Commit graph

88 commits

Author SHA1 Message Date
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
56ef2d5bc0 2002-07-23 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Make consts modifiable in
	  the debug build.

	* common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h:
	  Fix missing logout op in op switchers.

	* server/Account.cpp, server/Connection.cpp: Handle logouts
	  a bit differently, and return the info response process
	  expects.

	* server/CommClient.cpp: Set connection id to client ip and port.

	* server/CommServer.cpp: Tighten up the way eof is handled.

	* server/ServerRouting.cpp: Set lobby id.
2002-07-23 18:43:39 +00:00
Al Riddoch
979505505b 2002-05-21 Al Riddoch <alriddoch@zepler.org>
* server/ServerRouting.cpp, server/ServerRouting.h,
	  server/ServerRouting_methods.h: Workaround for older GNU compilers
	  that can't inline under certain circumstances.
2002-05-21 12:22:44 +00:00
Al Riddoch
aa47340d59 2002-05-18 Al Riddoch <alriddoch@zepler.org>
* client/ObserverClient.cpp, server/Account.cpp, server/Connection.h,
	  server/Routing.h: Formatting cleanup

	* client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h:
	  Replace operator[] with get() method for querying attributes.
	  Make this get() method const, and re-write the internals so
	  that it more cleanly handles attributes.

	* common/BaseWorld.h: Re-write world.getObject() so that it
	  no longer uses std::map::operator[], as the old method was
	  inserting NULLs into the world dictionary when non-existant
	  entities were queried.

	* rulesets/Character.cpp: Clean up outstanding issues when movement
	  position is supplied, and is very close to being correct, and
	  clarify comments about movement when neither destination nor
	  source are provided.

	* rulesets/Character.cpp: Modify mind2body interface so that setting
	  the TO of ops is done in the individual handlers, and copying
	  the operation globally is avoided.

	* rulesets/MemMap_methods.h: Remove dodgy debug code.

	* rulesets/Pedestrian.cpp: Clarify movement fixme.

	* rulesets/Py_Operation.cpp: Clarify operation time handler fixme.

	* rulesets/Stackable.cpp: Clarify fixme's in combine and divide
	  handlers.

	* server/CommServer.cpp: Remove redundant fixme.

	* server/Connection.cpp, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/server.cpp:
	  Move inline ServerRouting::getObject into class header.

	* server/WorldRouter.cpp, server/WorldRouter.h:
	  Clean up  includes, and move updateTime into the main body of the
	  file. Clean up code formatting when handling maps and dictionaries.
	  Clarify error output and comments about NULL objects in the world
	  dictionary.
2002-05-18 18:09:14 +00:00
Al Riddoch
13922d54da 2002-05-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp, rulesets/Py_Operation.h: Add a variant
	  of the python Operation wrapper which handles const operations.

	* rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp:
	  Pass const versions of operations to the python scripts, rather
	  than having to copy them.

	* server/ServerRouting.cpp: Add build date, time and version to
	  server info.
2002-05-17 17:18:40 +00:00
Al Riddoch
5cf4f0491b 2002-03-19 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, server/ServerRouting_methods.h,
	  server/ServerRouting.h, server/ServerRouting.cpp,
	  server/Routing.h, server/Routing.cpp, server/Connection.h,
	  server/Admin.cpp:
	  Removed inheritance from Routing by Connection and ServerRouting,
	  as there is almost no functionality in common. Get rid of global
	  idDict in ServerRouting is it serves little or no useful purpose.
	  IG objects are now managed in WorldRouter, and OOG objects in
	  ServerRouting.

	* common/BaseWorld.h: Made accessor method const, as it should be.
2002-03-19 09:26:40 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
8cc2e82387 2002-03-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Line.h, rulesets/Line.cpp, rulesets/Area.h,
	  rulesets/Area.cpp, server/EntityFactory.cpp: Added stub
	  base classes for new geometric entities.

	* server/ServerRouting.cpp, server/Lobby.h, server/Lobby.cpp,
	  server/Connection.cpp: Fleshed out lobby functionality,
	  so that accounts/connections are no longer responsible
	  for managing their own appearance and disappearance.

	* server/Account.cpp: Send info of logout.
2002-03-06 14:07:05 +00:00
Al Riddoch
f7b9471b2c 2002-01-14 Al Riddoch <alriddoch@zepler.org>
* C++ compliance fixes for gcc 3.
2002-01-14 19:10:16 +00:00
Al Riddoch
699de31f1b * common/BaseEntity.cpp: Set serialnos on error ops.
* common/inheritance.cpp, common/inheritance.h, common/custom.cpp:
	  Rationalise the way types are stored in the inheritance system
	  and install info about cyphesis custom operations.

	* example/client/InheritanceClient.cpp,
	  example/client/InheritanceClient.h: Update to use skstream.

	* server/ServerRouting.cpp, server/ServerRouting.h,
          common/serialno.h, common/serialno.cpp: Switch to using
	  a more global easier to access source of serial numbers.

Al Riddoch  <alriddoch@zepler.org>
2001-11-20 18:54:32 +00:00
Al Riddoch
aa3f4f0db4 * common/BaseWorld.cpp, common/OOGThing.cpp, rulesets/Entity.cpp,
rulesets/EntityFactory.cpp, rulesets/MindFactory.cpp,
	  rulesets/Stackable.cpp, server/Account.cpp, server/Admin.cpp,
	  server/CommClient.h, server/CommServer.cpp, server/CommServer.h,
	  server/Connection.cpp, server/ExternalMind.cpp,
	  server/Persistance.cpp, server/Persistance.h,
	  server/ServerRouting.cpp, server/WorldRouter.cpp,
	  server/server.cpp: Removed unused includes and code. Added some
	  FIXMEs.

	* rulesets/Thing.cpp: Added TO and FROM to faked Sight(Create()) ops.

	* server/OOG_Thing.cpp, server/OOG_Thing.h: Marked files as removed.

Al Riddoch  <alriddoch@zepler.org>
2001-10-18 16:06:06 +00:00
Al Riddoch
a44ee6f86d * BUGS: Note that C++ version of client currently does not work.
* TODO: Update on important issues which allow easy DOS attacks.

	* client/ClientConnection.cpp, client/ClientConnection.h:
	  Cleaned up unused code from ClientConnection class.

	* client/client.cpp: Removed monitoring section of client
	  so it simply exits once the world is initialised.

	* rulesets/basic/mind/goals/humanoid/werewolf.py:
	  Started work on dynamic goals for playing werewolf.

	* rulesets/werewolf/define_world.py: Added in the mayor, who runs
	  werewolf games.

	* common/BaseEntity.h: Made id of entity private, and implemented
	  accessors.

Al Riddoch  <alriddoch@zepler.org>
2001-09-13 15:21:16 +00:00
Al Riddoch
73b210279c * client/client.cpp,
client/ObserverClient.cpp, client/ObserverClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/define_world.cpp, client define_world.h:
	  Started re-coding of python client code in C++.

	* common/accountbase.h:
	  Database class used for simply accessing accounts.

	* common/OOGThing.cpp, common/OOGThing.h, server/Account.h,
	  server/Routing.h:
	  Moved OOGThing class into common as it is not server specific.

	* common/BaseWorld.cpp, common/BaseWorld.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  rulesets/Entity.h, rulesets/Py_World.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.h,
	  rulesets/Thing.cpp, rulesets/Thing.h:
	  Added base class for WorldRouter so that code that previously
	  used WorldRouter now used the interface defined by this
	  new class. This means that the code in rulesets no longer
	  has dependencies on code in server, so can be used in the client.

	* server/ExternalMind.cpp, server/ExternalMind.h,
	  rulesets/Character.h, rulesets/Creator.cpp,
	  server/Account.cpp:
	  Moved ExternalMind class into server as it is server specific,
	  so that there is no dependancy on server in rulesets.

	* server/Persistance.cpp. server/Persistance.h,
	  server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp:
	  Moved high level server specific persistance class into
	  server, so there is no dependency on server in common.

	* common/database.cpp, common/database.h, server/Admin.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Increases efficiency of some interfaces by passing Object::MapType
	  instead of MapType, when the value must be a map.

	* modules/WorldTime.cpp, modules/WorldTime.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
	  Brought the version of WorldTime in modules up to date, as this is
	  the version now used.

	* rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp,
	  server/Admin.cpp:
	  Made world objects dictionary private.

	* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
	  Change newThing parameters so entity factory does not need to
	  know about WorldRouter.

	* server/Lobby.cpp: Added support for people and rooms attributes
	  of OOG room class.

Al Riddoch  <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00
Al Riddoch
1930946950 * server/server.cpp, server/ServerRouting.h, server/ServerRouting.cpp,
server/CommServer.h: Added support for server "name" which
	  defaults to the hostname of the server machine, but is
	  customisable in the config. This can be used in preference to
	  IP address when doing lookups with the metaserver.

	* server/Lobby.h, server/ServerRouting.h, server/Account.h,
	  server/Account.cpp, rulesets/Stackable.h, rulesets/Stackable.cpp,
	  rulesets/Python_API.cpp, rulesets/Py_Object.cpp, rulesets/Plant.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
	  rulesets/Character.h, rulesets/Character.cpp, common/BaseEntity.h,
	  common/BaseEntity.cpp: Modied asObect() and addToObject()
	  methods to make them more efficient.

	* modules/Location.h, modules/Location.cpp: Removed old obsolete
	  Message::Object based addToObject() method.

	* rulesets/Thing.cpp: Optimised apperance/disappearance code.

Al Riddoch  <alriddoch@zepler.org>
2001-07-16 17:52:23 +00:00
Al Riddoch
db78379824 * server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp,
server/Account.cpp: Modified server to use Entity * instead
	  of Thing *.

	* Removed unnecessary includes from many files.

	* common/config.h, configure.in, common/persistance.cpp:
	  More config changes to try and get it working on Debian.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 15:24:13 +00:00
Al Riddoch
2c4a2036d3 * tools/cydbload.cpp: Added parameter handling so any file can
be loaded into the database.

	* tools/cycmd.cpp: Cleaned up usage and help functions.

	* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
	  completes okay if libraries are missing, and missing
	  functionality is reported to the user.

	* server/server.cpp: Added config options that specifies that
	  the contents of the db should loaded on server startup. Cleaned
	  up some debug code.

	* server/WorldTime.cpp, server/WorldRouter.cpp,
	  server/Connection.cpp, rulesets/Structure.h,
	  rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp,
	  physics/Vector3D.h, common/persistance.cpp,
	  common/database.h, common/database.cpp: Removed output either
	  to debug mode, or removed altogether.

	* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
	  includes.

	* server/ServerRouting.cpp, common/persistance.h,
	  common/persistance.cpp: Modified admin account function names it
	  fit convention.

	* module/Location.h: Fixed collision detection so that entities
	  with velocity set to 0 still get checked.

	* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
	  rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
	  rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
	  Removed unnecessary #includes.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 11:22:27 +00:00
Al Riddoch
403cb8d391 * configure.in, common/config.h, common/database.h, tools/cypasswd.cpp:
Added config check that looks for DB3's db_cxx.h on default
	  include path if it cannot be found in db3/. This fixes building
	  on Debian.

	* server/server.cpp, server/WorldRouter.cpp, acorn.vconf,
	  globals.h, globals.cpp: Added inittime config option used to
	  influence the game time used at server startup.

	* server/WorldTime.cpp: Added in new time of day descriptions for
	  more flexible goals.

	* server/ServerRouting.cpp: Removed output used to debug memory
	  cleanup code.

	* rulesets/basic/mind/goals/common/misc_goal.py: Added time
	  parameters to trading goals.

	* rulesets/Thing.cpp: Fixed appearance/disappearance operations
	  which were not getting sent most of the time.

	* client/define_world.py: Added in more NPC and modified behavoir.
	  Everyone now goes to the inn for lunch and in the evening, and
	  market traders only work during the day.

Al Riddoch  <alriddoch@zepler.org>
2001-05-30 14:49:38 +00:00
Al Riddoch
d74d7117e5 * server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
	  rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
	  rulesets/BaseMind.cpp, common/types.h, common/operations.h,
	  common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
	  Added support for imaginary operations used in a similar way
	  to emoting.

	* server/WorldTime.h: Added update method so underlying DataTime
	  can be updated.

	* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
	  server/ServerRouting.cpp, server/Connection.h,
	  server/Connection.cpp, server/Account.h, server/Account.cpp: Added
	  a lobby object which handles lobby chat. Essentially it stores
	  a list of accounts and allows operations to be sent or broadcast
	  to other accounts.

	* rulesets/Py_WorldTime.cpp: Added python is_now() method because
	  using comparison does not appear to work.

	* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
	  time an operation is received.

	* modules/DateTime.h: Added operator << so DateTime can be sent
	  to cout.

	* common/types.h: Added types for storing accounts in Lobby.

Al Riddoch  <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
Al Riddoch
089d3e48a3 The memory leak crackdown
* rulesets/BaseMind.cpp, rulesets/MemMap.h, rulesets/MemMap.cpp:
	  Add code to flush a characters memory as its mind is
	  deleted.

	* rulsets/Character.cpp: Delete movement class associated with
	  character when character is deleted.

	* rulesets/EntityFactory.h, rulesets/EntityFactory.cpp: Delete
	  all the entity factories when the server shuts down.

	* rulesets/PythonScript.cpp: Decrease reference of and thereby
	  delete the python script at delete time.

	* server/ServerRouting.cpp: Delete all the objects in idDict,
	  which should include all in game objects, and all explicitly
	  out of game objects, like accounts.

	* server/WorldRouter.cpp: Delete all pending operations, gameWorld
	  object. Ensure that an object is deleted from ServerRouting's
	  idDict when it is deleted from the world.

	* server/CommServer.h, server/server.cpp: Added CommServer destructor
	  which deletes all client objects and the server object.

	* server/server.cpp: Delete the database persistant object and the
	  entity factory at shutdown.

Al Riddoch  <alriddoch@zepler.org>
2001-05-23 19:09:15 +00:00
Al Riddoch
2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00
Al Riddoch
77a6d063dd * common/BaseEntity.*: Changed addToObject to take reference
instead of pointer.

	* physics/Vector3D.h: Re-ordered functions to allow correct inlining.
	  Changed member names to correct convention.

	* rulesets/MemMap.cpp,rulesets/MemMap_methods.h: Re-ordered function
	  to allow inlining, and moved non-inlinable functions into .cpp file.

	* Changed new operation initialisation to be done at construction
	  time instead of imediatly after construction for performance
	  reasons.

	* server/WorldTime.*: Modified member names for convention, and
	  moved non-inlineable function to .cpp file.

Al Riddoch  <alriddoch@zepler.org>
2001-04-12 11:13:06 +00:00
Al Riddoch
43211cf9d1 * Re-wrote class headers files so that all class members now
begin with a lower case letter and do not contain _.

	* Fixed retrieval of Account from database so that the Account
	  is now correctly referenced in the server object.

	* common/types.h: Changed type name to make them clearer.

	* rulesets/Character.h: Moved MovementInfo into its own class
	  file, and made it a base class, with a Pedestrian super class.
	  This allows different types of movement handling classes
	  to be used to handle things that move differently.

Al Riddoch  <alriddoch@zepler.org>
2001-04-11 14:34:15 +00:00
Al Riddoch
488f35b52f * Complete re-write of python script interface to allow other
script types to be cleanly dropped in.

	* Re-work on server and communication related classes to use
	  references where they are apropriate. Code is now much more
	  robust.

	* Huge cleanup of header files removing redundant includes.

	* server/WorldRouter.h: Removed is_object_deleted because it
	  is broken and not used.

	* server/Connection.h: Removed unused disconnect() methods.

	* rulesets/Entity.*: Added new in game base class from which
	  all mind and object classes are derived. This removes
	  clutter of Thing class from mind classes.

	* aiclient/*: Progress with creating AI client for mind handling.

	* common/globals.*: Moved some globals out of server specific files.

	* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
	  alone packages; entities, mind and python interface code.


Acorn may well not work now, but I would apreciate it if people could
test the code on their setups. Lots of code has changed, and almost
everything is now cleaner.

Al Riddoch  <alriddoch@zepler.org>
2001-04-10 19:05:14 +00:00
Al Riddoch
291621d9e8 * watchdog/*.c: Corrected C++ style comments in c code.
* */*: Fixed mistake in copyright statement.

	* tools/cypasswd.cpp: Fixed usage message.

	* tools/cycmd.cpp: Added tools for sending administrative commands
	  to server.

	* server/server.cpp: Send terminate instruction to metaserver on
	  server shutdown.

Al Riddoch (alriddoch@zepler.org)
2001-03-16 11:38:14 +00:00
Al Riddoch
dcb7296a61 * common/persistance.*: Added restricted mode set by config file,
which prevents users from being able to create accounts.

	* server/ServerRouting.cpp: Added restricted flag to the
	  server Object passed to client as result of a Get operation, so
	  the client can report it to the user.

	* tools/cypasswd.cpp: Added tool to administrate password database
	  table.

	* server/server.*: Added exit flag to ensure that of exit is requested
	  database is shutdown properlly.

	* server/WorldRouter.cpp: Maintenance shutdown is now done cleanly.

	* server/Connection.cpp: Added code to handle accounts using the
	  persistance system. Accounts would now be handled by the
	  database if the persistance code was complete.

	* common/persistance.*: More work on database code.

Al
2001-03-15 11:41:34 +00:00
Al Riddoch
744a201711 * server/CommServer.h, server/server.cpp: Added metaserver code
to network classes.

	* server/CommServer.h, server/WorldRouter.h, server/ServerRouting.cpp:
	  Added fields to server entity for number of players and uptime
	  in seconds.

	* Started implementation of WorldTime class for processing of calendric
          time.

Al Riddoch (alriddoch@zepler.org)
2001-02-28 12:03:02 +00:00
Al Riddoch
3a5e4e56c0 * Changed oplist to use std::vector. Recoded and re-optimised use
of oplist to take advantage of vector's best performance.

	* Modified OP_SWITCH macros to improve speed, and made it inlinable.

	* Cleaned up python interface code to improve compile and link time.

	* Moved custom operation definitions in one header file per class
	  to improve modularity and compile time.

	* Modified boundingbox handling so it now uses size and median.

	* Added collision check and inbox member function to Vector3D class.

	* Added collision prediction and checking to Location and Vector3D
	  classes.

	* Added collision prediction into MovementInfo class.

	* Modified Thing::operator[] so that static attributes can be handled
	  and added Thing::set() which must be used to modify attributes.

	* Added collision resolution so characters can no longer walk through
	  each other.

	* Moved weight attribute to being static attribute of Thing, so it
	  can be much more easily handled in movement code.

Al
2001-02-26 14:41:10 +00:00
Al Riddoch
c9ed4bce26 * Added handling of Get operation from client before login, to
determine game type, status and other info.

Al
2001-02-19 18:50:53 +00:00
Al Riddoch
e7eb28366c * all file: Added copyright statement
Al
2001-01-26 16:38:23 +00:00
Al Riddoch
f92ff1cb46 * Massive code cleaning efforts, removing dead code, trimming reviewing
and shifting code around to optimise it.

	* Heavy use of inlining to improve code performance.

	* Added global exception handler to catch exceptions while processing
	  operations.

Al
2000-12-12 13:10:17 +00:00
Al Riddoch
e6d6f7ef0d * Added new common namespace to prevent collision with math function
log.

	* Added in lots of deletes to sort memory leaks.

	* More python tweaks.

	* Implemented status attributes of thing.

	* Re-wrote some code which needlessly creates objects in the
	  free store.

Very nearly all works now.

TODO:
Tidy some of the rest of the leak handling, including all of the stuff
to deal with connections going down.

Sort out how mind gets its attributes set and updated.

Sort out iritating python error in init of Vector3D

delete oplists in OplistObjects. The pointers are never passed back.

Al
2000-12-05 14:26:04 +00:00
Al Riddoch
fc4ab2b5fe * Removed two conflicting "WorldRouter * world" members from
class hierarchy.

	* Added setting of refno to operations, so client can tell
	  what they apply to.

	* Sorted out initialisation of python path.

	* Added loading of admin account, allowing admin client to communicate.

	* Made sure all attributes of created objects are set, so that
	  character gender works.

	* Added face attribute to Thing, to indicate what direction it faces!

	* Modified error operation so it complies with traditional format

Al
2000-11-10 00:57:34 +00:00
Al Riddoch
0d372a6da0 Got MovementInfo to compile, and cleaned up the code a bit more. Removed
botched attempt to add support for optimised non-string object ids.
Modified the idle routine so it now delivers all the waiting operations
rather than only one per cycle.

Al
2000-08-27 18:00:38 +00:00
Al Riddoch
604d22f80d Lots more code added, and WorldRouter can now send operations around
Now adding character body and mind code so mind and body abstraction can
work and communication between client and server character entity can
work. The code is not currently in any particular state, but I have not
commited for a while, so I am doing it now for security.
Al
2000-08-25 17:54:30 +00:00
Al Riddoch
2af3db08b1 Can now connect, login or create account, and create a character, which is
then added to the world. Socket code has been tweaked so it now handles
client disconnection a little better.

Al
2000-08-21 11:31:18 +00:00
Al Riddoch
a58d5f9881 Server now allows client to create account, login, and attempt to create a
character. Early stage of operation routing seems to be working.

Al
2000-08-19 16:42:18 +00:00
Al Riddoch
7129bb8b8c Initial check of work in progress converting cyphesis python code over to
C++. Don't do anything to this code until I have finished moving the rest
of the code into place.

Al
2000-08-13 20:36:18 +00:00