mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers * Fixing stamina dropping to 0 while running * Fixing some monsters getting stuck if they wakeup during idle emote * Reverting position * Fixing magic aftercast speed
31 lines
743 B
C#
31 lines
743 B
C#
using ACE.Entity.Enum;
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using ACE.Server.Physics.Common;
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namespace ACE.Server.Physics.Animation
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{
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public class MovementStruct
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{
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public MovementType Type;
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public uint Motion;
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public uint ObjectId;
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public uint TopLevelId;
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public Position Position;
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public float Radius;
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public float Height;
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public MovementParameters Params;
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public MovementStruct() { }
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public MovementStruct(MovementType type)
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{
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Type = type;
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}
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public MovementStruct(MovementType type, uint motion, MovementParameters movementParams)
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{
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Type = type;
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Motion = motion;
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Params = movementParams;
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}
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}
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}
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