y - g_gui.GetBrushSize();
int end_map_x = mouse_map_x + g_gui.GetBrushSize();
int end_map_y = mouse_map_y + g_gui.GetBrushSize();
for (int y = start_map_y - 1; y <= end_map_y + 1; ++y) {
for (int x = start_map_x - 1; x <= end_map_x + 1; ++x) {
if ((x <= start_map_x + 1 || x >= end_map_x - 1) || (y <= start_map_y + 1 || y >= end_map_y - 1)) {
tilestoborder.push_back(Position(x, y, floor));
}
if (((x == start_map_x || x == end_map_x) || (y == start_map_y || y == end_map_y)) && ((x >= start_map_x && x <= end_map_x) && (y >= start_map_y && y <= end_map_y))) {
tilestodraw.push_back(Position(x, y, floor));
}
}
}
if (event.ControlDown()) {
editor.undraw(tilestodraw, tilestoborder, event.AltDown());
} else {
editor.draw(tilestodraw, tilestoborder, event.AltDown());
}
}
} else if (brush->isDoor()) {
PositionVector tilestodraw;
PositionVector tilestoborder;
tilestodraw.push_back(Position(mouse_map_x, mouse_map_y, floor));
tilestoborder.push_back(Position(mouse_map_x, mouse_map_y - 1, floor));
tilestoborder.push_back(Position(mouse_map_x - 1, mouse_map_y, floor));
tilestoborder.push_back(Position(mouse_map_x, mouse_map_y + 1, floor));
tilestoborder.push_back(Position(mouse_map_x + 1, mouse_map_y, floor));
if (event.ControlDown()) {
editor.undraw(tilestodraw, tilestoborder, event.AltDown());
} else {
editor.draw(tilestodraw, tilestoborder, event.AltDown());
}
} else if (brush->isDoodad() || brush->isSpawnMonster() || brush->isMonster()) {
if (event.ControlDown()) {
if (brush->isDoodad()) {
PositionVector tilestodraw;
getTilesToDraw(mouse_map_x, mouse_map_y, floor, &tilestodraw, nullptr);
editor.undraw(tilestodraw, event.AltDown());
} else {
editor.undraw(Position(mouse_map_x, mouse_map_y, floor), event.ShiftDown() || event.AltDown());
}
} else {
bool will_show_spawn = false;
if (brush->isSpawnMonster() || brush->isMonster()) {
if (!g_settings.getBoolean(Config::SHOW_SPAWNS_MONSTER)) {
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (!tile || !tile->spawnMonster) {
will_show_spawn = true;
}
}
}
editor.draw(Position(mouse_map_x, mouse_map_y, floor), event.ShiftDown() || event.AltDown());
if (will_show_spawn) {
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (tile && tile->spawnMonster) {
g_settings.setInteger(Config::SHOW_SPAWNS_MONSTER, true);
g_gui.UpdateMenubar();
}
}
}
} else if (brush->isDoodad() || brush->isSpawnNpc() || brush->isNpc()) {
if (event.ControlDown()) {
if (brush->isDoodad()) {
PositionVector tilestodraw;
getTilesToDraw(mouse_map_x, mouse_map_y, floor, &tilestodraw, nullptr);
editor.undraw(tilestodraw, event.AltDown());
} else {
editor.undraw(Position(mouse_map_x, mouse_map_y, floor), event.ShiftDown() || event.AltDown());
}
} else {
bool will_show_spawn_npc = false;
if (brush->isSpawnNpc() || brush->isNpc()) {
if (!g_settings.getBoolean(Config::SHOW_SPAWNS_NPC)) {
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (!tile || !tile->spawnNpc) {
will_show_spawn_npc = true;
}
}
}
editor.draw(Position(mouse_map_x, mouse_map_y, floor), event.ShiftDown() || event.AltDown());
if (will_show_spawn_npc) {
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (tile && tile->spawnNpc) {
g_settings.setInteger(Config::SHOW_SPAWNS_NPC, true);
g_gui.UpdateMenubar();
}
}
}
} else {
if (brush->isGround() && event.AltDown()) {
replace_dragging = true;
Tile* draw_tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (draw_tile) {
editor.replace_brush = draw_tile->getGroundBrush();
} else {
editor.replace_brush = nullptr;
}
}
if (brush->needBorders()) {
PositionVector tilestodraw;
PositionVector tilestoborder;
bool fill = keyCode == WXK_CONTROL_D && event.ControlDown() && brush->isGround();
getTilesToDraw(mouse_map_x, mouse_map_y, floor, &tilestodraw, &tilestoborder, fill);
if (!fill && event.ControlDown()) {
editor.undraw(tilestodraw, tilestoborder, event.AltDown());
} else {
editor.draw(tilestodraw, tilestoborder, event.AltDown());
}
} else if (brush->oneSizeFitsAll()) {
if (brush->isHouseExit() || brush->isWaypoint()) {
editor.draw(Position(mouse_map_x, mouse_map_y, floor), event.AltDown());
} else {
PositionVector tilestodraw;
tilestodraw.push_back(Position(mouse_map_x, mouse_map_y, floor));
if (event.ControlDown()) {
editor.undraw(tilestodraw, event.AltDown());
} else {
editor.draw(tilestodraw, event.AltDown());
}
}
} else {
PositionVector tilestodraw;
getTilesToDraw(mouse_map_x, mouse_map_y, floor, &tilestodraw, nullptr);
if (event.ControlDown()) {
editor.undraw(tilestodraw, event.AltDown());
} else {
editor.draw(tilestodraw, event.AltDown());
}
}
}
// Change the doodad layout brush
g_gui.FillDoodadPreviewBuffer();
}
}
last_click_x = int(event.GetX() * zoom);
last_click_y = int(event.GetY() * zoom);
int start_x, start_y;
GetMapWindow()->GetViewStart(&start_x, &start_y);
last_click_abs_x = last_click_x + start_x;
last_click_abs_y = last_click_y + start_y;
last_click_map_x = mouse_map_x;
last_click_map_y = mouse_map_y;
last_click_map_z = floor;
g_gui.RefreshView();
g_gui.UpdateMinimap();
}
void MapCanvas::OnMouseActionRelease(wxMouseEvent &event) {
int mouse_map_x, mouse_map_y;
ScreenToMap(event.GetX(), event.GetY(), &mouse_map_x, &mouse_map_y);
int move_x = last_click_map_x - mouse_map_x;
int move_y = last_click_map_y - mouse_map_y;
int move_z = last_click_map_z - floor;
OnMouseCameraRelease(event);
if (g_gui.IsSelectionMode()) {
if (dragging && (move_x != 0 || move_y != 0 || move_z != 0)) {
editor.moveSelection(Position(move_x, move_y, move_z));
} else {
Selection &selection = editor.getSelection();
if (boundbox_selection) {
if (mouse_map_x == last_click_map_x && mouse_map_y == last_click_map_y && event.ControlDown()) {
// Mouse hasn't moved, do control+shift thingy!
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (tile) {
selection.start(); // Start a selection session
if (tile->isSelected()) {
selection.remove(tile);
} else {
selection.add(tile);
}
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
} else {
// The cursor has moved, do some boundboxing!
if (last_click_map_x > mouse_map_x) {
int tmp = mouse_map_x;
mouse_map_x = last_click_map_x;
last_click_map_x = tmp;
}
if (last_click_map_y > mouse_map_y) {
int tmp = mouse_map_y;
mouse_map_y = last_click_map_y;
last_click_map_y = tmp;
}
int numtiles = 0;
int threadcount = std::max(g_settings.getInteger(Config::WORKER_THREADS), 1);
int start_x = 0, start_y = 0, start_z = 0;
int end_x = 0, end_y = 0, end_z = 0;
switch (g_settings.getInteger(Config::SELECTION_TYPE)) {
case SELECT_CURRENT_FLOOR: {
start_z = end_z = floor;
start_x = last_click_map_x;
start_y = last_click_map_y;
end_x = mouse_map_x;
end_y = mouse_map_y;
break;
}
case SELECT_ALL_FLOORS: {
start_x = last_click_map_x;
start_y = last_click_map_y;
start_z = rme::MapMaxLayer;
end_x = mouse_map_x;
end_y = mouse_map_y;
end_z = floor;
if (g_settings.getInteger(Config::COMPENSATED_SELECT)) {
start_x -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
start_y -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
end_x -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
end_y -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
}
numtiles = (start_z - end_z) * (end_x - start_x) * (end_y - start_y);
break;
}
case SELECT_VISIBLE_FLOORS: {
start_x = last_click_map_x;
start_y = last_click_map_y;
if (floor < 8) {
start_z = rme::MapGroundLayer;
} else {
start_z = std::min(rme::MapMaxLayer, floor + 2);
}
end_x = mouse_map_x;
end_y = mouse_map_y;
end_z = floor;
if (g_settings.getInteger(Config::COMPENSATED_SELECT)) {
start_x -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
start_y -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
end_x -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
end_y -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
}
break;
}
}
if (numtiles < 500) {
// No point in threading for such a small set.
threadcount = 1;
}
// Subdivide the selection area
// We know it's a square, just split it into several areas
int width = end_x - start_x;
if (width < threadcount) {
threadcount = std::min(1, width);
}
// Let's divide!
int remainder = width;
int cleared = 0;
std::vector<SelectionThread*> threads;
if (width == 0) {
threads.push_back(newd SelectionThread(editor, Position(start_x, start_y, start_z), Position(start_x, end_y, end_z)));
} else {
for (int i = 0; i < threadcount; ++i) {
int chunksize = width / threadcount;
// The last threads takes all the remainder
if (i == threadcount - 1) {
chunksize = remainder;
}
threads.push_back(newd SelectionThread(editor, Position(start_x + cleared, start_y, start_z), Position(start_x + cleared + chunksize, end_y, end_z)));
cleared += chunksize;
remainder -= chunksize;
}
}
ASSERT(cleared == width);
ASSERT(remainder == 0);
selection.start(); // Start a selection session
for (SelectionThread* thread : threads) {
thread->Execute();
}
for (SelectionThread* thread : threads) {
selection.join(thread);
}
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
} else if (event.ControlDown()) {
////
} else {
// User hasn't moved anything, meaning selection/deselection
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (tile) {
if (tile->spawnMonster && g_settings.getInteger(Config::SHOW_SPAWNS_MONSTER)) {
if (!tile->spawnMonster->isSelected()) {
selection.start(); // Start a selection session
selection.add(tile, tile->spawnMonster);
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
} else if (const auto monster = tile->getTopMonster(); monster && g_settings.getInteger(Config::SHOW_MONSTERS)) {
if (!monster->isSelected()) {
selection.start(); // Start a selection session
selection.add(tile, monster);
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
} else if (tile->spawnNpc && g_settings.getInteger(Config::SHOW_SPAWNS_NPC)) {
if (!tile->spawnNpc->isSelected()) {
selection.start(); // Start a selection session
selection.add(tile, tile->spawnNpc);
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
} else if (tile->npc && g_settings.getInteger(Config::SHOW_NPCS)) {
if (!tile->npc->isSelected()) {
selection.start(); // Start a selection session
selection.add(tile, tile->npc);
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
} else {
Item* item = tile->getTopItem();
if (item && !item->isSelected()) {
selection.start(); // Start a selection session
selection.add(tile, item);
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
}
}
}
}
editor.resetActionsTimer();
editor.updateActions();
dragging = false;
boundbox_selection = false;
} else if (g_gui.GetCurrentBrush()) { // Drawing mode
Brush* brush = g_gui.GetCurrentBrush();
if (dragging_draw) {
if (brush->isSpawnMonster()) {
int start_map_x = std::min(last_click_map_x, mouse_map_x);
int start_map_y = std::min(last_click_map_y, mouse_map_y);
int end_map_x = std::max(last_click_map_x, mouse_map_x);
int end_map_y = std::max(last_click_map_y, mouse_map_y);
int map_x = start_map_x + (end_map_x - start_map_x) / 2;
int map_y = start_map_y + (end_map_y - start_map_y) / 2;
int width = std::min(g_settings.getInteger(Config::MAX_SPAWN_MONSTER_RADIUS), ((end_map_x - start_map_x) / 2 + (end_map_y - start_map_y) / 2) / 2);
int old = g_gui.GetBrushSize();
g_gui.SetBrushSize(width);
editor.draw(Position(map_x, map_y, floor), event.AltDown());
g_gui.SetBrushSize(old);
} else if (brush->isSpawnNpc()) {
int start_map_x = std::min(last_click_map_x, mouse_map_x);
int start_map_y = std::min(last_click_map_y, mouse_map_y);
int end_map_x = std::max(last_click_map_x, mouse_map_x);
int end_map_y = std::max(last_click_map_y, mouse_map_y);
int map_x = start_map_x + (end_map_x - start_map_x) / 2;
int map_y = start_map_y + (end_map_y - start_map_y) / 2;
int width = std::min(g_settings.getInteger(Config::MAX_SPAWN_NPC_RADIUS), ((end_map_x - start_map_x) / 2 + (end_map_y - start_map_y) / 2) / 2);
int old = g_gui.GetBrushSize();
g_gui.SetBrushSize(width);
editor.draw(Position(map_x, map_y, floor), event.AltDown());
g_gui.SetBrushSize(old);
} else {
PositionVector tilestodraw;
PositionVector tilestoborder;
if (brush->isWall()) {
int start_map_x = std::min(last_click_map_x, mouse_map_x);
int start_map_y = std::min(last_click_map_y, mouse_map_y);
int end_map_x = std::max(last_click_map_x, mouse_map_x);
int end_map_y = std::max(last_click_map_y, mouse_map_y);
for (int y = start_map_y - 1; y <= end_map_y + 1; y++) {
for (int x = start_map_x - 1; x <= end_map_x + 1; x++) {
if ((x <= start_map_x + 1 || x >= end_map_x - 1) || (y <= start_map_y + 1 || y >= end_map_y - 1)) {
tilestoborder.push_back(Position(x, y, floor));
}
if (((x == start_map_x || x == end_map_x) || (y == start_map_y || y == end_map_y)) && ((x >= start_map_x && x <= end_map_x) && (y >= start_map_y && y <= end_map_y))) {
tilestodraw.push_back(Position(x, y, floor));
}
}
}
} else {
if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE) {
if (last_click_map_x > mouse_map_x) {
int tmp = mouse_map_x;
mouse_map_x = last_click_map_x;
last_click_map_x = tmp;
}
if (last_click_map_y > mouse_map_y) {
int tmp = mouse_map_y;
mouse_map_y = last_click_map_y;
last_click_map_y = tmp;
}
for (int x = last_click_map_x - 1; x <= mouse_map_x + 1; x++) {
for (int y = last_click_map_y - 1; y <= mouse_map_y + 1; y++) {
if ((x <= last_click_map_x || x >= mouse_map_x) || (y <= last_click_map_y || y >= mouse_map_y)) {
tilestoborder.push_back(Position(x, y, floor));
}
if ((x >= last_click_map_x && x <= mouse_map_x) && (y >= last_click_map_y && y <= mouse_map_y)) {
tilestodraw.push_back(Position(x, y, floor));
}
}
}
} else {
int start_x, end_x;
int start_y, end_y;
int width = std::max(
std::abs(
std::max(mouse_map_y, last_click_map_y) - std::min(mouse_map_y, last_click_map_y)
),
std::abs(
std::max(mouse_map_x, last_click_map_x) - std::min(mouse_map_x, last_click_map_x)
)
);
if (mouse_map_x < last_click_map_x) {
start_x = last_click_map_x - width;
end_x = last_click_map_x;
} else {
start_x = last_click_map_x;
end_x = last_click_map_x + width;
}
if (mouse_map_y < last_click_map_y) {
start_y = last_click_map_y - width;
end_y = last_click_map_y;
} else {
start_y = last_click_map_y;
end_y = last_click_map_y + width;
}
int center_x = start_x + (end_x - start_x) / 2;
int center_y = start_y + (end_y - start_y) / 2;
float radii = width / 2.0f + 0.005f;
for (int y = start_y - 1; y <= end_y + 1; y++) {
float dy = center_y - y;
for (int x = start_x - 1; x <= end_x + 1; x++) {
float dx = center_x - x;
// printf("%f;%f\n", dx, dy);
float distance = sqrt(dx * dx + dy * dy);
if (distance < radii) {
tilestodraw.push_back(Position(x, y, floor));
}
if (std::abs(distance - radii) < 1.5) {
tilestoborder.push_back(Position(x, y, floor));
}
}
}
}
}
if (event.ControlDown()) {
editor.undraw(tilestodraw, tilestoborder, event.AltDown());
} else {
editor.draw(tilestodraw, tilestoborder, event.AltDown());
}
}
}
editor.resetActionsTimer();
editor.updateActions();
drawing = false;
dragging_draw = false;
replace_dragging = false;
editor.replace_brush = nullptr;
}
g_gui.RefreshView();
g_gui.UpdateMinimap();
}
void MapCanvas::OnMouseCameraClick(wxMouseEvent &event) {
SetFocus();
last_mmb_click_x = event.GetX();
last_mmb_click_y = event.GetY();
if (event.ControlDown()) {
int screensize_x, screensize_y;
MapWindow* window = GetMapWindow();
window->GetViewSize(&screensize_x, &screensize_y);
window->ScrollRelative(
int(-screensize_x * (1.0 - zoom) * (std::max(cursor_x, 1) / double(screensize_x))),
int(-screensize_y * (1.0 - zoom) * (std::max(cursor_y, 1) / double(screensize_y)))
);
zoom = 1.0;
Refresh();
} else {
screendragging = true;
}
}
void MapCanvas::OnMouseCameraRelease(wxMouseEvent &event) {
SetFocus();
screendragging = false;
if (event.ControlDown()) {
// ...
// Haven't moved much, it's a click!
} else if (last_mmb_click_x > event.GetX() - 3 && last_mmb_click_x < event.GetX() + 3 && last_mmb_click_y > event.GetY() - 3 && last_mmb_click_y < event.GetY() + 3) {
int screensize_x, screensize_y;
MapWindow* window = GetMapWindow();
window->GetViewSize(&screensize_x, &screensize_y);
window->ScrollRelative(
int(zoom * (2 * cursor_x - screensize_x)),
int(zoom * (2 * cursor_y - screensize_y))
);
Refresh();
}
}
void MapCanvas::OnMousePropertiesClick(wxMouseEvent &event) {
SetFocus();
int mouse_map_x, mouse_map_y;
ScreenToMap(event.GetX(), event.GetY(), &mouse_map_x, &mouse_map_y);
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (g_gui.IsDrawingMode()) {
g_gui.SetSelectionMode();
}
EndPasting();
Selection &selection = editor.getSelection();
boundbox_selection = false;
if (event.ShiftDown()) {
boundbox_selection = true;
if (!event.ControlDown()) {
selection.start(); // Start selection session
selection.clear(); // Clear out selection
selection.finish(); // End selection session
selection.updateSelectionCount();
}
} else if (!tile) {
selection.start(); // Start selection session
selection.clear(); // Clear out selection
selection.finish(); // End selection session
selection.updateSelectionCount();
} else if (tile->isSelected()) {
// Do nothing!
} else {
selection.start(); // Start a selection session
selection.clear();
selection.commit();
if (tile->spawnMonster && g_settings.getInteger(Config::SHOW_SPAWNS_MONSTER)) {
selection.add(tile, tile->spawnMonster);
} else if (const auto monster = tile->getTopMonster(); monster && g_settings.getInteger(Config::SHOW_MONSTERS)) {
selection.add(tile, monster);
} else if (tile->npc && g_settings.getInteger(Config::SHOW_NPCS)) {
selection.add(tile, tile->npc);
} else if (tile->spawnNpc && g_settings.getInteger(Config::SHOW_SPAWNS_NPC)) {
selection.add(tile, tile->spawnNpc);
} else {
Item* item = tile->getTopItem();
if (item) {
selection.add(tile, item);
}
}
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
last_click_x = int(event.GetX() * zoom);
last_click_y = int(event.GetY() * zoom);
int start_x, start_y;
GetMapWindow()->GetViewStart(&start_x, &start_y);
last_click_abs_x = last_click_x + start_x;
last_click_abs_y = last_click_y + start_y;
last_click_map_x = mouse_map_x;
last_click_map_y = mouse_map_y;
g_gui.RefreshView();
}
void MapCanvas::OnMousePropertiesRelease(wxMouseEvent &event) {
int mouse_map_x, mouse_map_y;
ScreenToMap(event.GetX(), event.GetY(), &mouse_map_x, &mouse_map_y);
if (g_gui.IsDrawingMode()) {
g_gui.SetSelectionMode();
}
if (boundbox_selection) {
Selection &selection = editor.getSelection();
if (mouse_map_x == last_click_map_x && mouse_map_y == last_click_map_y && event.ControlDown()) {
// Mouse hasn't move, do control+shift thingy!
Tile* tile = editor.getMap().getTile(mouse_map_x, mouse_map_y, floor);
if (tile) {
selection.start(); // Start a selection session
if (tile->isSelected()) {
selection.remove(tile);
} else {
selection.add(tile);
}
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
} else {
// The cursor has moved, do some boundboxing!
if (last_click_map_x > mouse_map_x) {
int tmp = mouse_map_x;
mouse_map_x = last_click_map_x;
last_click_map_x = tmp;
}
if (last_click_map_y > mouse_map_y) {
int tmp = mouse_map_y;
mouse_map_y = last_click_map_y;
last_click_map_y = tmp;
}
selection.start(); // Start a selection session
switch (g_settings.getInteger(Config::SELECTION_TYPE)) {
case SELECT_CURRENT_FLOOR: {
for (int x = last_click_map_x; x <= mouse_map_x; x++) {
for (int y = last_click_map_y; y <= mouse_map_y; y++) {
Tile* tile = editor.getMap().getTile(x, y, floor);
if (!tile) {
continue;
}
selection.add(tile);
}
}
break;
}
case SELECT_ALL_FLOORS: {
int start_x, start_y, start_z;
int end_x, end_y, end_z;
start_x = last_click_map_x;
start_y = last_click_map_y;
start_z = rme::MapMaxLayer;
end_x = mouse_map_x;
end_y = mouse_map_y;
end_z = floor;
if (g_settings.getInteger(Config::COMPENSATED_SELECT)) {
start_x -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
start_y -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
end_x -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
end_y -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
}
for (int z = start_z; z >= end_z; z--) {
for (int x = start_x; x <= end_x; x++) {
for (int y = start_y; y <= end_y; y++) {
Tile* tile = editor.getMap().getTile(x, y, z);
if (!tile) {
continue;
}
selection.add(tile);
}
}
if (z <= rme::MapGroundLayer && g_settings.getInteger(Config::COMPENSATED_SELECT)) {
start_x++;
start_y++;
end_x++;
end_y++;
}
}
break;
}
case SELECT_VISIBLE_FLOORS: {
int start_x, start_y, start_z;
int end_x, end_y, end_z;
start_x = last_click_map_x;
start_y = last_click_map_y;
if (floor < 8) {
start_z = rme::MapGroundLayer;
} else {
start_z = std::min(rme::MapMaxLayer, floor + 2);
}
end_x = mouse_map_x;
end_y = mouse_map_y;
end_z = floor;
if (g_settings.getInteger(Config::COMPENSATED_SELECT)) {
start_x -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
start_y -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
end_x -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
end_y -= (floor < rme::MapGroundLayer ? rme::MapGroundLayer - floor : 0);
}
for (int z = start_z; z >= end_z; z--) {
for (int x = start_x; x <= end_x; x++) {
for (int y = start_y; y <= end_y; y++) {
Tile* tile = editor.getMap().getTile(x, y, z);
if (!tile) {
continue;
}
selection.add(tile);
}
}
if (z <= rme::MapGroundLayer && g_settings.getInteger(Config::COMPENSATED_SELECT)) {
start_x++;
start_y++;
end_x++;
end_y++;
}
}
break;
}
}
selection.finish(); // Finish the selection session
selection.updateSelectionCount();
}
} else if (event.ControlDown()) {
// Nothing
}
popup_menu->Update();
PopupMenu(popup_menu);
editor.resetActionsTimer();
dragging = false;
boundbox_selection = false;
last_cursor_map_x = mouse_map_x;
last_cursor_map_y = mouse_map_y;
last_cursor_map_z = floor;
g_gui.RefreshView();
}
void MapCanvas::OnWheel(wxMouseEvent &event) {
if (event.ControlDown()) {
static double diff = 0.0;
diff += event.GetWheelRotation();
if (diff <= 1.0 || diff >= 1.0) {
if (diff < 0.0) {
g_gui.ChangeFloor(floor - 1);
} else {
g_gui.ChangeFloor(floor + 1);
}
diff = 0.0;
}
UpdatePositionStatus();
} else if (event.AltDown()) {
static double diff = 0.0;
diff += event.GetWheelRotation();
if (diff <= 1.0 || diff >= 1.0) {
if (diff < 0.0) {
g_gui.IncreaseBrushSize();
} else {
g_gui.DecreaseBrushSize();
}
diff = 0.0;
}
} else {
double diff = -event.GetWheelRotation() * g_settings.getFloat(Config::ZOOM_SPEED) / 640.0;
double oldzoom = zoom;
zoom += diff;
if (zoom < 0.125) {
diff = 0.125 - oldzoom;
zoom = 0.125;
}
if (zoom > 25.00) {
diff = 25.00 - oldzoom;
zoom = 25.0;
}
UpdateZoomStatus();
int screensize_x, screensize_y;
MapWindow* window = GetMapWindow();
window->GetViewSize(&screensize_x, &screensize_y);
// This took a day to figure out!
int scroll_x = int(screensize_x * diff * (std::max(cursor_x, 1) / double(screensize_x))) * GetContentScaleFactor();
int scroll_y = int(screensize_y * diff * (std::max(cursor_y, 1) / double(screensize_y))) * GetContentScaleFactor();
window->ScrollRelative(-scroll_x, -scroll_y);
}
Refresh();
}
void MapCanvas::OnLoseMouse(wxMouseEvent &event) {
Refresh();
}
void MapCanvas::OnGainMouse(wxMouseEvent &event) {
if (!event.LeftIsDown()) {
dragging = false;
boundbox_selection = false;
drawing = false;
}
if (!event.MiddleIsDown()) {
screendragging = false;
}
Refresh();
}
void MapCanvas::OnKeyDown(wxKeyEvent &event) {
// wxGTK does not propagate keyboard events from wxGLCanvas
// to the frame's accelerator table, so we dispatch manually.
#ifdef __LINUX__
if (DispatchMenuShortcut(event)) {
return;
}
#endif
MapWindow* window = GetMapWindow();
switch (event.GetKeyCode()) {
case WXK_NUMPAD_ADD:
case WXK_PAGEUP: {
g_gui.ChangeFloor(floor - 1);
break;
}
case WXK_NUMPAD_SUBTRACT:
case WXK_PAGEDOWN: {
g_gui.ChangeFloor(floor + 1);
break;
}
case WXK_NUMPAD_MULTIPLY: {
double diff = -0.3;
double oldzoom = zoom;
zoom += diff;
if (zoom < 0.125) {
diff = 0.125 - oldzoom;
zoom = 0.125;
}
int screensize_x, screensize_y;
window->GetViewSize(&screensize_x, &screensize_y);
// This took a day to figure out!
int scroll_x = int(screensize_x * diff * (std::max(cursor_x, 1) / double(screensize_x)));
int scroll_y = int(screensize_y * diff * (std::max(cursor_y, 1) / double(screensize_y)));
window->ScrollRelative(-scroll_x, -scroll_y);
UpdatePositionStatus();
UpdateZoomStatus();
Refresh();
break;
}
case WXK_NUMPAD_DIVIDE: {
double diff = 0.3;
double oldzoom = zoom;
zoom += diff;
if (zoom > 25.00) {
diff = 25.00 - oldzoom;
zoom = 25.0;
}
int screensize_x, screensize_y;
window->GetViewSize(&screensize_x, &screensize_y);
// This took a day to figure out!
int scroll_x = int(screensize_x * diff * (std::max(cursor_x, 1) / double(screensize_x)));
int scroll_y = int(screensize_y * diff * (std::max(cursor_y, 1) / double(screensize_y)));
window->ScrollRelative(-scroll_x, -scroll_y);
UpdatePositionStatus();
UpdateZoomStatus();
Refresh();
break;
}
// This will work like crap with non-us layouts, well, sucks for them until there is another solution.
case '[':
case '+': {
g_gui.IncreaseBrushSize();
Refresh();
break;
}
case ']':
case '-': {
g_gui.DecreaseBrushSize();
Refresh();
break;
}
case WXK_NUMPAD_UP:
case WXK_UP: {
int start_x, start_y;
window->GetViewStart(&start_x, &start_y);
int tiles = 3;
if (event.ControlDown()) {
tiles = 10;
} else if (zoom == 1.0) {
tiles = 1;
}
window->Scroll(start_x, int(start_y - rme::TileSize * tiles * zoom));
UpdatePositionStatus();
Refresh();
break;
}
case WXK_NUMPAD_DOWN:
case WXK_DOWN: {
int start_x, start_y;
window->GetViewStart(&start_x, &start_y);
int tiles = 3;
if (event.ControlDown()) {
tiles = 10;
} else if (zoom == 1.0) {
tiles = 1;
}
window->Scroll(start_x, int(start_y + rme::TileSize * tiles * zoom));
UpdatePositionStatus();
Refresh();
break;
}
case WXK_NUMPAD_LEFT:
case WXK_LEFT: {
int start_x, start_y;
window->GetViewStart(&start_x, &start_y);
int tiles = 3;
if (event.ControlDown()) {
tiles = 10;
} else if (zoom == 1.0) {
tiles = 1;
}
window->Scroll(int(start_x - rme::TileSize * tiles * zoom), start_y);
UpdatePositionStatus();
Refresh();
break;
}
case WXK_NUMPAD_RIGHT:
case WXK_RIGHT: {
int start_x, start_y;
window->GetViewStart(&start_x, &start_y);
int tiles = 3;
if (event.ControlDown()) {
tiles = 10;
} else if (zoom == 1.0) {
tiles = 1;
}
window->Scroll(int(start_x + rme::TileSize * tiles * zoom), start_y);
UpdatePositionStatus();
Refresh();
break;
}
case WXK_SPACE: { // Utility keys
if (event.ControlDown()) {
g_gui.FillDoodadPreviewBuffer();
g_gui.RefreshView();
} else {
g_gui.SwitchMode();
}
break;
}
case WXK_TAB: { // Tab switch
if (event.ShiftDown()) {
g_gui.CycleTab(false);
} else {
g_gui.CycleTab(true);
}
break;
}
case WXK_DELETE: { // Delete
editor.destroySelection();
g_gui.RefreshView();
break;
}
case 'z':
case 'Z': { // Rotate counterclockwise (actually shift variaton, but whatever... :P)
int nv = g_gui.GetBrushVariation();
--nv;
if (nv < 0) {
nv = std::max(0, (g_gui.GetCurrentBrush() ? g_gui.GetCurrentBrush()->getMaxVariation() - 1 : 0));
}
g_gui.SetBrushVariation(nv);
g_gui.RefreshView();
break;
}
case 'x':
case 'X': { // Rotate clockwise (actually shift variaton, but whatever... :P)
int nv = g_gui.GetBrushVariation();
++nv;
if (nv >= (g_gui.GetCurrentBrush() ? g_gui.GetCurrentBrush()->getMaxVariation() : 0)) {
nv = 0;
}
g_gui.SetBrushVariation(nv);
g_gui.RefreshView();
break;
}
case 'q':
case 'Q': {
int fullId = static_cast<int>(MAIN_FRAME_MENU) + static_cast<int>(MenuBar::SHOW_SHADE);
wxMenuBar* mb = g_gui.root->GetMenuBar();
if (mb) {
wxMenuItem* item = mb->FindItem(fullId);
if (item && item->IsCheckable()) {
item->Check(!item->IsChecked());
}
}
wxCommandEvent evt(wxEVT_COMMAND_MENU_SELECTED, fullId);
g_gui.root->GetEventHandler()->ProcessEvent(evt);
break;
}
// Hotkeys
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9': {
int index = event.GetKeyCode() - '0';
if (event.ControlDown()) {
Hotkey hk;
if (g_gui.IsSelectionMode()) {
int view_start_x, view_start_y;
window->GetViewStart(&view_start_x, &view_start_y);
int view_start_map_x = view_start_x / rme::TileSize, view_start_map_y = view_start_y / rme::TileSize;
int view_screensize_x, view_screensize_y;
window->GetViewSize(&view_screensize_x, &view_screensize_y);
int map_x = int(view_start_map_x + (view_screensize_x * zoom) / rme::TileSize / 2);
int map_y = int(view_start_map_y + (view_screensize_y * zoom) / rme::TileSize / 2);
hk = Hotkey(Position(map_x, map_y, floor));
} else if (g_gui.GetCurrentBrush()) {
// Drawing mode
hk = Hotkey(g_gui.GetCurrentBrush());
} else {
break;
}
g_gui.SetHotkey(index, hk);
} else {
// Click hotkey
Hotkey hk = g_gui.GetHotkey(index);
if (hk.IsPosition()) {
g_gui.SetSelectionMode();
int map_x = hk.GetPosition().x;
int map_y = hk.GetPosition().y;
int map_z = hk.GetPosition().z;
window->Scroll(rme::TileSize * map_x, rme::TileSize * map_y, true);
floor = map_z;
g_gui.SetStatusText("Used hotkey " + i2ws(index));
g_gui.RefreshView();
} else if (hk.IsBrush()) {
g_gui.SetDrawingMode();
std::string name = hk.GetBrushname();
Brush* brush = g_brushes.getBrush(name);
if (brush == nullptr) {
g_gui.SetStatusText("Brush \"" + wxstr(name) + "\" not found");
return;
}
if (!g_gui.SelectBrush(brush)) {
g_gui.SetStatusText("Brush \"" + wxstr(name) + "\" is not in any palette");
return;
}
g_gui.SetStatusText("Used hotkey " + i2ws(index));
g_gui.RefreshView();
} else {
g_gui.SetStatusText("Unassigned hotkey " + i2ws(index));
}
}
break;
}
case 'd':
case 'D': {
keyCode = WXK_CONTROL_D;
break;
}
case 'b':
case 'B': {
g_gui.SelectPreviousBrush();
break;
}
default: {
event.Skip();
break;
}
}
}
#ifdef __LINUX__
bool MapCanvas::DispatchMenuShortcut(wxKeyEvent &event) {
int key = event.GetKeyCode();
if (key == WXK_NONE || key == 0) {
key = static_cast<int>(event.GetUnicodeKey());
}
bool ctrl = event.ControlDown();
bool shift = event.ShiftDown();
if (key >= 'a' && key <= 'z') {
key = key - 'a' + 'A';
}
if (key >= 1 && key <= 26) {
key = key + 'A' - 1;
ctrl = true;
}
int menuId = -1;
if (ctrl && shift) {
switch (key) {
case 'Z':
menuId = static_cast<int>(MenuBar::REDO);
break;
case 'F':
menuId = static_cast<int>(MenuBar::REPLACE_ITEMS);
break;
}
} else if (ctrl) {
switch (key) {
case 'Z':
menuId = static_cast<int>(MenuBar::UNDO);
break;
case 'F':
menuId = static_cast<int>(MenuBar::FIND_ITEM);
break;
case 'B':
menuId = static_cast<int>(MenuBar::BORDERIZE_SELECTION);
break;
case 'G':
menuId = static_cast<int>(MenuBar::GOTO_POSITION);
break;
case 'X':
menuId = static_cast<int>(MenuBar::CUT);
break;
case 'C':
menuId = static_cast<int>(MenuBar::COPY);
break;
case 'V':
menuId = static_cast<int>(MenuBar::PASTE);
break;
case '=':
menuId = static_cast<int>(MenuBar::ZOOM_IN);
break;
case '-':
menuId = static_cast<int>(MenuBar::ZOOM_OUT);
break;
case '0':
menuId = static_cast<int>(MenuBar::ZOOM_NORMAL);
break;
case 'W':
menuId = static_cast<int>(MenuBar::SHOW_ALL_FLOORS);
break;
case 'L':
menuId = static_cast<int>(MenuBar::GHOST_HIGHER_FLOORS);
break;
case 'E':
menuId = static_cast<int>(MenuBar::SHOW_ONLY_COLORS);
break;
case 'M':
menuId = static_cast<int>(MenuBar::SHOW_ONLY_MODIFIED);
break;
case 'H':
menuId = static_cast<int>(MenuBar::SHOW_HOUSES);
break;
}
} else if (shift) {
switch (key) {
case 'I':
menuId = static_cast<int>(MenuBar::SHOW_INGAME_BOX);
break;
case 'L':
menuId = static_cast<int>(MenuBar::SHOW_LIGHTS);
break;
case 'K':
menuId = static_cast<int>(MenuBar::SHOW_LIGHT_STRENGTH);
break;
case 'G':
menuId = static_cast<int>(MenuBar::SHOW_GRID);
break;
case 'E':
menuId = static_cast<int>(MenuBar::SHOW_AS_MINIMAP);
break;
case 'N':
menuId = static_cast<int>(MenuBar::SHOW_NPCS);
break;
}
} else {
switch (key) {
case 'A':
menuId = static_cast<int>(MenuBar::AUTOMAGIC);
break;
case 'P':
menuId = static_cast<int>(MenuBar::GOTO_PREVIOUS_POSITION);
break;
case 'J':
menuId = static_cast<int>(MenuBar::JUMP_TO_BRUSH);
break;
case 'V':
menuId = static_cast<int>(MenuBar::HIGHLIGHT_ITEMS);
break;
case 'F':
menuId = static_cast<int>(MenuBar::SHOW_MONSTERS);
break;
case 'S':
menuId = static_cast<int>(MenuBar::SHOW_SPAWNS_MONSTER);
break;
case 'U':
menuId = static_cast<int>(MenuBar::SHOW_SPAWNS_NPC);
break;
case 'E':
menuId = static_cast<int>(MenuBar::SHOW_SPECIAL);
break;
case 'O':
menuId = static_cast<int>(MenuBar::SHOW_PATHING);
break;
case 'Y':
menuId = static_cast<int>(MenuBar::SHOW_TOOLTIPS);
break;
case 'L':
menuId = static_cast<int>(MenuBar::SHOW_PREVIEW);
break;
case 'K':
menuId = static_cast<int>(MenuBar::SHOW_WALL_HOOKS);
break;
case 'M':
menuId = static_cast<int>(MenuBar::WIN_MINIMAP);
break;
case 'T':
menuId = static_cast<int>(MenuBar::SELECT_TERRAIN);
break;
case 'I':
menuId = static_cast<int>(MenuBar::SELECT_ITEM);
break;
case 'H':
menuId = static_cast<int>(MenuBar::SELECT_HOUSE);
break;
case 'C':
menuId = static_cast<int>(MenuBar::SELECT_MONSTER);
break;
case 'N':
menuId = static_cast<int>(MenuBar::SELECT_NPC);
break;
case 'W':
menuId = static_cast<int>(MenuBar::SELECT_WAYPOINT);
break;
case 'R':
menuId = static_cast<int>(MenuBar::SELECT_RAW);
break;
}
}
if (menuId >= 0) {
int fullId = static_cast<int>(MAIN_FRAME_MENU) + menuId;
wxMenuBar* mb = g_gui.root->GetMenuBar();
if (mb) {
wxMenuItem* item = mb->FindItem(fullId);
if (item && item->IsCheckable()) {
item->Check(!item->IsChecked());
}
}
wxCommandEvent evt(wxEVT_COMMAND_MENU_SELECTED, fullId);
g_gui.root->GetEventHandler()->ProcessEvent(evt);
return true;
}
return false;
}
#endif
void MapCanvas::OnKeyUp(wxKeyEvent &event) {
keyCode = WXK_NONE;
}
void MapCanvas::OnCopy(wxCommandEvent &WXUNUSED(event)) {
if (g_gui.IsSelectionMode()) {
editor.copybuffer.copy(editor, GetFloor());
}
}
void MapCanvas::OnCut(wxCommandEvent &WXUNUSED(event)) {
if (g_gui.IsSelectionMode()) {
editor.copybuffer.cut(editor, GetFloor());
}
g_gui.RefreshView();
}
void MapCanvas::OnPaste(wxCommandEvent &WXUNUSED(event)) {
g_gui.DoPaste();
g_gui.RefreshView();
}
void MapCanvas::OnDelete(wxCommandEvent &WXUNUSED(event)) {
editor.destroySelection();
g_gui.RefreshView();
}
void MapCanvas::OnCopyPosition(wxCommandEvent &WXUNUSED(event)) {
if (editor.hasSelection()) {
auto minPos = editor.getSelection().minPosition();
auto maxPos = editor.getSelection().maxPosition();
if (minPos != maxPos) {
posToClipboard(minPos.x, minPos.y, minPos.z, maxPos.x, maxPos.y, maxPos.z, g_settings.getInteger(Config::COPY_POSITION_FORMAT));
return;
}
}
MapTab* tab = g_gui.GetCurrentMapTab();
if (tab) {
MapCanvas* canvas = tab->GetCanvas();
int x, y;
int z = canvas->GetFloor();
canvas->MouseToMap(&x, &y);
posToClipboard(x, y, z, g_settings.getInteger(Config::COPY_POSITION_FORMAT));
}
}
void MapCanvas::OnCopyItemId(wxCommandEvent &WXUNUSED(event)) {
ASSERT(editor.getSelection().size() == 1);
if (wxTheClipboard->Open()) {
Tile* tile = editor.getSelection().getSelectedTile();
ItemVector selected_items = tile->getSelectedItems();
ASSERT(selected_items.size() == 1);
const Item* item = selected_items.front();
wxTextDataObject* obj = new wxTextDataObject();
obj->SetText(i2ws(item->getID()));
wxTheClipboard->SetData(obj);
wxTheClipboard->Close();
}
}
void MapCanvas::OnCopyName(wxCommandEvent &WXUNUSED(event)) {
ASSERT(editor.getSelection().size() == 1);
if (wxTheClipboard->Open()) {
Tile* tile = editor.getSelection().getSelectedTile();
ItemVector selected_items = tile->getSelectedItems();
ASSERT(selected_items.size() == 1);
const Item* item = selected_items.front();
wxTextDataObject* obj = new wxTextDataObject();
obj->SetText(wxstr(item->getName()));
wxTheClipboard->SetData(obj);
wxTheClipboard->Close();
}
}
void MapCanvas::OnBrowseTile(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
ASSERT(tile->isSelected());
Tile* new_tile = tile->deepCopy(editor.getMap());
wxDialog* w = new BrowseTileWindow(g_gui.root, new_tile, wxPoint(cursor_x, cursor_y));
int ret = w->ShowModal();
if (ret != 0) {
Action* action = editor.createAction(ACTION_DELETE_TILES);
action->addChange(newd Change(new_tile));
editor.addAction(action);
editor.updateActions();
} else {
// Cancel
delete new_tile;
}
w->Destroy();
}
void MapCanvas::OnRotateItem(wxCommandEvent &WXUNUSED(event)) {
if (!editor.hasSelection()) {
return;
}
Selection &selection = editor.getSelection();
if (selection.size() != 1) {
return;
}
Tile* tile = selection.getSelectedTile();
ItemVector items = tile->getSelectedItems();
if (items.empty()) {
return;
}
Item* item = items.front();
if (!item || !item->isRoteable()) {
return;
}
Action* action = editor.createAction(ACTION_ROTATE_ITEM);
Tile* new_tile = tile->deepCopy(editor.getMap());
Item* new_item = new_tile->getSelectedItems().front();
new_item->doRotate();
action->addChange(new Change(new_tile));
editor.addAction(action);
editor.updateActions();
g_gui.RefreshView();
}
void MapCanvas::OnGotoDestination(wxCommandEvent &WXUNUSED(event)) {
Tile* tile = editor.getSelection().getSelectedTile();
ItemVector selected_items = tile->getSelectedItems();
ASSERT(selected_items.size() > 0);
Teleport* teleport = dynamic_cast<Teleport*>(selected_items.front());
if (teleport) {
Position pos = teleport->getDestination();
g_gui.SetScreenCenterPosition(pos);
}
}
void MapCanvas::OnCopyDestination(wxCommandEvent &WXUNUSED(event)) {
Tile* tile = editor.getSelection().getSelectedTile();
ItemVector selected_items = tile->getSelectedItems();
ASSERT(selected_items.size() > 0);
Teleport* teleport = dynamic_cast<Teleport*>(selected_items.front());
if (teleport) {
const Position &destination = teleport->getDestination();
int format = g_settings.getInteger(Config::COPY_POSITION_FORMAT);
posToClipboard(destination.x, destination.y, destination.z, format);
}
}
void MapCanvas::OnSwitchDoor(wxCommandEvent &WXUNUSED(event)) {
Tile* tile = editor.getSelection().getSelectedTile();
Action* action = editor.createAction(ACTION_SWITCHDOOR);
Tile* new_tile = tile->deepCopy(editor.getMap());
ItemVector selected_items = new_tile->getSelectedItems();
ASSERT(selected_items.size() > 0);
DoorBrush::switchDoor(selected_items.front());
action->addChange(newd Change(new_tile));
editor.addAction(action);
editor.updateActions();
g_gui.RefreshView();
}
void MapCanvas::OnSelectRAWBrush(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
Item* item = tile->getTopSelectedItem();
if (item && item->getRAWBrush()) {
g_gui.SelectBrush(item->getRAWBrush(), TILESET_RAW);
}
}
void MapCanvas::OnSelectGroundBrush(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
GroundBrush* bb = tile->getGroundBrush();
if (bb) {
g_gui.SelectBrush(bb, TILESET_TERRAIN);
}
}
void MapCanvas::OnSelectDoodadBrush(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
Item* item = tile->getTopSelectedItem();
if (item) {
g_gui.SelectBrush(item->getDoodadBrush(), TILESET_DOODAD);
}
}
void MapCanvas::OnSelectDoorBrush(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
Item* item = tile->getTopSelectedItem();
if (item) {
g_gui.SelectBrush(item->getDoorBrush(), TILESET_TERRAIN);
}
}
void MapCanvas::OnSelectWallBrush(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
Item* wall = tile->getWall();
WallBrush* wb = wall->getWallBrush();
if (wb) {
g_gui.SelectBrush(wb, TILESET_TERRAIN);
}
}
void MapCanvas::OnSelectCarpetBrush(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
Item* wall = tile->getCarpet();
CarpetBrush* cb = wall->getCarpetBrush();
if (cb) {
g_gui.SelectBrush(cb);
}
}
void MapCanvas::OnSelectTableBrush(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
Item* wall = tile->getTable();
TableBrush* tb = wall->getTableBrush();
if (tb) {
g_gui.SelectBrush(tb);
}
}
void MapCanvas::OnSelectHouseBrush(wxCommandEvent &WXUNUSED(event)) {
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
if (tile->isHouseTile()) {
House* house = editor.getMap().houses.getHouse(tile->getHouseID());
if (house) {
g_gui.house_brush->setHouse(house);
g_gui.SelectBrush(g_gui.house_brush, TILESET_HOUSE);
}
}
}
void MapCanvas::OnSelectMonsterBrush(wxCommandEvent &WXUNUSED(event)) {
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
if (const auto monster = tile->getTopMonster(); monster) {
g_gui.SelectBrush(monster->getBrush(), TILESET_MONSTER);
}
}
void MapCanvas::OnSelectSpawnBrush(wxCommandEvent &WXUNUSED(event)) {
g_gui.SelectBrush(g_gui.spawn_brush, TILESET_MONSTER);
}
void MapCanvas::OnSelectNpcBrush(wxCommandEvent &WXUNUSED(event)) {
Tile* tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
if (tile->npc) {
g_gui.SelectBrush(tile->npc->getBrush(), TILESET_NPC);
}
}
void MapCanvas::OnSelectSpawnNpcBrush(wxCommandEvent &WXUNUSED(event)) {
g_gui.SelectBrush(g_gui.spawn_npc_brush, TILESET_NPC);
}
void MapCanvas::OnSelectMoveTo(wxCommandEvent &WXUNUSED(event)) {
if (editor.selection.size() != 1) {
return;
}
Tile* tile = editor.selection.getSelectedTile();
if (!tile) {
return;
}
ASSERT(tile->isSelected());
Tile* new_tile = tile->deepCopy(editor.map);
wxDialog* w = nullptr;
ItemVector selected_items = new_tile->getSelectedItems();
Item* item = nullptr;
int count = 0;
for (ItemVector::iterator it = selected_items.begin(); it != selected_items.end(); ++it) {
++count;
if ((*it)->isSelected()) {
item = *it;
}
}
if (item) {
w = newd TilesetWindow(g_gui.root, &editor.map, new_tile, item);
} else {
return;
}
int ret = w->ShowModal();
if (ret != 0) {
Action* action = editor.actionQueue->createAction(ACTION_CHANGE_PROPERTIES);
action->addChange(newd Change(new_tile));
editor.addAction(action);
g_gui.RebuildPalettes();
} else {
// Cancel!
delete new_tile;
}
w->Destroy();
}
void MapCanvas::OnProperties(wxCommandEvent &WXUNUSED(event)) {
if (editor.getSelection().size() != 1) {
return;
}
const auto tile = editor.getSelection().getSelectedTile();
if (!tile) {
return;
}
ASSERT(tile->isSelected());
const auto newTile = tile->deepCopy(editor.getMap());
wxDialog* w = nullptr;
if (newTile->spawnMonster && g_settings.getInteger(Config::SHOW_SPAWNS_MONSTER)) {
w = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), newTile, newTile->spawnMonster);
} else if (!newTile->monsters.empty() && g_settings.getInteger(Config::SHOW_MONSTERS)) {
std::vector<Monster*> selectedMonsters = newTile->getSelectedMonsters();
const auto it = std::ranges::find_if(selectedMonsters | std::views::reverse, [&](const auto itMonster) {
return itMonster->isSelected();
});
if (it == selectedMonsters.rend()) {
return;
}
w = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), newTile, *it);
} else if (newTile->npc && g_settings.getInteger(Config::SHOW_NPCS)) {
w = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), newTile, newTile->npc);
} else if (newTile->spawnNpc && g_settings.getInteger(Config::SHOW_SPAWNS_NPC)) {
w = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), newTile, newTile->spawnNpc);
} else {
const auto selectedItems = newTile->getSelectedItems();
const auto it = std::ranges::find_if(selectedItems | std::views::reverse, [&](const auto itItem) {
return itItem->isSelected();
});
if (it == selectedItems.rend()) {
return;
}
if (!g_settings.getInteger(Config::USE_OLD_ITEM_PROPERTIES_WINDOW)) {
w = newd PropertiesWindow(g_gui.root, &editor.getMap(), newTile, *it);
} else {
w = newd OldPropertiesWindow(g_gui.root, &editor.getMap(), newTile, *it);
}
}
if (w->ShowModal() != 0) {
const auto action = editor.createAction(ACTION_CHANGE_PROPERTIES);
action->addChange(newd Change(newTile));
editor.addAction(action);
} else {
// Cancel!
delete newTile;
}
w->Destroy();
}
void MapCanvas::ChangeFloor(int new_floor) {
ASSERT(new_floor >= 0 || new_floor <= rme::MapMaxLayer);
int old_floor = floor;
floor = new_floor;
if (old_floor != new_floor) {
UpdatePositionStatus();
g_gui.root->UpdateFloorMenu();
g_gui.UpdateMinimap(true);
}
Refresh();
}
void MapCanvas::EnterDrawingMode() {
dragging = false;
boundbox_selection = false;
EndPasting();
Refresh();
}
void MapCanvas::EnterSelectionMode() {
drawing = false;
dragging_draw = false;
replace_dragging = false;
editor.replace_brush = nullptr;
Refresh();
}
bool MapCanvas::isPasting() const {
return g_gui.IsPasting();
}
void MapCanvas::StartPasting() {
g_gui.StartPasting();
}
void MapCanvas::EndPasting() {
g_gui.EndPasting();
}
void MapCanvas::Reset() {
cursor_x = 0;
cursor_y = 0;
zoom = 1.0;
floor = rme::MapGroundLayer;
dragging = false;
boundbox_selection = false;
screendragging = false;
drawing = false;
dragging_draw = false;
replace_dragging = false;
editor.replace_brush = nullptr;
drag_start_x = -1;
drag_start_y = -1;
drag_start_z = -1;
last_click_map_x = -1;
last_click_map_y = -1;
last_click_map_z = -1;
last_mmb_click_x = -1;
last_mmb_click_y = -1;
editor.getSelection().clear();
editor.clearActions();
}
MapPopupMenu::MapPopupMenu(Editor &editor) :
wxMenu(""), editor(editor) {
////
}
MapPopupMenu::~MapPopupMenu() {
////
}
void MapPopupMenu::Update() {
// Clear the menu of all items
while (GetMenuItemCount() != 0) {
wxMenuItem* m_item = FindItemByPosition(0);
// If you add a submenu, this won't delete it.
Delete(m_item);
}
bool anything_selected = editor.hasSelection();
wxMenuItem* cutItem = Append(MAP_POPUP_MENU_CUT, "&Cut\tCTRL+X", "Cut out all selected items");
cutItem->Enable(anything_selected);
wxMenuItem* copyItem = Append(MAP_POPUP_MENU_COPY, "&Copy\tCTRL+C", "Copy all selected items");
copyItem->Enable(anything_selected);
wxMenuItem* copyPositionItem = Append(MAP_POPUP_MENU_COPY_POSITION, "&Copy Position", "Copy the position as a lua table");
copyPositionItem->Enable(true);
wxMenuItem* pasteItem = Append(MAP_POPUP_MENU_PASTE, "&Paste\tCTRL+V", "Paste items in the copybuffer here");
pasteItem->Enable(editor.copybuffer.canPaste());
wxMenuItem* deleteItem = Append(MAP_POPUP_MENU_DELETE, "&Delete\tDEL", "Removes all seleceted items");
deleteItem->Enable(anything_selected);
if (anything_selected) {
if (editor.getSelection().size() == 1) {
Tile* tile = editor.getSelection().getSelectedTile();
ItemVector selected_items = tile->getSelectedItems();
std::vector<Monster*> selectedMonsters = tile->getSelectedMonsters();
bool hasWall = false;
bool hasCarpet = false;
bool hasTable = false;
Item* topItem = nullptr;
Item* topSelectedItem = (selected_items.size() == 1 ? selected_items.back() : nullptr);
Monster* topMonster = nullptr;
Monster* topSelectedMonster = (selectedMonsters.size() == 1 ? selectedMonsters.back() : nullptr);
SpawnMonster* topSpawnMonster = tile->spawnMonster;
Npc* topNpc = tile->npc;
SpawnNpc* topSpawnNpc = tile->spawnNpc;
for (auto* item : tile->items) {
if (item->isWall()) {
Brush* wb = item->getWallBrush();
if (wb && wb->visibleInPalette()) {
hasWall = true;
}
}
if (item->isTable()) {
Brush* tb = item->getTableBrush();
if (tb && tb->visibleInPalette()) {
hasTable = true;
}
}
if (item->isCarpet()) {
Brush* cb = item->getCarpetBrush();
if (cb && cb->visibleInPalette()) {
hasCarpet = true;
}
}
if (item->isSelected()) {
topItem = item;
}
}
if (!topItem) {
topItem = tile->ground;
}
AppendSeparator();
if (topSelectedItem) {
Append(MAP_POPUP_MENU_COPY_ITEM_ID, "Copy Item Id", "Copy the id of this item");
Append(MAP_POPUP_MENU_COPY_NAME, "Copy Item Name", "Copy the name of this item");
AppendSeparator();
}
if (topSelectedItem || topMonster || topSelectedMonster || topNpc || topItem) {
Teleport* teleport = dynamic_cast<Teleport*>(topSelectedItem);
if (topSelectedItem && (topSelectedItem->isBrushDoor() || topSelectedItem->isRoteable() || teleport)) {
if (topSelectedItem->isRoteable()) {
Append(MAP_POPUP_MENU_ROTATE, "&Rotate item", "Rotate this item");
}
if (teleport) {
bool enabled = teleport->hasDestination();
wxMenuItem* goto_menu = Append(MAP_POPUP_MENU_GOTO, "&Go To Destination", "Go to the destination of this teleport");
goto_menu->Enable(enabled);
wxMenuItem* dest_menu = Append(MAP_POPUP_MENU_COPY_DESTINATION, "Copy &Destination", "Copy the destination of this teleport");
dest_menu->Enable(enabled);
AppendSeparator();
}
if (topSelectedItem->isDoor()) {
if (topSelectedItem->isOpen()) {
Append(MAP_POPUP_MENU_SWITCH_DOOR, "&Close door", "Close this door");
} else {
Append(MAP_POPUP_MENU_SWITCH_DOOR, "&Open door", "Open this door");
}
AppendSeparator();
}
}
if (topMonster || topSelectedMonster) {
Append(MAP_POPUP_MENU_SELECT_MONSTER_BRUSH, "Select Monster", "Uses the current monster as a monster brush");
}
if (topSpawnMonster) {
Append(MAP_POPUP_MENU_SELECT_SPAWN_BRUSH, "Select Monster Spawn", "Select the npc brush");
}
if (topNpc) {
Append(MAP_POPUP_MENU_SELECT_NPC_BRUSH, "Select Npc", "Uses the current npc as a npc brush");
}
if (topSpawnNpc) {
Append(MAP_POPUP_MENU_SELECT_SPAWN_NPC_BRUSH, "Select Npc Spawn", "Select the npc brush");
}
Append(MAP_POPUP_MENU_SELECT_RAW_BRUSH, "Select RAW", "Uses the top item as a RAW brush");
if (g_settings.getBoolean(Config::SHOW_TILESET_EDITOR)) {
Append(MAP_POPUP_MENU_MOVE_TO_TILESET, "Move To Tileset", "Move this item to any tileset");
}
if (hasWall) {
Append(MAP_POPUP_MENU_SELECT_WALL_BRUSH, "Select Wallbrush", "Uses the current item as a wallbrush");
}
if (hasCarpet) {
Append(MAP_POPUP_MENU_SELECT_CARPET_BRUSH, "Select Carpetbrush", "Uses the current item as a carpetbrush");
}
if (hasTable) {
Append(MAP_POPUP_MENU_SELECT_TABLE_BRUSH, "Select Tablebrush", "Uses the current item as a tablebrush");
}
if (topSelectedItem && topSelectedItem->getDoodadBrush() && topSelectedItem->getDoodadBrush()->visibleInPalette()) {
Append(MAP_POPUP_MENU_SELECT_DOODAD_BRUSH, "Select Doodadbrush", "Use this doodad brush");
}
if (topSelectedItem && topSelectedItem->isBrushDoor() && topSelectedItem->getDoorBrush()) {
Append(MAP_POPUP_MENU_SELECT_DOOR_BRUSH, "Select Doorbrush", "Use this door brush");
}
if (tile->hasGround() && tile->getGroundBrush() && tile->getGroundBrush()->visibleInPalette()) {
Append(MAP_POPUP_MENU_SELECT_GROUND_BRUSH, "Select Groundbrush", "Uses the current item as a groundbrush");
}
if (tile->isHouseTile()) {
Append(MAP_POPUP_MENU_SELECT_HOUSE_BRUSH, "Select House", "Draw with the house on this tile.");
}
AppendSeparator();
Append(MAP_POPUP_MENU_PROPERTIES, "&Properties", "Properties for the current object");
} else {
if (topMonster) {
Append(MAP_POPUP_MENU_SELECT_MONSTER_BRUSH, "Select Monster", "Uses the current monster as a monster brush");
}
if (topSpawnMonster) {
Append(MAP_POPUP_MENU_SELECT_SPAWN_BRUSH, "Select Monster", "Select the monster brush");
}
if (topNpc) {
Append(MAP_POPUP_MENU_SELECT_NPC_BRUSH, "Select Npc", "Uses the current npc as a npc brush");
}
if (topSpawnNpc) {
Append(MAP_POPUP_MENU_SELECT_SPAWN_NPC_BRUSH, "Select Npc", "Select the npc brush");
}
Append(MAP_POPUP_MENU_SELECT_RAW_BRUSH, "Select RAW", "Uses the top item as a RAW brush");
if (hasWall) {
Append(MAP_POPUP_MENU_SELECT_WALL_BRUSH, "Select Wallbrush", "Uses the current item as a wallbrush");
}
if (tile->hasGround() && tile->getGroundBrush() && tile->getGroundBrush()->visibleInPalette()) {
Append(MAP_POPUP_MENU_SELECT_GROUND_BRUSH, "Select Groundbrush", "Uses the current tile as a groundbrush");
}
if (tile->isHouseTile()) {
Append(MAP_POPUP_MENU_SELECT_HOUSE_BRUSH, "Select House", "Draw with the house on this tile.");
}
if (tile->hasGround() || topMonster || topSpawnMonster || topNpc || topSpawnNpc) {
AppendSeparator();
Append(MAP_POPUP_MENU_PROPERTIES, "&Properties", "Properties for the current object");
}
}
AppendSeparator();
wxMenuItem* browseTile = Append(MAP_POPUP_MENU_BROWSE_TILE, "Browse Field", "Navigate from tile items");
browseTile->Enable(anything_selected);
}
}
}
void MapCanvas::getTilesToDraw(int mouse_map_x, int mouse_map_y, int floor, PositionVector* tilestodraw, PositionVector* tilestoborder, bool fill /*= false*/) {
if (fill) {
Brush* brush = g_gui.GetCurrentBrush();
if (!brush || !brush->isGround()) {
return;
}
GroundBrush* newBrush = brush->asGround();
Position position(mouse_map_x, mouse_map_y, floor);
Tile* tile = editor.getMap().getTile(position);
GroundBrush* oldBrush = nullptr;
if (tile) {
oldBrush = tile->getGroundBrush();
}
if (oldBrush && oldBrush->getID() == newBrush->getID()) {
return;
}
if ((tile && tile->ground && !oldBrush) || (!tile && oldBrush)) {
return;
}
if (tile && oldBrush) {
GroundBrush* groundBrush = tile->getGroundBrush();
if (!groundBrush || groundBrush->getID() != oldBrush->getID()) {
return;
}
}
std::fill(std::begin(processed), std::end(processed), false);
floodFill(&editor.getMap(), position, BLOCK_SIZE / 2, BLOCK_SIZE / 2, oldBrush, tilestodraw);
} else {
for (int y = -g_gui.GetBrushSize() - 1; y <= g_gui.GetBrushSize() + 1; y++) {
for (int x = -g_gui.GetBrushSize() - 1; x <= g_gui.GetBrushSize() + 1; x++) {
if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE) {
if (x >= -g_gui.GetBrushSize() && x <= g_gui.GetBrushSize() && y >= -g_gui.GetBrushSize() && y <= g_gui.GetBrushSize()) {
if (tilestodraw) {
tilestodraw->push_back(Position(mouse_map_x + x, mouse_map_y + y, floor));
}
}
if (std::abs(x) - g_gui.GetBrushSize() < 2 && std::abs(y) - g_gui.GetBrushSize() < 2) {
if (tilestoborder) {
tilestoborder->push_back(Position(mouse_map_x + x, mouse_map_y + y, floor));
}
}
} else if (g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) {
double distance = sqrt(double(x * x) + double(y * y));
if (distance < g_gui.GetBrushSize() + 0.005) {
if (tilestodraw) {
tilestodraw->push_back(Position(mouse_map_x + x, mouse_map_y + y, floor));
}
}
if (std::abs(distance - g_gui.GetBrushSize()) < 1.5) {
if (tilestoborder) {
tilestoborder->push_back(Position(mouse_map_x + x, mouse_map_y + y, floor));
}
}
}
}
}
}
}
bool MapCanvas::floodFill(Map* map, const Position &center, int x, int y, GroundBrush* brush, PositionVector* positions) {
if (x < 0 || y < 0 || x > BLOCK_SIZE || y > BLOCK_SIZE) {
return false;
}
processed[getFillIndex(x, y)] = true;
int px = (center.x + x) - (BLOCK_SIZE / 2);
int py = (center.y + y) - (BLOCK_SIZE / 2);
if (px <= 0 || py <= 0 || px >= map->getWidth() || py >= map->getHeight()) {
return false;
}
Tile* tile = map->getTile(px, py, center.z);
if ((tile && tile->ground && !brush) || (!tile && brush)) {
return false;
}
if (tile && brush) {
GroundBrush* groundBrush = tile->getGroundBrush();
if (!groundBrush || groundBrush->getID() != brush->getID()) {
return false;
}
}
positions->push_back(Position(px, py, center.z));
bool deny = false;
if (!processed[getFillIndex(x - 1, y)]) {
deny = floodFill(map, center, x - 1, y, brush, positions);
}
if (!deny && !processed[getFillIndex(x, y - 1)]) {
deny = floodFill(map, center, x, y - 1, brush, positions);
}
if (!deny && !processed[getFillIndex(x + 1, y)]) {
deny = floodFill(map, center, x + 1, y, brush, positions);
}
if (!deny && !processed[getFillIndex(x, y + 1)]) {
deny = floodFill(map, center, x, y + 1, brush, positions);
}
return deny;
}
// ============================================================================
// AnimationTimer
AnimationTimer::AnimationTimer(MapCanvas* canvas) :
wxTimer(),
map_canvas(canvas) {
////
}
void AnimationTimer::Notify() {
map_canvas->QueueRefresh(mark_scene_dirty);
}
void AnimationTimer::StartRefresh(int new_interval, bool new_mark_scene_dirty) {
if (!started || interval != new_interval || mark_scene_dirty != new_mark_scene_dirty) {
started = true;
interval = new_interval;
mark_scene_dirty = new_mark_scene_dirty;
wxTimer::Start(interval);
}
};
void AnimationTimer::Stop() {
if (started) {
started = false;
mark_scene_dirty = false;
interval = 0;
wxTimer::Stop();
}
};